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Breaker Armors rebalance

8 replies [Last post]
Thu, 09/18/2014 - 22:50
Fe-Tarkus
  • Alchemy Line extended to 4*
  • Only requires two orbs to alchemize/upgrade
  • Has "defensive-armor" amount of normal resist and a little bit of each specialized damage type
  • Negative status resists are equal to the strength of the positive status resist
  • EDIT: status resists are increased by one (positive & negative)

Breakers would become slightly cheaper ways to generally deal with fire, shock, or ice floors.

Things to note:

  • Effective crafting costs are doubled for the player to complete the trifecta and not get weighed down by the two massive negative status resists.
  • 1* status UV ragecrafting is greatly hampered by the increased negative resists
Fri, 09/19/2014 - 07:51
#1
Holy-Nightmare's picture
Holy-Nightmare
-1

Only the Frost breaker sets are truly viable, for shock/fire we have Owlite. Considering these are elemental armors it is a no brainer to get owlite. Plus shutting down any line at 4 stars is a slap in the player's face. "you got this far but now you have to start all over if you want to have a 5star set"

Fri, 09/19/2014 - 08:07
#2
Exerpa's picture
Exerpa
Breaker sets don't feature in

Breaker sets don't feature in the Hall of Heroes, not to mention the 3* freeze and fire sets are Divine and Volcanic themed. Super-Divine and Super-Volcanic themes, anyone?

Fri, 09/19/2014 - 19:59
#3
Fe-Tarkus
@Holy-Nightmare Well then you

@Holy-Nightmare
Well then you don't have to make the other two armor sets if you think the Frostbreakers are all you need, and then get your other armor. But, I'm fairly certain that you glossed over removing the elemental damage resist to have low defense towards each specialized damage type (as you mentioned "elemental armors" when I'm making the breakers normal-ish armors specifically for resisting these statuses.
So I take it you disagree with how the Winmillion stops at 4*?

@Exerpa
I forgot that Breaker sets aren't in the Hall of Heroes... that messes with trying to make this cheap and accessible :| eh...
Perhaps there'll be super-___ themes, and there's more reason to make these armors. /shrug...
---
I forgot to mention that all the armor pieces would have their respective resistance (and negative resistances, not that it matters for the 4* when there's a lower hard cap) increased by one. So the 3* has equivalent 5* resistance, and the 4* has inherent minor status resist (wisps and whatnot).
This is to balance out the reduction in elemental defense in favor of lesser specialized defenses all around.

Fri, 09/19/2014 - 23:16
#4
Holy-Nightmare's picture
Holy-Nightmare
It's not that the Winmillion

It's not that the Winmillion is a bad weapon, it's that if a player decides to invest in a weapon line they should be able to complete all the missions with it (FYI you can't get 5 star certification with a Winmillion). This essentially forces a player to change weapon lines and spend even more time in the game. While I myself have amassed a respectable arsenal a newish player who doesn't know about which weapon lines stop at 3 or 4 stars might craft a winmillion because it looks nice only to find out that they cannot progress and that their cheapest option for getting a 5star sword is the Leviathan blade (an excellent self preservation weapon and dealer of fair damage but an underclassed sword nonetheless)

How would you feel having invested time and effort only to be knocked back?

Changing the defense spread isn't really viable
http://forums.spiralknights.com/en/node/90606

This is a LD thread link but the basic point is that mixed defenses is weak, you would be severely hurting the player base by creating this armor like that. Rather it would be better to give each armor a different specialized defense type.

Ice/Pierce (sword ctr)
Shock/Elemental (bomb ctr)
Fire/Shadow (gun ctr)

It would also be good to make them highly defensive (on type defense) and possibly include some sort of offensive perk (perhaps weapon CTR that varies from set to set) on top of making these 5 star armors.

Sat, 09/20/2014 - 11:36
#5
Fangel's picture
Fangel
False

That thread you linked is only related to lockdown. In lockdown, everyone is given a base defense value, and anything under that amount is boosted up to the minimum. In the clockworks, having any kind of defense boosts players up for the base of zero.

Felt I should clarify that.

Sat, 09/20/2014 - 12:48
#6
Holy-Nightmare's picture
Holy-Nightmare
Regardless it is better to

Regardless it is better to have the correct armor (whether that be a specialist armor or one of the defensive lines) than to have split defenses.

You can wear an armor with all the defensive and status types you will still be only half as good as you could be. It is far better to do some research on what the gate icons mean and how to defend against it that giving the player a universally less than moderate type defense with a single status resist (plus 2 penalties)

http://forums.spiralknights.com/en/node/96056

In this thread you can see what a rounded defense looks like, its a bunch of bars but nothing impressive. There is a reason why anything in gaming that leans in one direction are favored over those that don't. Anything with stats that don't really lean in any direction just so they can claim to be rounded means that while nothing is the biggest threat you will still be in more peril than if you chose something fitting the situation.

Sat, 09/20/2014 - 16:49
#7
Fe-Tarkus

I believe that "invested time and being knocked back" is fine as long as there are other benefits for going the roundabout route. In this case, it's basically 1/3 cheaper to craft and has the best inherent status resists you can get, albeit at two high negative resists.

These armors are specialized... specialized for statuses... The only people that I know that seriouisly use these armors are LD players, not Arcade players. By specializing these armors for statuses, there'd be a decent reason to use them in the clockworks.

The split defenses are there to supplant the defensive capability of this normal-type armor. If having decent amount of normal defense actually did something, then there'd be no reason to put in the split defenses.

Mon, 09/22/2014 - 12:14
#8
Holy-Nightmare's picture
Holy-Nightmare
Unless these armors provide

Unless these armors provide total immunity to all strengths of it's particular status then I don't see much of a market (it could make FOV more viable). And still even with Firebreak MK4 in FSC you would get ruined if a trojan shocked you.

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