Hello everyone and Technical support.
I am wondering why it is that i am playing spiral knights, and their is weird lag coming and going?
Just before the Black Kat event, i was encountering problems. Lag was fairly bad and i ended up doing a test.
I got WTFast for 30 days and have currently 22 days left.
Since i used that, i reduced my ping enough, to get ALOT LESS LAG!
Then comes the Black Kat event.
I have noticed some weird problems happening, i had my shield up for 5 seconds and i was dead... Uh, is my shield on or what?
I had my shield up, and i died exactly where i was holding my shield.
I Closed every non essential internet process and tried to clean it enough to do my run...
Seemed to have changed... Turned out i was wrong.
My lag has being Spiking ALOT since the Black Kat event.
Only 3 days in and the lag started Yesterday.
I have had lag before hand, but that was because some connections i have found are not compatible at all.
(Also for anyone wondering, Haven 1-7 i found are hosted in USA. Also Every guild hall is hosted in USA) Luckily its not the major of the lag.
I Did a speed tests on the Speed test site, and now im going to do it on pingtest site.
http://www.speedtest.net/my-result/3774358811
Now my ping test on the other site did however say id get loads of lag. But its not using the Private gaming service i am using!
Here is my results on servers:
http://www.pingtest.net/result/106658907.png
http://www.pingtest.net/result/106659084.png
http://www.pingtest.net/result/106659220.png
This should be enough but if more are required its easy.
http://www.pingtest.net/
I know for certain that if i am on a private gaming network i should not get this massive lag.
Researching into it, apparently the Kat event was rushed off and was never made right.
This was sourced from: http://forums.spiralknights.com/en/node/75115
The question i have is, why would OOO and Sega want to let their consumers down with Spiral knights?
Loads of people like and play it.
Loads of people started quitting as soon as the lag got immensely bad as it did.
I do not believe that OOO and Sega would let the consumers down.
Even thou we do feel down, that's not their intention.
What i believe they should do to help fix some problems, is study a few things.
For long ranged players, do tests as they play the game, Gather information that would be Vital to fixing MAJOR problems.
If i was in their shoes with the skills in coding, id be looking into compensating for the distance our connection has.
I have being told "Its not possible" By people that never EVER looked into such a thing.
Two ends receive.
One Expects more then the other.
A Server has the control over if that hit was avoidable or not, depending on lag ping and other information.
Data being sent in seconds is all the information needed to determine if it was possible or not.
3 seconds 22 Millie Seconds.
Server decides to make that hit voided or not, depending on your position in the world.
I Strongly believe that this will pay a major, and vital role, in the future of the gaming industry.
Also the title of this was to try and attract people to come and hear what i had to say.
One reason i chose that name, is because i feel like their is a lag button. The lag button being certain events that may not be coded correctly.
Or a lag button being when someone clicks to join my party.
These are Benefactors that will make your Lag a real problem.
Thanks for reading.
Peace out!
Okay no.1 What the hell is WTFast? I searched it up and got it resulted as some private networking system. I've further searched forums to see the reliability of this application, and they said it was quite reliable. I've also seen their site, and it doesn't really say Spiral Knights is a supported game, so you might want to reconsider using that program. I can believe that this app helps to reduce latency by doing proper routing, but since SK is not supported I don't suppose it knows where to reroute to.
No.2 I do not know where you are ping testing and what you are trying to prove. Why are you ping testing random areas in the UK? If you don't live in the UK then you shouldn't be connecting to the UK.
No.3 That post you referenced proves only the community's experience last year. This is the only substantial proof that the servers are overloaded from the mass influx of clockwork runs made by the players. Yes, server overload is a thing.
No.4 Please reconsider the rest of what you said. I do not wish to see inaccurate information. 3 seconds and 22 milliseconds? I don't suppose you mean 322 milliseconds of ping (322ms = 0.322s, 322cs (centiseconds) = 3 seconds and 220 milliseconds)? Also, long distance connections is not a cause of server overload, it's just purely having to run 1000s' of haven instances/clockwork runs on the servers that causes it.