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Energy Ideas

2 replies [Last post]
Sun, 06/05/2011 - 13:02
Cyndablaze

I know everyone hates the dreaded 100 energy max and how it restores 1 tiny energy in 11-13 minutes and how going through dungeons and crafting requires the same energy. I say either shorten the energy it takes to restore down to 3-5 minutes and make a seperate tab for dungeon energy and crafting energy. Also as we go up in stars we get plus 25 or 50 energy to out max.

for example: star 1 : max energy is 125
star 2: max energy is 150
star 3: max energy is 175
star 4: max energy is 200
star 5: max energy is 225

Sun, 06/05/2011 - 13:10
#1
Ytinifni
good idea

im fine with the whole energy thing, but the increasing in the energy as stars go up i find a little difficult considering that a dungeon floor costs 10, so maybe an increase by ten each star will do. But i think a better idea is if for every tier we unlock, our mist tank would increase rather than having stars.

Sun, 06/05/2011 - 17:46
#2
Effrul's picture
Effrul
This again? Look, the energy

This again? Look, the energy model is spectacularly unlikely to change; it's how Three Rings makes money off the game. They're kind of relying on you to get sick of how long Mist Energy takes to recharge, so that you'll crack and spend real cash money dollars on Crystal Energy. Even setting that aside, fact is, you can get to Tier 2 pretty easily without resorting to CE; and once you're at that point, raising the 5-6k Crowns required to buy 100CE becomes a matter of a maybe two delves, allowing for revives. This comes up all the time and I don't think anyone seriously expects it to change.

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