Hi,
I'm soon planning to create a 3d prototype of Sk to make it easier for OOO to know what players want,as for now since im quite busy i don't know if it will be achievable but it wont hurt to give it a try.
Once i will get enough useful ideas to create a video i will create a suggestion topic which will include the video +the ideas of the community so this will save OOO the pain to read lots of posts.( please don't write a huge paragraph because i hate reading and i might end up not reading it :p)
Post any kinds of ideas or things which you want to see or happen in arenas.
Any ideas from new specific arenas enemies,mechanics,traps or new arena's structures or even NCP's.
I plan to make this kind of work again for other parts of the game such as Lock down and also the bombers
Fehzor : More Variations of blocks functions/eg vortex blocks,slime blocks (Monster blocks lag issues needs improvement).
Dead-Bard : More variations to the battle floor/change shapeof levels and add specific traps depending on the arena's theme
Ankung: More strategical arena variations/different heavy monsters depending on arena's theme/rare arena's
Dreamless-Reaper(me) : Add NPC that awaits the victorious players at the end of last wave to give players a feeling of satisfaction and victory
Good luck with this. Like really, good luck, this sounds awesome and I'm glad that someone still wants to work on the game.
I'd really like to fight the tortodrone in the middle of the anniversary event's mixer area, where it swirls you around chaotically, but in general I just want to see more uses for the newer elements, like during the tortodrone event when arenas with mob healers, vortex blocks, slime bomb blocks... those things.
Also, an arena that is entirely covered in star blocks that respawn, that introduces mobs through gates. We need one of those.
And monster blocks. The game underutilized monster blocks.