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Boss battles

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mar, 10/21/2014 - 12:13
Portrait de Holy-Nightmare
Holy-Nightmare

Lots of games have them, it's the option to play through all the bosses you have defeated in the game. This option would be available to players who have defeated all the bosses (excluding shadow lair, event, and expansion bosses)

Lineup:
D17 Ironwood sentinel
D18 Razwog
D19 Collector
D20 Maulos

Arsenal station floor

D21 Snarbolax
D22 Sputterspark room 1
D23 Royal Jelly
D24 Arkus

Arsenal station floor

D25 Roarmulus twins
D26 Sputterspark room 2
D27 Big Iron
D28 Vanaduke

Arsenal station floor

Between each room would be healing pads, an arsenal station (every 4 floors), standard and sprite alchemy machine, as well as prize boxes (the more bosses you beat the more boxes in the next room).

There would be another arena where all the previous monsters are buffed by the Swarm.

There would be a last one that would have all the monsters of the Swarm run but there would also be event bosses thrown in. First event boss to show up would be Groat/Dread Velvet and the last event boss would be the Apocrean Harvester (here you have to kill it). (You have to have KILLED all these bosses (regular, swarm,and event) before you can purchase this expansion; yep you gotta face that Harvester for real.)

None of the bosses drop tokens or whatever special drop.

The reward for these would be numerous boxes after beating each one (plus a single token from each token boss). The Swarm version would have double the reward boxes. Event/Swarm would have rewards similar to the regular Swarm (just with more rooms).

Both versions would require that you have faced these bosses before. Once you complete the regular boss missions only then is the expansion pack available.

This is aimed at endgame players who want to test their skill and power while remembering the first time they fought those monsters, and want a nice reward.

Note: I'm willing to work with the lineup so long as Ironwood is first and Vana is last.

Edit: Boss lineup and arsenal station distribution

Edit2: Event bosses included with tight requirements

mar, 10/21/2014 - 13:00
#1
Portrait de Thunder-The-Bright
Thunder-The-Bright
algorithms are the solutions to any problem.

This is aimed at endgame players who want to test their skill and power while remembering the first time they fought those monsters, and want a nice reward.

this won't work until there will be arsenal stations inbetwen bosses, cause you're always going to have the weapons that kill the boss quickly. remove the arsenal stations.
since they are only bosses, we can put more than one in a depth.
swarm rewards should have all red boxes instead of just boxes, just like SLs.
put arkus, maulos and vana apart from each other, since they are all weak to blitz it would make an entire section quite easy, and their patterns are very similar to each other.

mar, 10/21/2014 - 14:32
#2
Portrait de Holy-Nightmare
Holy-Nightmare
@ Thunder-The-Bright

The arsenal stations are for those who don't have 4 weapon slots. (They could be spaced out further like one every 4 floors)

We could put more than one boss per depth but each boss tends to have their own environment, you wouldn't expect to find Maulos wandering around IMF or the RJP based floors.

Arkus, Maulos, and Vana could be spaced out as the 4th in a chain (followed by a reward floor with an arsenal station) 4th boss is Maulos, 8th is Arkus, 12th is Vanaduke. This would fix that little problem.

mar, 10/21/2014 - 17:23
#3
Portrait de Horseclaw
Horseclaw
Boss battles!

If you're going to put an arsenal station every 4 floors, you might as well put one in between every boss. And about being able to change your weapons so that taking down the boss is easy, the idea of the arsenal stations being only at the start of boss lairs is so that the player has to pick one weapon set for the entire boss run, as the area is all (Mostly) one type of monster.

Also, in Cave Story and the Kirby games, the bosses don't have a weakness to one weapon type. As a result, the intermissions are just to refill health and (In Kirby) change ability from two random selections. In this game, you should have an intermission between every boss so you can change your weapons to your advantage, and of course, recover health. Also, it would be really cool if the bosses were randomized, since you aren't listing them to be fought "in order of encounter" (Maulos and The Big Iron could really be anywhere in the second or third section if there was a set order...) and it would be nice if the game would allow you to fight Margrel if you had encountered (her?) previously, which I haven't :(.

I think this would be better if you had access to an arsenal stations after every boss, and if the order of boss encounter was random. Also, throw in T3 Seerus if you have OCH. So the boss lineup would be a random order of all the game's bosses, with some exceptions, and would require fighting most of the game's bosses. So the random lineup would include:

Ironwood Sentinel
Schemer Razwog
The Collector
The Snarbolax (A little less prizes than the other bosses, but gives a few tokens)
Sputterspark Room 1
The Royal Jelly (A little less prizes than the other bosses, but gives a few tokens)
The Roarmulus Twins (A little less prizes than the other bosses, but gives a few tokens)
Sputterspark Room 2
Arkus
The Big Iron
Maulos
Lord Vanaduke (A little less prizes than the other bosses, but gives a few tokens)
Warmaster Seerus (If the player owns OCH and has already defeated Seerus)
Margrel (If the player has previously defeated Margrel) (No tokens)
Tortodrones (If the player has previously defeated them) (No shells)

Either way, a boss battles mode would be great, even though I'm currently unable to use it...

mar, 10/21/2014 - 17:47
#4
Portrait de Holy-Nightmare
Holy-Nightmare
Argue with Thunder

The bosses could be randomized so long as depth 17, 20, 24, 28 are kept the same.

In Kirby the dominant powers are Leaf, Mirror, Plasma, and Tornado (hammer if you want raw power).

Since we are giving full HP before every battle (unlike kirby or SSBB boss battles) we have to have some other limiting factor, that would be the availability of arsenal stations.

Expansion and Event bosses aren't included, 12 bosses is more than enough.

mar, 10/21/2014 - 17:47
#5
Portrait de Fangel
Fangel
Arkus isn't weak to piercing

Arkus takes neutral damage to everything, just less damage from the front than the sides/back. It wouldn't be too big of a deal to have him coupled up with other bosses.

Also, an idea could be that after every 4 bosses you reach a large treasure room, on the arsenal floor, and only have maybe 2-4 green treasure boxes after every boss battle.

While doable, I would think maybe we could wait until we get Herex and maybe the other tier 3 boss (if it is not Herex) before introducing this boss rush mode. Sputterspark isn't really too big of a boss...

mar, 10/21/2014 - 17:50
#6
Portrait de Vohtarak-Forum
Vohtarak-Forum
I'm vohtarak, call me by that name

I think arsenal station every floor is fine

and horse, read the whole thing before adding event bosses
theyre for special content, not only rewards

mer, 10/22/2014 - 12:55
#7
Portrait de Horseclaw
Horseclaw
I read the whole thing. Did you?

I'm aware that Holy-Nightmare said that there shouldn't be event bosses, but I'm saying what if you were allowed to fight them if you encountered them, but they wouldn't give their special reward. Because I hear Margrel is fun to fight. It's also worth noting that Vanaduke is at the end of the plot at the moment, but he isn't the final boss. I feel like something to do with the core would be. Anyhow, the order should be 100% random, or else multiple people will argue or complain about how "This boss comes first in the story" or "This boss shouldn't be paired with this boss because it has the same weakness". And if the point of an Arsenal Station every 4 floors is so that the player must prepare themselves for the onslaught correctly, you might as well just pack normal weapons or read the order and select weapons to your advantage. It's better just to put a station every floor. Also, perhaps all the rewards should be given at the end, so players can't just constantly farm the first boss (Which sounds stupid. Minimal Crowns. But people will do it).

With that, I'm off to kill pumpkins.

mer, 10/22/2014 - 13:24
#8
Portrait de Holy-Nightmare
Holy-Nightmare
Edits

You want event bosses? Fine....

Much like how getting the Swarm one is much harder than regular, the event one is even harder to get.

"There would be a last one that would have all the monsters of the Swarm run but there would also be event bosses thrown in. First event boss to show up would be Groat/Dread Velvet and the last event boss would be the Apocrean Harvester (here you have to kill it). (You have to have KILLED all these bosses (regular, swarm,and event) before you can purchase this expansion; yep you gotta face that Harvester for real.)"

jeu, 10/23/2014 - 03:57
#9
Portrait de Vohtarak-Forum
Vohtarak-Forum
I'm vohtarak, call me by that name

Ive done all of these event guys
my first apocrea no one knew anything about it so we killed it only to die to another 5 seconds later
(rip my 5 sparks)

edit: I dont think we should need ironwood sentinel in there though, it added it into the game way after I reached haven, so it prevents all older players from buying this, unless it just checks your rank to see if you beat it

jeu, 10/23/2014 - 08:12
#10
Portrait de Holy-Nightmare
Holy-Nightmare
@ Vohtarak

If your knight is in Haven then it pretty much qualifies you for those bosses (razwog, ironwood), whether you started recently or you are still knight rank after 3 years (of course if you are knight rank odds are you haven't beaten Vana).

jeu, 10/23/2014 - 12:04
#11
Portrait de Vohtarak-Forum
Vohtarak-Forum
I'm vohtarak, call me by that name

ok wanted to clear that up so OOO can't scam older players on accident

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