Forums › English Language Forums › General › General Discussion

Search

Reasons why polaris/supernove should be CHANGED

47 replies [Last post]
Mon, 10/27/2014 - 07:35
Jungle-Sword's picture
Jungle-Sword

EDIT: I just wanna make clear that I DO NOT have any big problems with the gun, I know how to evade and counter it. But many other people (in PvP) have problems with it. I just want to mention how the gun is not really 'good' for the game and why it should be removed

so lets sum these weapons up before I rant about them
- bullets become grow bigger after fired
--> take a lot of space on the screen/high dmg field
- aren't used very much in PvE
- are used a bit more often in PvP
- is considered a 'spam' weapon
- deals elemental+shock/high normal dmg

Now about their problemes in PvE:
- no skill is needed at all, you stand in the back and fire shots...
- can annoy party members by pushing mobs towards/away from them
--> kick or leave
- game gets laggy
- is boring
- totally OP against all turrents, constructs and undead(in general all slow-moving enemies)
- puts catalyzer line in a bad perspektive

PvP problems:
- is annoying as hell
--> causes others to rant
--> some others get out their pola to counter the first pola spammer
--> even more rant
--> game gets laggy
--> match becomes boring spam
--> everybody gets into a bad mood
--> many leave
- is very mean to new players
--> no new players
- is total crap in 1vs1 (*cough* contri vs bleken *cough*
--> makes the 1vs1 dull and stupid
- shock with polaris is OP
- triple pola spam vs a bomber = bomber in most cases dead....

It's not that I totally hate those weapons (yeah it actually seems like I do...) but I think they are just not useful in any way for the game.
What I hate the most is that pola spam often causes LD games to stop.
plz, it wouldn't be bad if you removed this weapon OOO

Mon, 10/27/2014 - 07:49
#1
Blazzberry's picture
Blazzberry
SCP-96

Is this an attempt to get a rise out of people? Can you guys wait a minute? I need to go grab some tea and snacks.

Mon, 10/27/2014 - 07:51
#2
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

now tell me why brandishes shouldn't be removed too on those same arguments.

Mon, 10/27/2014 - 08:10
#3
Jungle-Sword's picture
Jungle-Sword
ok fine

PvE:
- more skill is needed
- doesn't usually push enemies away (except the charge)
- game doesn't get laggy
- It's a BIT boring...but less boring than pola
- less OP against turrents, but still OP against slow moving enemies
- doesn't put any other line in a bad perspektive (maybe flourishes....but not really)

PvP:
- only annoying when it is used with AT (and maybe charges)
- yes, it's pretty mean to new players
- It's not crap in 1vs1, neither does it make the match boring
- yes, statuses are OP (and acheron dmg)
- triple brandish charges does not mean a dead bomber....

only thing I can think that make brandhies crap is the dmg (especially acheron)

Mon, 10/27/2014 - 08:47
#4
Dahall's picture
Dahall

the solution to a slow game is and will always be to lower your settings.

About the weapons' properties, you can always improvise, adapt, overcome.

Mon, 10/27/2014 - 09:40
#5
Knight-Solaire's picture
Knight-Solaire
Error 404: subject not found

If you have problems with the Pulsar line, I have some bad news about the gunner update...

Both used properly, an Alchemer will out-damage a Pulsar. Turn off AA, and suddenly you have complete control over where enemies are pushed to.

PvP complaints (esp. can't bomb vs Pulsars, etc) -> Do you use a Flourish against constructs? No, you pick a weapon better suited for the job. Same applies here, don't (try to) bomb gunners.

All in all, there's really nothing to see here.

Mon, 10/27/2014 - 09:45
#6
Exerpa's picture
Exerpa
- puts catalyzer line in a

- puts catalyzer line in a bad perspektive
You could argue that Blaster out-competes Catalyzer. It is worth noting that when the Gunner Update was previewed a billion years ago, Pulsar was reduced in damage closer to Blaster levels.

[Brandish] - doesn't put any other line in a bad perspektive (maybe flourishes....but not really)
There was a time when the humble Calibur was the weapon of of choice for new players and rightfully so. That era ended the day Brandish got the death ray charge. Oh, and there's the small matter of higher base damage too.

Mon, 10/27/2014 - 09:49
#7
Rhagnarock
my 2 cents

Git gud, l2p and learnsh bettur engrish

Edit: The Brandish is obviously the Polaris of the swords... it's just boring charging the weapon.... then charging it... then charging it, then charging it... it's as redundant as playing Polaris

Even then I could argue, Polaris at least you can have fun shoving mobs in a corner, only Combuster can do that in Brandish line

Mon, 10/27/2014 - 09:50
#8
Fehzor's picture
Fehzor

Here we go againnnnnnn

I'll type more later and entertain this thread. At the moment I'm posting from my phone lol

Mon, 10/27/2014 - 10:01
#9
Mukui-The-Otaku's picture
Mukui-The-Otaku
polaris has been around for soooo long

don't try to fix something that isn't broken, and i love my calibur, especially the CiV version xD

Mon, 10/27/2014 - 10:42
#10
Avihr's picture
Avihr
HAahahahaaHAAHahahahahahahha!

HAHahahahahahahahaahhahahahaahaahaHHAAAAAAAAAAAAAAAhahahahaa!

So it is unbalanced, then it should be removed... NEVER MIND THE GUNNER UPDATE, remove everything!

see threads like these get lots of comments but my thread about scarabs got only 2 :C what the fox ppl

Mon, 10/27/2014 - 10:51
#11
Jungle-Sword's picture
Jungle-Sword
....

just FYI you all I totally know how to go against a polaris. Watch me in LD if you want and see
I don't have a problem with the gun, but many others do.

@rare
Did you REALLY THINK I try to beat polaris spammers with my bombs while I mist bomb? OK you prob. didn't know I mist bomb. Well now you know. Another thing: I'd like to see a video with a good alchemer switcher beats a good polaris spammer. The polaris spammer will mostly win due to the big range of polaris.

@dahall
I HAVE overcome the problem with polaris. I know how to dodge it and get around it. I only think that for many others it is a problem and in general the weapon kinda sucks

@fehzor
yes, plz entertain this thread!

@excerpa
yeah you are right....I forgot the calibur line

Mon, 10/27/2014 - 11:39
#12
Fehzor's picture
Fehzor

PvP

I think that we need weapons like polaris and supernova to support newer players and give them something that they can use well against older generations of players. If polaris were removed and lockdown became much more oriented around the typical hand to hand combat battles we see often, then it would be much hard for newer players come in and get kills period, which makes the meta feel even more frustrating.

Experienced players do use it, but more often than not have better options like flourishes, valiance, things they can perform close combat with, and only use polaris to threaten points and block choke points. In this regard, it does actually add something to the game, and is still a skill based weapon-- even if the "skill" is as simple as knowing when to use it and when not to.

I am of course, not a heavy lockdown player, so this is just from casual observation. Moving on.

PvE

In PvE, Polaris and Supernova are actually very competent weapons when used correctly. The only problem is that they have a bad reputation for being completely detrimental (especially in the hands of a novice) to many of the established strategies found commonly in over played areas such as firestorm citadel and arenas. These types of situations make the unpredictable and extreme knockback of the weapons very detrimental, but where they really shine is against target mobs mixed in with fiends and beasts, as well as whenever the party is using knockback to it's advantage.

Two polaris friendly examples come to mind- the unknown passage, where bombs can be used to permanently knock away mobs while polaris/supernova aid them to knock away larger and more danger targets, and compounds, where mini enemies at a distance can be shot at using pulsar line weapons for good effect. Whenever grave scarabs fly past you? Polaris them. Mini slimes or bunnies attacking your friends? Supernova them into a corner at the right angle and spam them to death.

Another thing that you forget is that the charge and small bullets can be quite useful as well. The charge allows the knight to deal with close ranged enemies such as beasts using what would otherwise be a terrible weapon to use against them, and the smaller bullets allow you to deal decent close ranged damage that doesn't aggravate your party, enabling only one elemental type gun per loadout should you choose. Knowing when to use the charge and unexpanded shots as opposed to the massive knockback shots requires a bit of practice, and adds great depth to the weapon.

This sort of creative gameplay using the weapon can be extended to many areas, and is much less limited than you might think.

Spam

The concept of spam being terrible in all cases is quite simply incorrect. If spam is able to earn me kills on monsters or players, then there must be something more to it than it just being random attacks. I don't sit in the ready room spamming charges, because I know very well that monsters won't attack me there. Similarly, on heart of ice I often draw monsters to me by firing supernova at the wall nearby them, causing them to teleport towards me. If I strafe around devilites spamming my polaris, then I have a deliberate plan to kill them in that fashion, and while it may be a very spammy plan to kill them, it remains a very purposeful tactic that I am using. If spamming polaris near your base in lockdown kills you, then maybe you shouldn't charge blindly into a wall of polaris shots.

There are cases where you can just shoot the weapon to win, but in no major arena is this a viable tactic. In all cases, you have to at least have a plan and be practiced in executing that plan; i.e. some degree of skill.

Against Turrets

Polaris is a very strong counter to all turrets, but also a very slow counter. In order for you to get off enough shots to kill turrets, you have to slow your movement for several seconds out in the open, shooting your slowly expanding shots. Compare this to either the mixmaster at close range (which kills much faster), or the alchemer charges at a distance. The alchemers can, on a good day, out damage brandish charges if all of it hits. The difference is that polaris doesn't need a charge, and is better for strafing around, engaging in ranged combat. This implies a balance between the three flavors of shock+elemental handgun.

Mon, 10/27/2014 - 12:04
#13
Holy-Nightmare's picture
Holy-Nightmare
/shrug

I don't use my pulsars as much as I used to, I've shifted to peppering enemies with Magma driver shots.

Sure I'll shift around after a while but really you should play with what you can and what you have fun with.

Complaining about this in PVP is old, the real problem with the unbalance of PVP is the current predatory mentality (targeting new players), and pay to win players (HP trinkets, BK sets, and VH UVs).

Keep the "pro" players out of T2 and let newer players enjoy their game, and stop pretending you have more skill when you can 2 hit kill anyone without HP trinkets.

Mon, 10/27/2014 - 12:18
#14
Sonosuke's picture
Sonosuke
I'm done being serious. Time to revel in insanity.

"polaris/supernove should be removed"

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA



















no

Mon, 10/27/2014 - 14:08
#15
Dead-Bard's picture
Dead-Bard
We barely have any real

We barely have any real content updates as it is.

Please don't suggest to remove what little we have left.

Mon, 10/27/2014 - 14:10
#16
Jungle-Sword's picture
Jungle-Sword
oh man I didn't want so much hate....

@fehzor:
well what I mean with 'Spam' is what a lot of ppl in LD do. It is similar to this:
http://www.youtube.com/watch?v=3_EREMF0H-8&list=UUXlhSehNCBqAV3w2wOi36zw...

And yes, polaris/Supernova does have many different kinds of uses in PVE. But I ahve almost never seen any1 use them. All I ever see is them standing in the back shooting the bullets. It's sad
Also, you said it's a chance for new ppl in LD to get used to LD and support them. Not reallly. Sometimes I hear new players say 'what is that polaris???' in the team chat. I mean polaris is pretty unknown except if you look carefully at brinks. I mean I DIDN'T know of polaris for a long time
Also new players often get crushed aswell when using polaris/giga when starting LD. It's not that useful.

You are right with your PVE and turrent arguments, but as I said before, many ppl just carelessly spam pola. :/

@holy-nightmare: yes PVP has a lot of different problems, but if you ask me, don't you think removing pola wouldn't be a nice place to start?

and now if you excuse me I'm on vacation and iI'll be away for the next days
bye
ciao
tchüss
au revoir
Adios

Mon, 10/27/2014 - 15:44
#17
Dreamless-Reaper's picture
Dreamless-Reaper
/sigh

The gun should not be removed but it should be 'changed'.

1-Make the bullet size smaller (makes it easier for players to evade the bullets in LD)
2-Reduce damage of the bullets in exchange of having a more powerful charge bullet
3-longer reloading time (this will prevent players from abusing its bullets)
4- Decrease know-back against players in LD

This is how they should change the gun or if you now like what i listed above then they should make the pola harder to craft so that less players will have it but then again other players will start to cry and complain about it ¬_¬

But =_= drivers are even worst than pola ,each bullet has op stats,the charge is a pain to evade in closed areas due to the re-bounce of the bullets not to talk about the fact that da and gf are too op 2 swing and KO.

And after i see players complaining about mixmaster as a spamming weapon while the bullets are so f.. slow and can barely hit the charge is good but slow as hell even if they ban pola another players will always complain about something else since they have so much spare time to be complain instead of solving the cursed problem ....

Pola is a pain? then find solutions on how to defeat someone with pola if someone cant do that that then means that they dont have the skillls needed to accept a challenge for once in LD.

As for the lag its true but then again that's mainly because the game is pretty unstable in terms of performance :/ also due to the fact that Sk runs with java so its not the greatest engine but its good enough.

Mon, 10/27/2014 - 19:15
#18
Fehzor's picture
Fehzor

You're not wrong about the careless spamming of the weapon... I very rarely see people that use it effectively like I said, or at all really. Most people either have mixmaster if they can afford it, or alchemers, which are really a bit better overall, but mostly just easier to use effectively.

PvP is kind of a joke and should hardly be taken into consideration fully when it comes to balance. I mean, lets look- most bombs are worthless in PvP, the mixmaster is legitimately allowed in play, variants are allowed in play, as are trinkets, the balance on heart trinkets in particular is severely broken, defense on armor is all just shot up to 100 and does very little outside of that.... no matchings, no creation of parties, you can't even choose the map you want to play on. Lockdown is just a minigame.

@Dreamless Reaper

I think that decreasing its power drastically effects the elemental+shock gun balance, and removes it from the equation altogether.

Mon, 10/27/2014 - 22:17
#19
Turn-Me-On's picture
Turn-Me-On
I actually used to think it

I actually used to think it should be removed.
(PVP ONLY, NOT REFERRING TO PVE)

Jungle, I propose a reason as to why it should stay:
Using polaris does indeed require no skill. As such, it is not possible to use it skillfully.Therefore:
-Users don't gain any skill
Against other weapons, if you take the time to master their mechanics, you will be benefitted with a higher skill and dps playstyle vs the polaris rats.

Polaris rats squirm helplessly in the face of real skill. All you gotta do to kill them is to outwit them. And for most, it isnt hard to outwit a rat.

Mon, 10/27/2014 - 22:33
#20
Turn-Me-On's picture
Turn-Me-On
@Fehzor Oh look, another post

@Fehzor

Oh look, another post of easily counterable words (not even an argument!)
Lets get started:

"Most bombs are worthless in PvP"
-Stagger Storm, Voltaic Tempest, Dark Briar Barrage, Nitronome, Venom Veiler, Electron/Graviton Vortex, Shivermist Buster, Irontech Destroyer

"The mixmaster is legitimately allowed into play"
What about it is OP? The slow and hard to aim projectiles, or the damage?

"Variants are allowed into play"
The benefit of variants follows a horizontal asymptote, due to the existence of invinciframes and the true difference they make. Its not like VH makes a weapon twice as fast as med. Also, read zeddy's thread to discover how useless defence UVs are. Also, realize that vh asi isnt always the best. Try to figure out why.

"Heart trinkets balance"
Remember when you could two hit any striker as recon? Probably not. Heart trinkets are laughably easy to obtain. Its not like you have to grind for TLLs, when you can craft a penta with little effort. You really have no excuse for NOT having a penta, since its so easy to get.

"Defense on armor is shot up to 100"
With a little thought, one would realize that this implementation prevents triple max armors from dominating LD with defense UVs. It counters the UV point. Nice consistency...

"Creation of parties"
Be more specific.

"Cant choose map"
Since when was this a real, serious issue? Just you being an overly demanding you-know-what about it.

TL;DR
Pathetic

Tue, 10/28/2014 - 04:07
#21
Bleyken's picture
Bleyken

PvE:
It's a situational gun and you should learn when to use it instead of complaining

PVP:
Learn to dodge

Tue, 10/28/2014 - 07:07
#22
Mystrian's picture
Mystrian
aww

I agree with you that polaris should be nerfed so kindly shut up...YOU should be removed.

Also, you should be glad Three Rings made Spiral Knights the way they did. Sure there may be some absurd mechanics in a certain game YOU don't like, but that doesn't mean YOU have to POST about it. And no, I am NOT saying "I F-ING LOVE POLARIS", just saying YOU should APPRECIATE the effort that's put into the game.

Tue, 10/28/2014 - 05:47
#23
Ill-Fate-Ill's picture
Ill-Fate-Ill

How I dodge with 255 ping.

Tue, 10/28/2014 - 06:16
#24
Meep-The-Bank's picture
Meep-The-Bank
Meep.

In my opinion, I think that polaris can actually boost someone's stamina if they're able to endure it. It also helps the world spin and allows for development to happen.

Lockdown

Polaris: causes shock --> Makes people get shock immunities or suffer the consequences --> People make money from these sales --> Economy is good.

Polaris: causes knock back --> Try thinking outside of the box. Outsmart people. --> Learn new techniques --> Survive for longer --> Become a great team support

Polaris: spam (1) --> Makes people think '' Go into spam and kill spammer'' --> Rage
Polaris: spam (2) --> Makes people think '' Go to another point and don't waste time on this spammer '' --> More caps --> Carry team --> Win!

@OP Also, you might want to consider the consequences of banning polaris. Promise would be devastated if it was to be removed.

Tue, 10/28/2014 - 06:48
#25
Iamnoone's picture
Iamnoone
"consider the consequences"

It would pee me off. I would spam the forum and harass every player until they had to ban me. I wouldn't care. I'd have to consider stalking every PVP'er here and make your gaming life a living hell. OOO and Sega would get emails, snail mail and phone calls. I would show up at the business office angry as heck and letting them know it. I would blog and post everywhere how horrible the companies are.

Poo, after that July 31th update I have finally resigned myself to the fact that all those 5*'s that I paid hundreds of dollars to make are useless and I had to start crafting new gear. I chose the polaris beings as I never had one before. I don't do PVP and there is no reason for you to want to F up my game again because you can't handle the heat in the kitchen of PVP. If they kill you, get better or die and do something else.

Tue, 10/28/2014 - 08:36
#26
Fehzor's picture
Fehzor

@Octaslash

I've never seen anyone that knows what they're doing in lockdown bring anything besides haze bombs or occasionally nitronome. Dark briar barrage might work as well. The trinkets are an issue because many players don't use them and allowing pentas in lockdown makes striker the super class that we see today. The mixmaster (and celestial sabre for that matter) aren't bad because they're unbeatable, they're bad because a large number of players cannot get them and being killed by one feels like you're getting cheated because of it.

As for the variants, I know exactly what they do, and hopefully you do to. Consider a striker wearing skolver with double stun max, shock max and fire max unique variants. If I am a bomber dropping haze bombs, this guy is going to be unstoppable unless I somehow figure out that he's weaker to poison. He can just zoom in and cut me to bits. The fact that having no defense is the same as having 100 defense undervalues defenses, reducing the penalty for not defending against that type. This is fine and dandy, but if I'm trying to use defensive armors then I'm basically wasting my time. It does invalidate all non-same type UVs which, while a net positive thing, is still lying to the player.

The reason why not having any control over party size, map, rules and regulations is an issue is because of how these are standard features in other PvP games that lockdown would have to compete with. Not having them makes organizing matches frustrating, and really just removes control from the player entirely. Consider a sport like basketball. Notice how whenever you play 1 v 1 in basketball, you don't have to find 10 other people to watch you, and then travel to a random basketball stadium. You can just play. Chess is the same way. League of Legends, Team Fortress 2, Dota, are the same way. The Binding Of Isaac, when raced using same seeds is the same way.

Regardless of how you spin them, fair play and control over rules, regulations, maps etc. are staples of competitive games. Lockdown just doesn't support these things, and it really shows- especially when you look at what other people think of the greater competitive games as being.

Tue, 10/28/2014 - 08:48
#27
Ferro-Magnus's picture
Ferro-Magnus
Pulsar in PvE

I don't honestly understand why anyone would ever use any pulsar line guns in PvE judging based on damage output, it's extremely pitiful when compared to other guns, the only thing special about these guns are their obnoxious amount of knockback, which, in my personal opinion as a gunner, doesn't really matter when compared to guns that deal more damage yet have little to no knockback.

Tue, 10/28/2014 - 09:43
#28
Holy-Nightmare's picture
Holy-Nightmare
@ Fehzor

Control over maps and teams would make playing "games" easier. There isn't a point in dueling with recon on an ice map due to the fact that recons are made incredibly obvious due to footsteps. Letting players at least vote on maps would allow them to avoid maps that make camping easy or have builds that negatively affect your class.

Snow maps make recons easier to find
Spikes/traps on maps can punish unwary strikers
Large maps make it hard for Guardians to get anywhere fast

One thing that isn't in LD is team balancing. I seriously want this in LD, just because I'm tired of full teams of UVed BKC/Chaos/Skolver ending up pitted against teams of low ranked knights that just got their first 4star item.

Tue, 10/28/2014 - 11:20
#29
Fehzor's picture
Fehzor

Indeed, the complaints about why LD is less a legitimate PvP game and more of a SK mini game for fun go onward.

Tue, 10/28/2014 - 11:57
#30
Avihr's picture
Avihr
@Octodad

your "counters" to fehzor's arguments are the ones that are pathetic, IMO, fehzor is 100% right in all the points he made, the things you said do not disprove anything.

Specially the one for heart trinkets, being able to get one doesn't make it any more balanced, if that were the case then theres no excuse to say that LD is unbalanced because we can simply be all clones and use the same weapon, armor, trinkets and uvs, and everything suddenly becomes balanced? no, no you clearly don't have the slightest idea what the concept of balance means.

I'd respond to more but really I barely think that anyone could take what you said seriously.

Tue, 10/28/2014 - 12:26
#31
Fangel's picture
Fangel
Um.

Pulsar isn't exactly a gun, it's a tool. Last I checked players don't use the weapon to deal damage, they use it for knockback and status. In PvE, the tool is useful to players who treat it as such. When players in PvE use a pulsar as a gun, it loses its value and pushes enemies out of the range of your bullets.

The same applies to PvP. The pulsars are used as a tool to spread status and create walls. The only bit that is bad is that guns are far safer to use to do this while bombs do the same job. Bombs are an area of denial, whereas guns have range, plus the striker class has a bomb penalty so if they want area denial they must take a pulsar. If we took the knockback off of polaris (or just most of it) and made it only apply to supernova, that would fix some of the issues right there.

Tue, 10/28/2014 - 16:36
#32
Setakat

My Gigawatt Pulsar has been really helpful this past Punkin King event while hunting for grim scarabs. Run into an area, wake everything up, lure them to an entrance, and fire one shot per second. Its enough to knockback a charging scarab, and keep it pinned down while maintaining an even amount of damage, keeping a dangerous melee enemy away from me (a pure gunner).
Also works well once you get a solid enough mass of dust zombies, since the zombies behind the front ranks stop the front rank from being knocked back, and the shock spams help kill things faster.
Its not a offensive gun, like some people try to treat it as. Its a utility gun, it has its uses, and shines when used correctly in the correct setting. Probably works better in a solo scenario than a party.

And as a gunner, the most annoying thing to me? Someone using a brandish charge on an enemy I'm aiming a charged alchemer/blitz at and knocking them out of the way. I don't complain, other gunners I know don't complain. The reverse scenario: A gunner using a Pulsar to knock back/aside an enemy that a swordie is trying to attack. All of a sudden we get a verbal torrent of abuse for messing up their attack, despite the fact that they've done it to us at least 5 times in the last fight. Apparently is alright for a swordie to run around brandish charging stuff all over the place and messing up gunners attacks, but not in reverse.

The reason people hate pulsars is that they can't get close enough to unleash a brandish charge on them. Its designed as an area denial weapon, and it does that job perfectly. The shots are slow enough as is to dodge, and any nerfs would affect the PvE setting, making it more useless than the Iron Slug.
Spiral Knights is a 4 player online Co-Op game in its core mechanics, Lockdown is just a minigame mode attached to it.

Instead of nerfing the Pulsar line, OOO should fix the graphics issue that causes the freezing and stuttering (Pulsar shots cause lag while brandish charges and blast bombs don't? Somethings not right here) and the netcoding. Remove the graphics freezes and reducing ping would do far more to fixing the Pulsar than nerfing it. Also, fix the same freeze when detonating Catalyzer bullets as well.

Tue, 10/28/2014 - 16:44
#33
Holy-Nightmare's picture
Holy-Nightmare
"Most bombs are worthless in

"Most bombs are worthless in PvP"

Indeed, bombs are worthless due to the fact that enemies can see the blast radius when it is planted, if this was removed bombs would be more viable. Also how often do you walk towards a person spamming blast bombs?

"The mixmaster is legitimately allowed into play"
It can shoot through walls nuff said.

"Variants are allowed into play"
If variants weren't in play then armor choices would be much more crucial. Do you really want to do more damage or would you rather have that nice ASI? Either way you would have to sacrifice one or the other, with UVs you can run around in Skolver and swing with your VH asi GF and kill everyone with no sacrifice.

"Heart trinkets balance"
Classes are meant to have certain amounts of HP, TF2 is a good example of a balanced game that employs this. Could you imagine how bad that game would be if the P2W players had twice as much HP as the F2P community? They would lose a huge part of their community.

"Defense on armor is shot up to 100"
Not that it matters when we have BK sets running about with VH ASI weapons

"Creation of parties"
Team balance would be a better idea, it's bad enough when teams are unbalanced at random but we don't need something that allows the community to rig games.

"Cant choose map"
I hate Ice maps, if players could vote then they could select maps they want to play

Sat, 11/01/2014 - 07:05
#34
Klipwc's picture
Klipwc
Wow, just wow. You are

Wow, just wow. You are telling OOO to remove one of the most useful guns out there? Very good, please continue.
And for the record,
- aren't used very much in PvE
- are used a bit more often in PvP
- is considered a 'spam' weapon
1. Considering my polaris has almost never left my inventory since the roar update... i call b.s on this
2. I dont play PvP and calling a weapon bad because people use it in PvP just makes you a laughing stock
3. What is this i dont even....

Sat, 11/01/2014 - 07:13
#35
Red-Galaxy's picture
Red-Galaxy
how dare you

You will NOT take sparky away from me. He is a good Polaris I use all the time and you said it takes no skill? New players suck with them until they get it right once they realize two shots method. Btw my team is never bothered want to know why? Because I go solo. Now in pvp it can be annoying very much, but hey how would you like to not get tou change ed by a fold of shocking mist where if you touch it, you get shock and 3 guys come rushing and BAM dead. You don't find that annoying? Anyways leave sparky alone I paid 150k to get it as a pulsar with asI med anyway, and have a good morning

Sat, 11/01/2014 - 13:16
#36
Jungle-Sword's picture
Jungle-Sword
back from vacation...

Sry for the wall of text guys....

I must say this is HILARIOUS. Most of you guys probably didn't even read the whole OP or just didn't read carefully....

@dreamless-reaper
Yes sure, it can/should be changed :)

@fehzor
thx for posting REAL replies, not just some non-reasoned posts with hate
anyways to your posts: I agree with many of your arguments, but not with all, for example:
- bombs are uselss in PvP
whaaaaaaat I bomb in PvP and bombs are realllly useful when its comes to capping, stalling and...raging?
heck even shard bombs can useful from time to time
Just one thing: plz don't move off topic, thx

@octa
thank you too for posting good statements :)
partially I agree with you (for example that bombs are useful) but where fehzor was right was with no matching, creation of parties, and heart pendants.

@mystrian
I do appreciate most of the game's content. But I'm just pointing out problems with this gun. Am I not allowed to do that?

@mengh
Your post is mostly correct, but I think most people get shock res. armor for VT and strom drivers.....as I said, pola isn't used that much in LD

@Iamnoone
If you are serious, then that would be extremely pathetic. Rage because of one gun line? LAAAAME
And you are one of those peeps who didn't read the full OP

@fangel
yeah it SHOULD be used as a tool, but as sektakat says, many ppl try to use it as an offense weapon.

@sektakat
Your punkin king experience pretty much shows why pola is OP in PvE. get the enemies, go into a narrow passage and shoot. Ka-Ching!
But you are totally right that brandish charges do almost the same thing as pola's. One difference though is that brandish's need to charge up

@klipwk (I hope you aren't kliplik)
You didn't seem to read my OP
I didn't say that is was a problem that pola isn't used much in PvP or PvE, I was just stating my experiences in both
And yes, many ppl I know consider it a 'spam' weapon

@red-galaxy
Poor sparky....well what if we changed polaris instead of removing it? he'd still be there, just a bit...different

@all
I'll change the title to: 'reasons why polaris/supernova should be CHANGED'
ok?
Oh and btw we could CHANGE the weapon so that it would deal less dmg. Then it would be used more as a tool than as an offense weapon.

Mon, 11/03/2014 - 07:04
#37
Meep-The-Bank's picture
Meep-The-Bank
Meep.

Change.
Obama wants it for America. The poor need it to live another day ---derp

So if you want to nerf the polaris, no need to make it do less damage. Just reduce the size of the bullets' hitbox after the bullet expands. People still learn to dodge. Damage is alright. Shock status is still there.

TL:DR Reduce the size of the bullets' hotbox by a few pixels.

Sun, 11/02/2014 - 01:37
#38
Janeks's picture
Janeks
@op

>remove weapons 2 op
>add weapons wher da gunner update
JUST.
CLASSIC.

Tue, 11/04/2014 - 16:41
#39
Exemped's picture
Exemped
dude learn to evade them

dude learn to evade them

Tue, 11/04/2014 - 17:39
#40
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

I personally agree that Polaris and friends detract from the game experience as a whole. They are actually somewhat fun to fight against in PvP, but I can use a 3* pulsar in FSC without trouble. They are more easy mode than Brandish.

What I think is that the guns should do zero knockback, and only have a large AoE. Then you cannot corner enemies with the gun, and it still has the same mechanics, of getting stronger as they travel. (A brilliant idea, btw.)

Tue, 11/04/2014 - 18:39
#41
Holy-Nightmare's picture
Holy-Nightmare
@ Autofire

Keep the knockback, every game needs to have a new player friendly feature.

Wed, 11/05/2014 - 00:00
#42
Thelerinator's picture
Thelerinator
I think the polaris should

I think the polaris should have some changes, but not that ones you think, and for completely different reasons.

As an Australian player (and I'm pretty sure al australian players would agree with me), polaris is a pain to play against. In Australia, 200ms ping is amazing, 300ms is good.

When the polaris shots go through the change from small to big, it creates lag. Now imagine in PvP, with 5 polaris spammers. Impossible to play. The internet connection can't keep up with the play.

My suggestion:
Don't nerf polaris, just change the shot size change. Now, you're thinking that this would make polaris redundant, because that was its major feature, but I'm suggesting keep the same attack speed, same total range, but make the shot size always the big size.

TL; DR: Change polaris shots so they are always the big shots.

Wed, 11/05/2014 - 09:41
#43
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

@Holy-Nightmare

Brandishes are new-player-friendly enough. And missions.

@Thelerinator

The flaw here lies within OOO's net code, not in the Polaris. That change will make even more lag.

Wed, 11/05/2014 - 11:33
#44
Sweetsundere's picture
Sweetsundere
A decent quick fix

Supernova is actually kinda underpowered in my opinion, so I guess it's fine in it's current state, Polaris in the other hand, needs a bit of a nerf.
Just make the bullets a little less huge and don't let it shock when bullet are tiny, reducing it's damage or speed would just kinda ruin it.

PvE: I've done runs with Polaris only, boring as heck and easy it doesn't even need skill, just keep spam pushing them from away GG
PvP: Creates amazing lag when there's 2 or more players using it, and it's possible to dodge it yes, but sometimes you can't dodge bullets from a lot of people spamming it at the same time.

But who cares, this thread has been done multiple times since years ago, there won't be a fix about this anytime soon so just deal with it.

Thu, 11/06/2014 - 06:09
#45
Jungle-Sword's picture
Jungle-Sword
hmmm nice ideas

@lukasdb
read the edit

@Autofire
zero knockback, I'm not so sure....
It would be good because then you would need more skill to effectilvely use them
Then again, in PvP it would become rather useless because peeps can just go against it, like against cata shots
What I like about the idea that it should deal less dmg is that then pola couldn't be used as an offense weapon. ppl would have you use it wisely, for example to push enemies away to regain striker boost...etc

@thelerinator
Well, the small bullet at the beggining is the OLNY flaw that the gun has. To remove would make the gun more balanced....

@sweetsu
Well I'm glad you agree that pola/supernova are REALLY boring in PvE :D
But I don't see how reducing its dmg would totally ruin the gun....
btw I haven't seen many REASONABLE threads about changing pola....

Thu, 11/06/2014 - 14:48
#46
Theirillusion's picture
Theirillusion

It's been broken since 2011.

Make it a 2 clip gun or make the shock weaker or occurring more rarely.

Thu, 11/06/2014 - 15:01
#47
Arcknightdelta's picture
Arcknightdelta

Just make it a charge attack only gun. Problem solved.

Powered by Drupal, an open source content management system