Okay, fixed a lot of little things, and several big things.
General improvements:
Table now has a small column gap between sections: Defense, Status, and Abilities. Should be a tad more visually pleasing. Does not affect sorting capability. If it's not better than before, I'll just restore it, no problem.
Fixed the table's ability to sort. This took a while because I had to consider a few things:
Feedback about ability columns. I decided to design it around 4 columns - not because we have items with 3 abilities and then some items with penalties, but because I've divided all known (and quite a few "future possibles" such as dash) abilities into 4 different types. These are: uniform, item specific, monster specific, and penalties. There is quite a large amount of flexibility in this sorting system, and before critiquing it, read the documentation about it here - GearList Documentation - it's in the 3rd section, in the "Level 3: Updating the Templates' CODE with New Values" section. Penalties can easily be expanded to match the "bonus" abilities (like penalty uniform, penalty monster, penalty item) if we ever see a lot more of them, which I kind of actually hope for.
But Nova, you say, what about weapons whose abilities can cause status like FoV? I plan on making a table just like the one in that documentation, with a value of 7 and above in column B (actually, A could be better...hmmmmm). Why? Because one day they might make it so things that physically contact, say, mercurial mail have a chance to get shocked. This example should shed some light on the flexibility of the system. Seems complicated? Maybe - but this part of the code will rarely change once in place, unless the game updates with really really new stuff. Like to the point it wouldn't be SK anymore. So I wouldn't worry about that.
Fixed list entry to be a little more intuitive/thoughtful - instead of just filling in slots, you have to pick which slots to use and fill. This drastically reduces the amount of space used within pages, and is pretty easy to understand (I think) when you're just copy/pasting from an existing code, which most editors (new and old) tend to do. I'll finish up the documentation on the "parameters" when a few more things are sorted out.
The documentation for parameters is missing - yes. I have not completed it yet because I want to get a few more things done, namely the layers of switches for ListDefense and ListStatus (I don't like using a bunch of different ones - see the "See Also" section of the documentation).
I put a lot of thought into icons based on feedback here and in-game. I've come up with a solution I hope everyone likes.
The GearList Documentation has a lengthy explanation about the icon logic in the Showhide: Icons. You can also see several of these icons in action on the Armor/5 Star page.
Before moving forward with the template, I'll wait for feedback. I'll be doing some touchups here and there, but nothing major.
Tl;DR:
Well too bad you have to read something long! Read the GearList Documentation , look at the Armor/5 Star page, and let us know what you think. A general "at a glance" opinion first, then "after I spent half my life reading the documentation" opinion second would be ideal. MAKE SURE you expand all the panels, I have a lot of information tucked away in these things.
Note: the wording of the documentation is as if we're finished, so, no, there are no lists for trinkets/swords etc. yet, it's just worded that way now so I don't have to change it later. I think that's the only "inaccurate" thing in the documentation at the moment. Correct me if I'm wrong.
Also, opinion on the "No Abilities" image? I like how it fits into the table. I figure it's okay to use because we have a lot of images that we're being very clear about how they're NOT REAL in the note (below the lists).
Doing a lot of experimentation. Please withhold feedback until I post here with a version I'd like you all to review.