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The Test Server

25 replies [Last post]
Thu, 11/06/2014 - 13:03
Helmhq

We should make the Test Server open all the time so that the developers get more feedback and better feedback. Think of the best free to play game out there, Planetside 2. They have a test server too but they have this one fore free and it's open virtually 24/7. I would be happy to pay $4.95 a month to use the test server but if it's not open then, well that's just stupid. So please listen to this and make the test server free.
Thanks

Thu, 11/06/2014 - 13:13
#1
Holy-Nightmare's picture
Holy-Nightmare
I am the Pootisman! I come from Sandvich land!

Actually in SK you have to have made a money purchase (I think it's $5) once in order to get in forever. Much cheaper than $5 a month, you get in forever for just $5.

FYI this doesn't count if you spend $5 worth of CE, you have to buy straight from SK

Thu, 11/06/2014 - 13:19
#2
Arcknightdelta's picture
Arcknightdelta

Very good idea. If OOO wants Spiral Knights to succeed through actual fun and exciting gameplay, we definitely need Open Betas. Don't Starve is currently in closed beta for multiplayer, which I've taken part in with a select few others. We submit bug reports and suggestions to help shape the game. Open Beta will be available soon (all free of course) so everyone interested in helping can take part. Even if they don't want to help they can still enjoy new stuff.

If OOO plan on dragging Spiral Knights through the years, promos and seasonal events will do just that seeing as people are happy to spend money on them.

Thu, 11/06/2014 - 13:23
#3
Abelisk's picture
Abelisk
h

The problem is the test server should be a branch within the game itself. I've spent over $50 on Kongregate and am unable to access the test server.

Thu, 11/06/2014 - 13:31
#4
Arcknightdelta's picture
Arcknightdelta
Why would anyone want to pay

Why would anyone want to pay to test a buggy game? We have people on the Don’t Starve forum paying upto and over £40 for a key to access closed beta multiplayer, which in its current state is riddled with bugs and broken gameplay mechanics. I honestly don't get it?

If it's free you'll get more people willing to help and maybe speed things up. OOO are a small team right, surely they must be struggling alone to find every bug in the update and if most time is spent there then is the gaming experience going to be good at least?

Edit: forgot to mention, keys were handed out for free to certain players, just like in Spiral Knights the players themselves are dictating the value of the keys.

Thu, 11/06/2014 - 13:33
#5
Fehzor's picture
Fehzor

The test server isn't just some sort of paid subscription to the game though. It's for.............. testing things. Like new content things. You are not supposed to be the one "testing" things on it (existing things at least lol). That would be the developers.

Thu, 11/06/2014 - 13:39
#6
Holy-Nightmare's picture
Holy-Nightmare
Testing games is serious

Testing games is serious business, SK wants the invested players to get into the test server. In general it is the paying players who have more experience and more knowledge about SK.

Suppose SK did allow anyone onto the server, do you have any idea how many players (vanguards even) are ignorant of current game mechanics? How many players know how to file a useful Bug report?

It is generally the paying players that care about balance in the game, new players will just want a blaster that can kill anything in one hit.

Thu, 11/06/2014 - 13:52
#7
Arcknightdelta's picture
Arcknightdelta
@ Fehzor

Hi. Long time no speak :)

Have you ever been part of an Open Beta for any other game? Generally the way things work is we get to be part of the development stages of the game. As we play we find bugs, we come across exploits and we encounter broken mechanics. We submit these findings in a report, on the official forum. The developers look over each one and "fix" them. In a monthly report from the developers we get a "Hotfix" thread where the developers have took into consideration what we found and made the necessary alterations. It actually speeds the development of the game up quite exponentially.

@ Holy-Nightmare; that's not true. Paying players in general know more than non paying players? Not true at all. How do you know that most of the paying players could be under 13s using their parents cards to pay. You could have some very intelligent non paying players who know a lot more than any paying customer. So you can't generalise one group over another.

The way Klei did it was they initially allowed friends and family to participate in closed beta. They gave each of use 2-5 keys and we were able to give these keys to anyone we wanted, but we were advised to stick to friends and family. Once Klei were happy with how the initial phase went they started handing out keys to active forumers and players who showed a good understand of general gameplay and mechanics. Oh there was also a quiz that we had to fill in and send via email. It's a very well thought out process. Based on how things have gone currently in closed beta for Don't Starve Together, I would say Klei's selection process was a success.

Thu, 11/06/2014 - 13:53
#8
Knight-Solaire's picture
Knight-Solaire
Error 404: subject not found

@Arcknightdelta
What Fehzor meant was, test servers (as well as betas) are not hosted for the benefit of players. They are hosted for the benefit of the developers, who lack the in-house testers capable of putting in the sheer man-hours to do the amount of testing they'd need on certain aspects of a game.

It's nice getting a preview of things to come, but that isn't the point of a test server. It lets the developers test functionality of things when they need mass testing, hence why it isn't open all the time.

Thu, 11/06/2014 - 14:00
#9
Holy-Nightmare's picture
Holy-Nightmare
@ Arcknightdelta

It is a rule of thumb not an absolute (I am an example of the exception).

Imagine if SK has closed testing... (have been a participant in this sort of testing). In closed testing only a few people actually test things and thus feedback is very limited. Closed testing is also sometimes specific (example: take all these guns and test them out by shooting at walls, statues, etc just not enemies).

Open servers are good but if EVERYONE was allowed to play the SK report inbox would be massively flooded.

SK settled on a middle ground, it gave players more freedom but also made a way to limit the number of testers (hopefully to the ones that would make better testers).

Note: I can't talk about what i tested due to an NDA contract, letting the testers communicate to the players builds Hype which will eventually increase sales.

Thu, 11/06/2014 - 14:19
#10
Arcknightdelta's picture
Arcknightdelta
@ Rare

And OOO clearly need that extra man-hours. Is it correct to say that smaller companies tend to allow Open Betas, in general? I haven't ever been part of or heard of bigger companies doing such betas. Although Destiny did. But that was just a way to get more people recognising their game. Publicity stunt.

@ Holy-Nightmare; fair point. But like I said in an earlier post, there are better ways to get capable people helping to test, paying is one but not the best and only way.

Edit: back on topic, I still think if OOO uses a few brain cells they can definitely come up with a constructive way to allow players to participate in free Open Betas. I'm sure at least one of you guys have participated in a beta and helped find things you know should be there. I have and I know everyone who participates has enjoyed it.

Fri, 11/07/2014 - 01:00
#11
Helmhq
Paying or non-paying is not

Paying or non-paying is not the point. the point is... why have a test server that is open only "sometimes" to the public. Why not have it open more often perhaps every weekend or just SOMETIME ok. I am referring to Planetside 2 because they are probably one of the more successful free to play games out there. They have the test server open a lot and the only time it's down is when the developers work their butts off for 3 hours or 2 to get another thing up there like a new gun or mechanic then, It's there for the public to give their opinion and really when it comes down to it the decision that makes the gamer/costumer happy is the most important right? I basicly went and spent $4.95 or $5 whatever to expect... to get access to the test server, because I'd think they would have it down for a couple days not months. OOO either have a test server open more for better things to happen or have it close and perhaps see the game slowly burn out, Thanks again.

Fri, 11/07/2014 - 01:55
#12
Altmetal's picture
Altmetal
*side note*

Actually, if one wants to get into the preview server, they need to have payed at least $4.95 total in the last three months.

So it is not a pay-once, get-in-forever, you need to pay up each time the server is open since it's highly unlikely that it will be open multiple times during 3 months' time.

Fri, 11/07/2014 - 02:19
#13
Helmhq
I'v payed that and downloaded

I'v payed that and downloaded it

Fri, 11/07/2014 - 13:53
#14
Fangel's picture
Fangel
Going to jump onto a bandwagon real quick

I would love to see a weekend test server with the same requirements as of right now. Having an "open beta" is good for certain games, but for games such as Spiral Knights the paywall (which is very small, let me remind you) is there for quality control. For the most part, players who join the testing server are there for new content unless they are invested in the game already, with time and/or money. A very large amount of players would not submit bugs or try out the new things simply because they "want to play the new content like they have with the old content". I saw this with the gunner update test server back in the spring, on both the PvP and PvE sides. In PvP, people kept trying to be the overpowered striker they were used to, and only about 4 or 5 people that I saw were actually trying out the new gear. I saw far more vog cub + sudaruska strikers than I did any sort of gunner.

In the clockworks? I saw people who wore chaos and a swiftstrike, and maybe brought one of the new guns.

By putting up a ~$5 paywall, you are ensuring a better sort of quality control. Players who are willing to test and try out new weapons, gears, and levels will likely have no problem paying that fee, whereas players who just want to play the new content because it's content will likely not pay into the testing server. Many people spend $5 on a morning coffee or much more going out to bars. If you want to get into the beta spend your beer money on Spiral Knights for one weekend.
An open beta is good for some things, but especially since Three Rings likes to keep the spoilers down, it would do more hurt than help.

Fri, 11/07/2014 - 14:42
#15
Arcknightdelta's picture
Arcknightdelta

They could just do a closed Beta like Klei are doing and what I'm currently part of (so I have some fresh experience). OOO simply picks who they want from the community who they think has an interest and the intellect to help out during initial stages of content development. All free of course. It could be in many cases that the ones who are interested in helping don't want to pay a fee. I'm one of them.

Fri, 11/07/2014 - 23:35
#16
Fehzor's picture
Fehzor

@Arcknightdelta

Um yes. That would be what I was saying.

Sat, 11/08/2014 - 04:17
#17
Arcknightdelta's picture
Arcknightdelta

So I still don't see the problem with having a non pay wall closed beta for every major update. Anyone who knows how these closed betas work state an argument against it if you think something like this won't work for Spiral Knights. Keep it short and to the point please.

Sat, 11/08/2014 - 10:12
#18
Rodrigo-Ax's picture
Rodrigo-Ax
I come from hispanoland

I come from hispanoland (using Google Translate) to say, do not worry or make a topic about upgrading to Arcade ?, so with the expansion missions (New Boss Tier 3 - Post Vanguard ...), you still "forums" have the full attention of the few developers who are, if anything I advance Nick "it" before going for these "few programmers" do not take it out or put it in the Test Server ?, well we would say that lacking or would give them ideas, whether they are few take time but it's better than nothing, the game is taking one year WITHOUT SOME "NEW" you will be "forums" let yourself be creating publications on the famous GUNNER UPDATE, that already passed are ONLY pistols and can get 1 on 1 in each promotion or event ... (pfff ...).

Sat, 11/08/2014 - 10:21
#19
Vohtarak-Forum's picture
Vohtarak-Forum
I'm vohtarak, call me by that name

and THAT, my friends (actually its more like you all hate me), is why google translate is not a good way of communication

Sat, 11/08/2014 - 13:41
#20
Fangel's picture
Fangel
Different game models though.

There is a huge difference in game design here. One game is an action MMORPG, the other is a survive-with-friends mode of an adventure/crafting game. Spiral Knights is also completely free to play while Don't Starve has a price tag on it. In Don't Starve the game is a lot less straightforward to what you have to do, where Spiral Knights is pretty straightforward and you know when you're stuck.

Keeping both of these in mind, Spiral Knights is more likely to have players who just want to bash some heads join the beta because they can bash more heads, not because they are seriously testing the new bits for bugs or errors. With Don't Starve, only people who have already paid for the game can play this beta (As far as I understand at least. It would seem odd to me to give random people without the base game a beta key), and for the most part people who are getting into the beta are invested in the game already. Invested players will report bugs/complain to the forum when something doesn't work, which has a similar effect in the long run to the developers. With Spiral Knights, the team likes to keep spoilers to a minimum, and so players posting "my game isn't working in the beta" to the wrong subforum, which would and has happened, would not be too great for the way Three Rings has gone about it.

That's my argument against a free open beta in Spiral Knights. A free closed beta, as you have stated Arcknightdelta, would work wonderfully in Spiral Knights, but it would just be a variation of what we currently have. A good situation wouldn't be "hand-picked" players, but perhaps instead total playtime, an energy fee from you account (Like how we can buy Operation: Crimson Hammer), or a birdsong giveaway with trade-able passes/featured auctions, or even as a vanguard prestige mission reward for a mission that shows up once a month with a 1 month expiration date on it.
Getting free players in is okay if they are invested in the game, but often the less money people put towards games the less invested they are in it. In this case time is money, so that's why a time investment would work just as well as a monetary one for a free to play game such as Spiral Knights.

Sat, 11/08/2014 - 14:14
#21
Fehzor's picture
Fehzor

@Arcknightdelta

I don't think they want every single player in the entire game to go to the beta. Just a smaller portion of the players, so which portion gets in? Why not the paying players?

Sat, 11/08/2014 - 14:27
#22
Arcknightdelta's picture
Arcknightdelta

Ok so my suggestion is a close beta with free access. The only way in is by OOO selecting you if they think you could be a viable candidate. A series of questions in the form of a survey could be one way for selection. You can never tell out of all the paying customers who actually is interested in helping and who actually has the capacity to help out. You can't honestly say the majority if not all paying customers are at all capable testers. In my experience almost everyone wants to be part of a closed beta if the guaranteed way in is by paying a small fee, what's stopping some 10 year old (not discriminating, my cousin who is 8 is a genius for his age) from begging/stealing their parents card details and signing up?

It's a lame design and needs to be changed imo.

Sat, 11/08/2014 - 14:45
#23
Dreamless-Reaper's picture
Dreamless-Reaper
$_$ OOO its a business what do you expect ...

Lame design ... ._.

Its true that at times when there was the gunner update beta i was disappointing that i couldn't but in my suggestion or opinions as to what or what not needs to be changed also as lots of player posted i was afraid that the less experienced players who could access the closed beta would be putting a good suggestion and solution to the problems in the beat(which resulted to be true in some cases).

But you need to stop being greedy and put yourself in OOO shoes, they need to make money and give a little more access to players who supports them by using real money in game because without them Sk would be closed ;).

Not happy? then use real cash to help OOO and they will give you something in exchange as a thank you which can be a closed beta access.
Making open beta would cause most of the players to play Sk instead they will go to the open beta to mess around with their friends so that's a bad idea,also selecting some players who didn't pay would not be fair sorry mate ,it would end up causing other players to complain on why OOO prefers some players...

Conclusion the ones who pay have 100% rights on having closed beat access while OOO could make open betas time to time (even if i think i will just mess up pretty bad :P) which are available to EVERYONE

Sat, 11/08/2014 - 15:02
#24
Fehzor's picture
Fehzor

They already have done that as well lol. They used it to test tortodrones, and it was kept a secret from the players.

Sat, 11/08/2014 - 17:18
#25
Arcknightdelta's picture
Arcknightdelta

Erm...I didn't say open beta...

Anyway I'm tired of discussing how OOO should run their game. I'm going back to playing XCOM. I'll be back when a GM announces something that interests me again or I get bored and just want to start another lengthy discussion.

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