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A Logical Approach to Understanding Spiral Knight's Story and Game

9 replies [Last post]
Sat, 11/08/2014 - 22:07
Tech-Star's picture
Tech-Star

More crack pot theories!
No. A rational approach.

I will be breaking this down into four parts.

Repetition: It's repeated often and thoroughly.
Association: The Ideas are linked to one another by generally appearing with the other.
Opposition: Breaks the pattern, doesn't fit, is a reversal or not the same.
Deviation: Cuts away from the pattern.

Repetition: I cannot believe I saw this more but the game has you going down all of the time. Further in the level? Go down an elevator. Looking at the Core? It's downwards. There was this Guild Hall, and in basic Guild Halls and fully completed ones, you are in a sense of being inside a closed room. Not this one. There was a large casam, going downwards. Most levels even give a feeling of being suspended in air due to the top down perspective, letting you see the Clockworks like a giant cat walk. Always downwards. The Knights even fell from the Skylark, going down.

Association: Now I know that some people might make a point that you are fighting and looking around more then going downwards, but going down leads to the fighting and exploration. Going down leads to the monsters, leads to the bosses, leads to finding Alpha Squad's recordings, leads to figuring out what exactly is going on, and fighting more powerful beings. Go down enough, fight Snarby, a super beefed up Wolver. Go down further, Wolvers develop the dash ability, and then develop the burrow ability, all while getting stronger jaws and hides. The more you go down, the more powerful things become. It's like the opposite of a ranking system, where going up means stronger, going down means stronger here. And the more missions and crafting you do, you find more cryptic clues about Vanaduke, the Gremlins, the Kat Tribe and the Owlites, the Trojans, etc. The deeper you are the more answers you have, especially about Alpha Squad.

Opposition: There's only one case of the pattern being broken. Going up means the Knights can rest and become stronger, which is the opposite of going down and the monsters becoming stronger. Very interesting. No, I'm wrong. You also go down so that you can go up to the stars to go back to your home. And a third case, you get to the bottom of the darkness, the deepest pit of all, the Swarm, and emerge in a Heaven like place. But Heaven is in the sky right? Then why would it be underground? Perhaps its more on the "keep going down" pattern I've been seeing here but I'm not completely sure.

Deviation: The Gremlins, oh the Gremlins. They deviate from the pattern, even though they fit in with the "become stronger and learn more about them as the Knights go down" pattern. They interact with the Clockworks, have the highest sentience of all the creatures in the Clockworks, they all act under orders from King Tinkizar.

Further notes: I am not completely decided on the Swarm, the Arcade, the name "Cradle", the Sanctuary, among other things. I also am too lazy to fully explain how you learn more about each monster family as you go down as well. I am almost certain there are things I missed both in game and in the lore. Also, I used something I learned in school in video games.

Sat, 11/08/2014 - 22:54
#1
Fehzor's picture
Fehzor

Actually, the knight goes upwards on an elevator during the operation crimson hammer and grinchlin mountain missions.

Sat, 11/08/2014 - 23:02
#2
Tech-Star's picture
Tech-Star
@Fehzor Opposition

Exactly, that breaks the pattern and makes this more interesting.

Sun, 11/09/2014 - 08:13
#3
Keepscaite's picture
Keepscaite
So....

Does this analysis have some kind of conclusion?

Sun, 11/09/2014 - 08:29
#4
Vohtarak-Forum's picture
Vohtarak-Forum
I'm vohtarak, call me by that name

^
no

this isnt even a theory, its a basic observation

Sun, 11/09/2014 - 10:37
#5
Tech-Star's picture
Tech-Star
Conclusion?

Still have to factor in Swarm, the Vanaduke back story, what little we know about Gremlins yadada yadada. Though, I did mainly focus this on game play, and I can say this.

This game, in retrospect of looking at this, rewards going down A LOT.

Yes, very obvious now.

The implications for the story...

Sun, 11/09/2014 - 17:42
#6
Shade-The-Assassin
Hmm

Interesting. What do you think "they" can do to fix some of these?

Sun, 11/09/2014 - 17:59
#7
Tech-Star's picture
Tech-Star
Conclusion!

I was thinking of one of the Swarm recon modules found in the Sanctuary. "I saw you falling like stars from the sky." The Knight's overall goal is to get back to the sky, but the key word here is FALLING. To get back to the sky, you must go down.
My following conclusion based on this evidence is this.

The Theme of Spiral Knights: In order to reach the top, you must dig to the bottom.

The Ending Story of Spiral Knights: (As if this inst obvious.) The power source at the bottom / Core will let the Knights reach the Stars.

The Final Boss of Spiral Knights: Is going to be at the most bottom part of the entire place in the entire game.

Thu, 11/20/2014 - 09:23
#8
Hexzyle's picture
Hexzyle
@Tech-Star

This isn't anything new or groundbreaking.

Thu, 11/20/2014 - 09:36
#9
Dragneel-Wiki's picture
Dragneel-Wiki

Knights be like...

TURN DOWN FO WOT

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