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Energy gates are terrible. Always.

41 replies [Last post]
Mon, 06/06/2011 - 15:57
Daystar
Legacy Username

What is the point of these things? A "newb" tax? 3 Energy for a couple treasure boxes that rarely even have 30 crowns (if they're not full of a tiny bit of heat or a sleep vial or something) is such a ripoff it's disgusting to see one show up in a zone, and know that but for random chance you could have gotten those boxes for free.

Seriously, if this was supposed to be a gamble it would be fine. If sometimes the boxes had crap in them and sometimes they had gold coins, it would be great. But they're always terrible. Always. Even on the deeper floors, you'll be lucky if you get your money back CUMULATIVELY (meaning if everyone in the party gave the crowns they got to the person who payed the fee).

And this was true back when energy was ~4000. Now at 6k it's even worse.

Please make these doors worth the risk at least half the time! (and while you're at it: treasure vaults need love too)

Edit:

And another thing... those robots that cost 5 Energy to activate?

Lol.

Mon, 06/06/2011 - 16:19
#1
Effrul's picture
Effrul
Agreed. Mech Knight and

Agreed. Mech Knight and Treasure Room energy charges are basically idiot tax.

Mon, 06/06/2011 - 16:24
#2
Wfawwer's picture
Wfawwer
I got a Dusker Coat from one

I got a Dusker Coat from one of those. Then agiain, I had used a vial to check what was inside of it before opening...

Mon, 06/06/2011 - 16:58
#3
Effrul's picture
Effrul
Aye, but the odds are so

Aye, but the odds are so heavily stacked towards a handful of nothing that you might as well save up for that coat using the Crowns saved by not spaffing EN away on gates.

Remind me - are there any items that can only be acquired from chest drops?

Mon, 06/06/2011 - 17:22
#4
Daystar
Legacy Username
Items only from chest drops?

Blackened Crest is the only one that I know of, but it's not particularly special. It's like a Sinister Skelly Shield with a little less Normal defense and a little more Shadow (and Fire/Shock instead of Poison/Freeze, if those status resists even mean anything on shields).

Tue, 06/07/2011 - 01:08
#5
Pawn's picture
Pawn
I've been opening them

I have 12 days game time (a significant portion spent in haven, but still, a sh*tload of dungineering time) and have been opening every blue energy door since about 3 or 4 days game time. I decided to make a conscience effort to 'open everyone until i got something worthwhile from one'.

So i am here to report that in 8-9 days of game time opening every single one, i have gotten nothing useful aside from a few tokens. And the tokens are not common enough to make it even remotely worth it.

From here on out, i will never open another one. I've done the research with a massive sample size (for one player) and the cold hard fact is that what is superficially obvious (not worth it) is also backed up over the long haul.

I was really hoping opening them would change my mind.

Tue, 06/07/2011 - 04:14
#6
Sacrontine's picture
Sacrontine
If you're 4 players that's 3

If you're 4 players that's 3 energy for 4x30 = 120 crowns. That's almost as much as you get per energy from an average level anyway, plus the chance to get tokens, so some might say it's worth it.

It's definitely stupid if you're less than 4 players, though.

And you're right about the robots. They should cost 1 energy. I have seen several poor newbies waste 15 energy at once on those things.

Tue, 06/07/2011 - 04:57
#7
Algol-Sixty's picture
Algol-Sixty
The strongest case I've heard

The strongest case I've heard for opening energy doors is when you are not using 100ME per day and the extra ME would go to waste anyway. This is especially true when you are running out of either time to play today, or don't have enough ME to go down another elevator.

Basically, i've never run into a situation where energy were worthwhile, but others have.

Tue, 06/07/2011 - 08:56
#8
Mohandar's picture
Mohandar
Energy gated doors are only

Energy gated doors are only worthwhile when you can check the contents. Before the hearthstone bug was patched, I would open gates if I could see a primal spark (240cr). I would still open a gate for a forge or grim spark, though probably not primal sparks anymore. The exception are some of the gates in the Aurora Isles levels- particularly a Jelly Farm gate that has tons of slimes and treasure boxes, and a Stone Grove? gate that has treasure boxes behind about a dozen gun puppies. These two gates are well worth the 3 energy.

Tue, 06/07/2011 - 09:04
#9
Knightliam
I say

If were all complain about energy why don,t we just ask to expand it to 500 energy and i totaly agree with the boxes one time i got NO CROWNS

Tue, 06/07/2011 - 09:09
#10
Effrul's picture
Effrul
The problem with being able

The problem with being able to check the contents ahead of time is that it completely removes the element of chance that is part of the point of Energy Gates. A simpler solution would just be to increase the rewards therein.

Let's assume a base Cr5k for 100CE - I know, I know, but for the sake of argument, that puts the "real" cost of a Gate at Cr250. Even without increasing item drops, upping the minimum prize money to, say, 150Cr or so, and increasing the maximum to Cr500-750 or so, would make it a more attractive gamble - you might end up Cr100 down, sure, but that's what gambling is, you know?

Tue, 06/07/2011 - 09:15
#11
Knightliam
CRAZY

If we are talkin aboult gambling lets just make a gambling hall

Tue, 06/07/2011 - 14:15
#12
Daystar
Legacy Username
"If you're 4 players that's 3

"If you're 4 players that's 3 energy for 4x30 = 120 crowns. That's almost as much as you get per energy from an average level anyway, plus the chance to get tokens, so some might say it's worth it."

40 crowns per energy, spread out over 4 players, is terrible when it the current price is 62-63 each. The only reason people do the "average floor" (meaning the earlier ones in a tier) is to get to the deeper ones where the crowns start being made back: there's no reason to reap that kind of loss unless you HAVE to.

Tue, 06/07/2011 - 20:02
#13
AlexJS
Legacy Username
Quicksilver equipment, as

Quicksilver equipment, as well as other random things can drop from red treasure boxes.

But the chances are so absurdly high that it's better not to bother.

Wed, 06/08/2011 - 06:56
#14
Effrul's picture
Effrul
>>If we are talkin aboult

>>If we are talkin aboult gambling lets just make a gambling hall

That's...really not what I'm talking about at all. To stray off-topic for a moment, I really don't think that loading a bunch of extraneous extras into the game is the way to improve it; refining the extant mechanics and improving the depth and character of the gameworld is. I'll be titanically surprised if Three Rings ever implements features that allow players to gold-farm via any mechanic other than dungeon crawls - you know, actually playing the game - hell, even the Auction House is largely dependent on recipes and materials acquired on delves. The addition of a gambling minigame has the potential to allow players to start a new character and raise enough Crowns to get top-tier gear without ever setting foot on an elevator. I mean, it's gambling, there is of course a great risk of losing everything attached, but that doesn't stop people becoming successful professional gamblers in the real world.

Anyway, my point is this: Energy Gates should continue to be potentially loss-making. That way, choosing to open one is just that - a choice, a tactical decision, made by weighing the EN expenditure against the potential rewards. The problem is, as it stands, that those rewards simply are not worth it, never worth it, and so nobody but very new players ever really bothers. At best, it's a potentially great but flawed idea; at worst, it comes across as a slightly grubby and underhand way for Three Rings to get more money.

Wed, 06/08/2011 - 07:57
#15
Bigindian
I guess it's an energy sink

I guess it's an energy sink for new players and rich players... I opened it a couple times when I was new at the game...

Wed, 06/08/2011 - 08:37
#16
jooozek
Legacy Username
Energy gates are terrible?

Energy gates are terrible? HUH? Guess what, danger room's gates are energy gates.

Wed, 06/08/2011 - 12:41
#17
Alchemystic's picture
Alchemystic
Even if you get nothing

Even if you get nothing special from the boxes from completing a Danger Room, you still benefit from all the Crowns and Heat you collect from defeating all the monsters. That is completely different from spending Energy to open a gate that only has 4 boxes with a good chance that the rewards don't even cover the cost of entry.

Wed, 06/08/2011 - 13:56
#18
Frederf
Legacy Username
"If you're 4 players that's 3

"If you're 4 players that's 3 energy for 4x30 = 120 crowns. That's almost as much as you get per energy from an average level anyway, plus the chance to get tokens, so some might say it's worth it." --Goremand

It also helps to understand game mechanics. If a member in a party of four picks up 100cr, the party itself divides the crowns just like mats. The party doesn't get 400cr total, only 100cr. Maybe Bill gets 30, Frank gets 37, Suzy gets 34...

Wed, 06/08/2011 - 14:05
#19
jooozek
Legacy Username
Read up this wiki article,

Read up this wiki article, the "Finding Crowns while Adventuring" part bo precise - http://wiki.spiralknights.com/Crowns

Wed, 06/08/2011 - 14:21
#20
Elicius's picture
Elicius
Umm, no?

Frederf: "If a member in a party of four picks up 100cr, the party itself divides the crowns just like mats. The party doesn't get 400cr total, only 100cr. Maybe Bill gets 30, Frank gets 37, Suzy gets 34"

I was under the impression, and am actually pretty sure that's not the case - everyone gets 100cr each. Otherwise it would be too much of a disadvantage to go into the clockworks with a party, no?

As for the energy gates: I tend to only run one tier a day. That means I'm spending 60-80 energy per run. I almost always hit up bockes behind Energy-gates 'cause whatever happens, I'm always going to end up with unused 20-40ME that would otherwise go t'waste. I've had about 60 tokens from those boxes alone, and have used them for mats I would otherwise have to buy on the AH [being un-cleared at the time for T3 on any gate most of].

While on the whole it's not worth it when you consider the Energy cost, with ME that's almost irrelevent. So rather than a Newb-tax, it's more of a bonus for F2Pers in my opinion.

{EDIT:} In fact I just checked the Wiki about the crowns. Check out this page for more info.

Wed, 06/08/2011 - 16:07
#21
Daystar
Legacy Username
@Jooozek

"Energy gates are terrible? HUH? Guess what, danger room's gates are energy gates."

I'm clearly not talking about Danger Rooms, or I would have just said Danger Rooms.

Thu, 06/09/2011 - 04:47
#22
Pawn's picture
Pawn
yep

"Energy gates are terrible? HUH? Guess what, danger room's gates are energy gates."

...don't you love forums.

Thu, 06/09/2011 - 06:25
#23
jooozek
Legacy Username
"...don't you love

"...don't you love forums."
No, because people like you just come in and just flamebait.

Thu, 06/09/2011 - 09:19
#24
Effrul's picture
Effrul
Jooozek, don't be a

Jooozek, don't be a dick.

Besides, they're right: Danger Rooms are different. They're a good source of Heat, materials from downed enemies, typically more lucrative (although just barely), and besides, they're fun; big, silly, improbable fights that challenge players and which can be enjoyable enough to do on general principle. I didn't even start considering the Crown potential of Danger Rooms until relatively recently; I like the fights, that's what I'm there for. This is not the same thing as chucking 3EN into a mechanism that might give you an item, but which is much more likely to give you an insulting handful of pocket change, and which involves no fun fights what so ever.

Thu, 06/09/2011 - 09:38
#25
jooozek
Legacy Username
pot kettle black

>Treasure Room energy charges are basically idiot tax.
Who is the dick now? How can people who open the gates in search of tokens feel now?

Thu, 06/09/2011 - 13:23
#26
Effrul's picture
Effrul
Probably like they've made a

Probably like they've made a mistake, first couple of times! And then we do a bit of simple maths and never do it again. Continuing to spend EN on gates where you can't test the contents (by flinging pots or vials at the boxes, where applicable) is, in my opinion, indicative of one of three things: 1. Not paying attention, 2. Having more money for CE than sense, and/or 3. Having brutally stunted pattern recognition.

Thu, 06/09/2011 - 13:38
#27
jooozek
Legacy Username
Are you mad over the CE that

Are you mad over the CE that in your opinion goes to waste because they don't get the crowns its worth? And that you would spend it better than them? Haha, thats a funny thing. You really give off such a vibe. To make you feel better; I open every single gate i see and i don't exploit the game like you do. The faster i get my tokens the better for me.

Fri, 06/10/2011 - 07:20
#28
Effrul's picture
Effrul
My, somebody really is

My, somebody really is spoiling to turn a civil discussion of a perceived problem into a dumb ol' internet fight, aren't they?

The thing is, CE is what drives the game; accessing higher Tiers is based on upgrading gear, which is dependent on a combination of Energy and Crowns. Particularly for F2P players, this eventually leads to runs being virtually entirely about Crown acquisition; later on, sure, Tokens can become higher priority as players strive for to acquire Token-only gear and trinkets, but even then, I stopped using Energy Gates within about a week of playing and have still amassed a reasonable stack of the things; the advent of the Auction House may eventually lead to such kit being freely available for Crowns alone anyway. I don't know what the odds are like, but you can acquire Tokens through enemy drops and regular crates; maybe if Energy Gates were definitely the best way of getting them, or if there was a higher chance of getting rarer ones, they'd be worthwhile.

It's not just a case of the Crowns involved; the overall reward doesn't seem worth it. If it's working out for you, fine, each to their own, but there does seem to be something of a consensus that they're rather a waste of Energy; the number of Gates left unopened, not just by me but by virtually every party I've been in once I got past Tier 1, is testament to that.

It's...not an exploit to recognise a pattern with an extant, optional mechanic and then decide not to use it. That is not what that word means.

Fri, 06/10/2011 - 10:57
#29
Shidara
Legacy Username
Energy (rip-off) gates

They should start becoming rewarding, rather than staying as the pure energy sinks they are. Treasure box-only rewards don't appear nearly as often as they should, and nothing's more infuriating than opening an energy gate to smash two treasure boxes open for negligable amounts of heat. Every treasure box behind an energy gate should have a guarantee of dropping at least one cold coin as well as having more treasure boxes behind them, like 5-7 treasure boxes that you find in dead-ends. They're free and are already much more rewarding.

So yeah, now to go from ranting to thinking of solutions...

My solution, remove the energy gate entirely and replace is with a locked gate, with the key rewarded after completing a puzzle.
I remember going through one of the isles stages where you had to shoot off the rocks on the floating platforms around the stage and a key and some monsters would appear on the bridge. The key opened a locked gate that hid a lot of treasure boxes behind it, but the key would remain hidden and unobtainable until you knocked off the rocks from the floating platforms.
I would like to see more of these kinds of puzzles, and I believe these would act as perfect replacements rather than being taxed for nothing in return.

Fri, 06/10/2011 - 12:22
#30
jooozek
Legacy Username
@Effrul The exploiting part

@Effrul The exploiting part is when you check the contents of the gate without paying for it.

Fri, 06/10/2011 - 13:12
#31
Effrul's picture
Effrul
Fair enough, but even that

Fair enough, but even that would likely be less common practice if the gates were worth taking a chance on. As it stands, I (and many others) will check a gate if it's possible to do so, and if it can't be checked, it won't be opened. If the odds of a reasonable reward weren't so vanishingly small, players would be more inclined to open gates that they can't check. The distinction is important; it's what I mean about making them a considered decision, rather than knowing it's unlikely to be worthwhile after the first time you touch the proverbial stove.

Sat, 06/11/2011 - 13:12
#32
Daystar
Legacy Username
Exactly. Ideally it would be

Exactly. Ideally it would be a gamble that generally pays off, and becomes more beneficial the more people are in the party.

Dropping vials are always going feel like a cheat, as is Heat to some degree, but upping the crown drops and chance of item drops from behind gates (if that's even possible) would be ideal.

If it's not possible to make certain chests in a zone drop more than others (beyond the red/green distinction) then just increase the amount of chests behind energy gates to 5 reds or something.

Sat, 06/11/2011 - 15:35
#33
PeterS
Legacy Username
The red/green distinction

You could always add blue chests.

Sat, 06/11/2011 - 15:50
#34
Shidara
Legacy Username
And..?

And they would contain what?

Sat, 06/11/2011 - 16:00
#35
PeterS
Legacy Username
Whatever?

That was mostly @ Daystar. It's the solution to him going "If it's not possible..." of course it's possible!

Sat, 06/11/2011 - 16:18
#36
Shidara
Legacy Username
That's not what I meant

I was asking what would make blue chests special. What would a blue chest contain that would stand out? Just more wealth? Or a new something to make energy gates more interesting?

Sat, 06/11/2011 - 16:42
#37
PeterS
Legacy Username
Not terribly interested, but

Never phials, possibly never heat, higher rates of dropping crowns, occasionally multiple tokens, better chance at dropping equipment, rare recipes, that sort of thing?

I suppose I shouldn't have gotten into this discussion if I don't overly care about treasure, really.

Sat, 06/11/2011 - 19:36
#38
gell
Legacy Username
Effrul, you probably don't

Effrul, you probably don't care that I am not new or rich, but I open the gates if I still have the ME. Your argument only stands for CE, therefore I find they are still useful to open and grab me 50 crowns, tokens, or potentially a 3-5* item. Never opened a mechknight gate though.

Sat, 06/11/2011 - 21:35
#39
Travalanche
Legacy Username
I suggest OOO just makes a

I suggest OOO just makes a gamble Hall as well as another guy that mentioned.... we could have dice, guess which cup the ball is in, blackjack...etc and bet CE, that way at least we have a CHANCE of getting something instead of like 30 crowns and a primal spark LOL....

Mon, 06/13/2011 - 23:02
#40
Senshi
Legacy Username
@gell...

gell and others with 'leftover' ME: You can always craft something that can be sold for 'breakeven' to convert your mist into CE, and with the auction house this doesn't even involve finding someone in person. Treasure rooms are not the only way to make use of extra energy.

Also, I agree, and it makes me rather frustrated when people open energy gates and -more- frustrated when everyone in the party takes turns opening them and then looks at me funny when I say they aren't worth it and don't want to pay to open them... even though they clearly aren't worth it! (Except the one with the gun-puppies, and even that, really only if you're in a party of 4 and get a fairly decent number of coin drops or need the heat.)

Danger rooms are marginally worth it -solo-, and are certainly overall worth it in a party. (Actually, strata 1 danger rooms are not quite worth it solo at current CE prices, don't open them unless you need heat or are in a big party that you want to give a gift to.)

And re, 'Blue Treasure Boxes'... yeah, if energy treasure rooms had treasure boxes that were more likely to contain large coins and/or item drops, maybe. But still, on the whole, I'd just as soon energy treasure rooms just went away and got replaced with something else. Also, in a month, CE prices could be 3000 or 9000. Keying treasure room rewards to CE being worth any specific number of crowns is problematic, but scaling the reward to the latest trade price might be tricky to code. I don't imagine the objects in the CE exchange are particularly suited to talking to treasure box objects...

Tue, 06/14/2011 - 01:05
#41
Mohandar's picture
Mohandar
I would happily pay 3 energy

I would happily pay 3 energy if I knew I had about a 50% shot at a Grim or Forge spark from the room. Right now, the odds are closer to 10% or less, at least anecdotally from my experience. I always warn new players that treasure box energy gates are not worth the cost. For little over three rooms (that's on average ~10-12 boxes) you could do another depth. If you pick a good gate, the latter is far more profitable, so relatively speaking it is a waste even if you are on mist.

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