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What I Learned From Spiral Knights

4 replies [Last post]
Mon, 11/10/2014 - 01:37
Panic-Giraffe

This game meant a lot to me for a really long time. Even though it was simplistic in its gameplay and childish its themes, it was still quite awe inspiring from an artistic perspective. I had a great deal of fun playing this game, I made it to Vanguard three times, with my only purchases being two elevator passes before ME was removed. Even though I am little ashamed of this, it is the game I have spent the fourth most amount of time playing.
1. League of Legends
2. Guild Wars 2
3. The Souls Series
4. Spiral Knights
For a freemium, simplified and youthful Diablo clone, this game mystified me. I was the leader of several guild throughout the years I played this, I was even a Jemp for a while on one of my four accounts, but afte I got to the rank of Elite-Knight on my fourth character I began to notice a pattern. You see, I had unlocked and filled every slot with maxed out gear, I was a gold survivor, a dauntless delver, I had beaten this game and every pve encounter it had to offer three fricken times, and I asked myself why. I think I loved this game for a number of reasons, but what kept me engaged was knowing it could be so much more, and that it was so, so goddamned close to perfection, but it could not deliver. Each time a major update came through, I beat the game again, with missions, with pets, and then my next goal was to beat it with new guns. I realize now that by the time this is possible, either I will have outgrown the game or it will have slipped into the cold, dark MMO afterlife. I am not a hater, or a doomsayer, but I, one of the most dedicated players out there, am here to say that if this game stopped this released the gunner update yesterday, it would have been too late. I looked at the leader board on steam, the character on which I unlocked every achieve except for crystal harvesting, was in the top .01% of the player base. 50% of players ever beat snarbolax, less than five ever overtake the firestorm citadel, how many do you think have collected all of the echo recordings, eh? This game, it took a simple idea that was unoriginal and simple, and made it great, and while it has now signed its own death warrant, it gives me hope for the futyre of the gaming industry because if something so simple can be so great, what are we not capable of?

TL;DR: I am sad to see this game die, truly I am. But I am not without hope for the future, or even OOO

Mon, 11/10/2014 - 02:11
#1
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

I'll have to play diablo some of these days, so that I can recognise all these darn diablo clones around me. care to explain why it's a diablo clone?
anyway, at its core SK was very original. have you ever seen some thing like an arcade in any MMO? the major updates that happened after it were to either improve variety (bosses), improve accessiblity (missions), or just give players more things to do (guild halls, events). it added replayability, but missions and events kind of excluded the arcade from the main focus of the game. reminds me of what I'm studying at progamming: things that help accessiblity hide the things that originate that program.

Mon, 11/10/2014 - 04:01
#2
Mystrian's picture
Mystrian

How is this a diablo clone? Spiral Knight doesn't have:

  • monster ranks (trash, magic, rare, unique)
  • skill trees
  • is not a BLIZZARD title

...and Nick Popvich said in interviews that SK had a zelda feel to it.

what I have learned from reading this thread:

  • Your cute thinking that SK has a chance to become a "hardcore MMO" when it doesn't even have mob/item/weapon affix/prefix (there's more than just diablo)
  • Good job getting on leaderboards of some game some people never even heard of

Mon, 11/10/2014 - 06:39
#3
Mayaura's picture
Mayaura

I too think that the game is quite awe inspiring from an artistic perspective, as well as having great music and game mechanics.

If you approach the game from a "play til I beat it perspective" then you'll have fun for a time before growing bored and quiting, like you and countless other before you have.

It's the social aspect that keeps the game really fun, and the outfits and for me, still playing since i don't need super challenge to enjoy it.

Thu, 11/20/2014 - 09:20
#4
Hexzyle's picture
Hexzyle

It's the social aspect that keeps the game really fun

This kinda goes without saying. All MMOs are basically just glorified chat rooms. You can't use that to justify why a game is great.

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