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Double Stun Max Ancient Plate Mail UV - Questions with in.

17 replies [Last post]
Mon, 11/10/2014 - 06:27
Paintool's picture
Paintool

I rolled this UV:
http://cloud-4.steampowered.com/ugc/27347362386860209/0D68A2E2727E0D79E1...

Facts:
- At 5* most armors have a +4 status bar resist
- A max UV also counts as a +4 resist

Here's my problem. Do you see the little empty space on the stun bar? If normally a +4 UV would look like a 5* armor's in inherent UV bonus (like +4 freeze resist on skolver looks like), why does stacking a +4 UV on top of an armor's already +4 resist not max out the armor's resistance? Is this a tool tip bug, and if so can I expect to stunwalk with the armor by itself or do I still need another stun resisting gear?

I thought a +8 resist would look like combining two 5* armors together. Is that not the case?

Mon, 11/10/2014 - 06:37
#1
Bopp's picture
Bopp
Abilities

If you haven't already done so, read the wiki page Abilities.

Yes, my understanding is that most armor status resistance is +4, and a Maximum! UV is also +4. So one piece of +4 armor with that UV should offer the same total protection as two pieces of +4 armor.

Why do you think that there's something wrong in the displayed bar? Why do you expect the bar to be filled, visually? There is no maximum on how high these status resistances can go.

Mon, 11/10/2014 - 06:40
#2
Plancker's picture
Plancker
You will stunwalk with just

You will stunwalk with just the plate mail, the bar will look smaller if the armor already has a resist of that type. For example I have a snarby cap which has fire max and poison low on it: both resists are +4, however the poison bar is slightly shorter than the fire bar. I hope this answers your questions.

edit seems I got ninja'd

Mon, 11/10/2014 - 06:50
#3
Krakob's picture
Krakob

Don't pay too much attention to the bars for they are malicious creatures with evil intentions, trying to deceive those who do not properly study abilities.

Mon, 11/10/2014 - 07:37
#4
Bopp's picture
Bopp
response

Plancker, Snarbolax's bars really are shorter than most armors. It has two +3s, not two +4s. So your poison bar should be shorter than your fire bar.

Krakob, defense bars tend to be pretty reliable, in my experience. Not at all like Gran Faust.

Mon, 11/10/2014 - 08:55
#5
Krakob's picture
Krakob

Even defence bars can be a bit problematic; compare Ironmight/Volcanic Plate and Ancient Plate, for example. I think that's the only problem with defence in particular, though.

Mon, 11/10/2014 - 09:08
#6
Plancker's picture
Plancker
Bopp My snarbolax has poison

Bopp

My snarbolax has poison low on it, theyre both +4, but poison is still shorter

Mon, 11/10/2014 - 09:12
#7
Bopp's picture
Bopp
oops, sorry

Plancker, sorry; I mis-read your post. Your Snarbolax Cap is a valuable piece of evidence, indicating that we don't completely understand status UVs on armor. I'd appreciate a screenshot, if it's not too much trouble. :)

Mon, 11/10/2014 - 13:01
#8
Plancker's picture
Plancker
http://imgur.com/z9Ai8h5

http://imgur.com/z9Ai8h5

Mon, 11/10/2014 - 13:03
#9
Holy-Nightmare's picture
Holy-Nightmare
MAGIC!

MAGIC!

Mon, 11/10/2014 - 14:39
#10
Bopp's picture
Bopp
thanks, Plancker

Thanks, Plancker. First I'll try to dig a little into whether Snarbolax's poison resistance is really +3.

Mon, 11/10/2014 - 16:14
#11
Setakat
@Bopp

I've noticed the same on a few pieces of gear. +2 UV and +2 from a sprite perk should be +4, but the natural +4 resistance has about half a bar more (more or less) than the UV & sprite perk combined. Its possible that Maximum! is actually +4.something rather than +4.

Tue, 11/11/2014 - 03:13
#12
Neometal's picture
Neometal
/hello

@Bopp/Plancker

The pieces of the Snarby set have 3-3 points of poison/freeze, it is only a visual bug with the bars . I also have a posion low on mine, so can confirm.

You can also simply test it out by equipping the 5* freeze/poison perk with a non-freeze/poison uv-d snarby, and run into wisps. To be immune vs them one needs 8,5 points, if the snarby set gave something like 2,5 than with the perk they would only have 8 points, and get statused.

Also, just think of the speed bar for the Gran Faust. :)

Tue, 11/11/2014 - 04:00
#13
Plancker's picture
Plancker
Yup, I said that in my first

Yup, I said that in my first post, you people need to read more carefully! :P

Tue, 11/11/2014 - 05:26
#14
Neometal's picture
Neometal
/poke

The response was mainly for Bopp. We all know he loves testing.

Tue, 11/11/2014 - 06:09
#15
Bopp's picture
Bopp
yeah

Neometal, thanks for your comments (although I already mentioned Gran Faust in post #4). You're probably right, but I'm not sure, because:

* Your statements about immunity, while in accordance with the conventional wisdom, assume exactly the sort of quantities that this thread calls into doubt.

* I don't understand why this particular visual bug would arise. I mean, Gran Faust's bug is a typo in a configuration file somewhere. Adding status bars is a piece of code that should probably just add two numbers (and maybe cap the result, so that the bar doesn't exceed the allotted space). It's hard to imagine some weird non-linear behavior being introduced into such a simple calculation.

Tue, 11/11/2014 - 06:21
#16
Plancker's picture
Plancker
Yes it is weird why it does

Yes it is weird why it does that, but seeing how the stun max also doesnt make the stun resist bar twice as long on the plate mail, I dont think it means snarbolax poison and freeze would be a bit lower than 3 (but still high enough to not make a difference when building for immunities).

Tue, 11/11/2014 - 07:40
#17
Neometal's picture
Neometal
/cheer OOO

The after-core content will come out before they'll take time to look up after these. :D

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