I rolled this UV:
http://cloud-4.steampowered.com/ugc/27347362386860209/0D68A2E2727E0D79E1...
Facts:
- At 5* most armors have a +4 status bar resist
- A max UV also counts as a +4 resist
Here's my problem. Do you see the little empty space on the stun bar? If normally a +4 UV would look like a 5* armor's in inherent UV bonus (like +4 freeze resist on skolver looks like), why does stacking a +4 UV on top of an armor's already +4 resist not max out the armor's resistance? Is this a tool tip bug, and if so can I expect to stunwalk with the armor by itself or do I still need another stun resisting gear?
I thought a +8 resist would look like combining two 5* armors together. Is that not the case?
If you haven't already done so, read the wiki page Abilities.
Yes, my understanding is that most armor status resistance is +4, and a Maximum! UV is also +4. So one piece of +4 armor with that UV should offer the same total protection as two pieces of +4 armor.
Why do you think that there's something wrong in the displayed bar? Why do you expect the bar to be filled, visually? There is no maximum on how high these status resistances can go.