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Damage hunting tips

23 replies [Last post]
Mon, 11/10/2014 - 12:44
Holy-Nightmare's picture
Holy-Nightmare

We all know that HP trinkets, damage boosting armors, CTR/ASI weapon UVs, good connectivity, and great skill can get you the top score on the leader board.

But here is an idea that is out of the box. When playing LD it is tempting to spawncamp (I mean it's obvious where they are), but spawncamp heavy matches don't last long and thus you have less time to do damage (it can drop even more if the other team refuses to come out).

So, short matches where the enemy team can't even leave base severely shortens the time you have to fight. What is the solution to this problem? Allow them to cap some points, obviously you want your team in the lead (I guess). Regardless anything you can do to lengthen the time in a match will make your potential total damage go up.

1. Keep points even, if your team is behind cap or uncap a point. If ahead allow them to cap, then kill them and don't uncap.
2. Don't participate in spawncamping if your team is ahead.

Running out the clock and not reaching the score limit will give you the most time to do damage.
(of course there are infinite matches but no one will give you respect for getting a big number in one of them)

Mon, 11/10/2014 - 13:50
#1
Krakob's picture
Krakob

Matches in which you spawncamp don't last long because you spawncamp, they don't last long because one team is vastly superior to the other. If you don't help spawn camping, it might help the enemy team a bit, but in turn you're losing out on damage you could've gotten while spawn camping. Using strategies like that is silly because you can't get good damage in such games. It's better to wait for a new game and hope it's more balanced.

Mon, 11/10/2014 - 15:44
#2
Holy-Nightmare's picture
Holy-Nightmare
@ Krakob

Lots of things can lead to spawncamping.....

Slow loading players
Haze bombers that actually get support
Players that spend half a minute changing options everytime they die

One team may actually be better than the other but putting them under a spawncamp makes it hard to get back into the game.
If your team can hold down a spawncamp without you then there really is no reason to try to farm damage since the game won't last long anyway and you won't be able to rack up a respectable number anyway (you might get the best of the match but you certainly ain't getting on any serious leaderboard).

SK doesn't have any mechanic that allows players to turn the tide under these conditions (throwable rockets in spawn? might be good if they did any real damage)

__________________________________________________________________________________________________

An interesting idea would be an activatable trap (Strong multi status floor trap) covering the space outside of spawn that can be activated when all the living players are in spawn.

Mon, 11/10/2014 - 17:32
#3
Lady-Of-War's picture
Lady-Of-War

Tip: Don't go damage hunting.

Go cap hunting, because caps = points = victory!

Mon, 11/10/2014 - 17:48
#4
Deleted-Knight's picture
Deleted-Knight
Lady-Of-War

I advise you to retract your blasphemous statements or the LD community will be forced to stone you.
The main purpose of Lockdown is to show off your combat skills. Capping was implemented by the developers to encourage newcomers to play. Without newcomers, there would be little meat to farm off of. This is the truth, so don't you dare forget it!

Tue, 11/11/2014 - 07:24
#5
Turn-Me-On's picture
Turn-Me-On
What I don't get is why you

What I don't get is why you whine about HP trinkets when a noob can afford them. LAZY. Yeah you, Hol

Tue, 11/11/2014 - 09:52
#6
Holy-Nightmare's picture
Holy-Nightmare
@ Lady of war

High caps only mean neither team is good at defending points. (generally focusing on damage only)

High defends means you are good at getting last blows. (recons are good at stealing defends)

High damage means your team can't shutdown the other team (spawncamp). (haze bomb spammers with support)

Matches won means you are lucky with the team generator. (everyone on the other team is defender elite and your team is vanguards...... not really up to your skill)

Regardless of what you choose to pursue there is a bad reason on why you get it, people choose damage because it is the biggest number and is easier to compare, so obviously LD tips would go towards improving damage and the best tip for increasing damage (besides stat improvement) in to max out the playtime.

At some point a player with reach a max of the amount of damage they can do in a set time, (DPS) increasing the amount of time in battle will lead to a larger damage total

@ Octoslash

HP trinkets screw up class balance and in general ruin a new LD player's experience, how would you like it if you got 2 hit killed and had to do 7-8 hits to kill someone? Wouldn't you feel screwed over?

Tue, 11/11/2014 - 20:21
#7
Miaa-Mya
Damage hunting

In maps with 2 paths, go to the one with less people (typically top route), kill all of them, go to the middle of bottom route, kill all of them.
Proceed to spawncamp and go to any one of your caps that go grey (they're capping, go kill them).
Happy hunting.

EDIT: @nightmare playing without trinkets isn't as bad as it seems.
http://i.imgur.com/pGRSRvb.jpg

Tue, 11/11/2014 - 22:45
#8
Turn-Me-On's picture
Turn-Me-On
^ "Playing without trinkets

^ "Playing without trinkets isnt as bad as it seems"
-> proceeds to show screenshot of a loss

21k dmg without trinkets is a challenge though, props! Hopefully you arent trolling and changed into a non trink LO right before the match ended ;)

Also, Holy plays recon, where dmg trinks are probably better anyways. Striker has the highest penalty for no trinks

Wed, 11/12/2014 - 07:10
#9
Lady-Of-War's picture
Lady-Of-War

@Deleted-Knight

Don't bet on it. You would mimic the response on Infinity Ward's plan to ditch dedicated servers otherwise.

Wed, 11/12/2014 - 09:52
#10
Miaa-Mya
gvg

@octaslash
keep in mind it was a gvg, typically people there play more seriously and spam more (especially polaris)
it was a random recent screenshot, didnt notice it was a loss. woops

Wed, 11/12/2014 - 11:08
#11
Krabby-Patty's picture
Krabby-Patty
Damage... :x

To be honest most of the other team will go to caps...so in fact where you will find most damage are at caping points not at the base. Thats why its Caps first damage second in my opinion

Wed, 11/12/2014 - 11:54
#12
Turn-Me-On's picture
Turn-Me-On
@KrabbyIn terms of priority,

@Krabby

In terms of priority, defends > caps > dmg

In terms of what you should do first (in chronological order), caps > defends > dmg

Dmg is always last (i remember seeing a game where darkcub got 41k dmg and still lost).

Capping is definitely important, but without defends you'll just be running around like a headless chicken, gaining faux impressive capping values.

Best strategy imo would be to get a dmg who-, er... hoarder, position them at your controlled points, and send the other players to cap. But then who thinks this much in LD....

wHen U cn SeEEE BIG Numb3rZ???

Wed, 11/12/2014 - 13:27
#13
Holy-Nightmare's picture
Holy-Nightmare
Untrinketed strikers have a

Untrinketed strikers have a massive weakness, especially when they can get OHKOed on the end of a lucky GF AT combo (even in shadow resist armor). Of course that is how striker was designed, high damage low defense.

Take trinkets out of Ld and you would start to see much more varied teams instead of the full striker teams of today.

Average damage per match would drop since the Highest DPS class is now fragile and while it can quickly deal damage they can no longer stay in the heat of combat as long. Recons and Guardian numbers would rise due to their survive-ability and the fact that these 2 slower moving classes could coordinate better with each other than the typical spastic striker.

Fri, 11/14/2014 - 04:58
#14
Vohtarak-Forum's picture
Vohtarak-Forum
I'm vohtarak, call me by that name

what? endless match? never seen one
how do you get one?

Fri, 11/14/2014 - 06:23
#15
Valtiros's picture
Valtiros
caps > defs > dmgs I remember

caps > defs > dmgs

I remember a game 2 days ago. I was with good players and thought we would win.
But at the end 2 of my teammates hit 30k dmg and 0 caps. And so we lost.
my poor 15 k dmg and 10 caps didn t manage to get the victory even if I kept yelling "cap cap!" for the whole game.
the opponent had no ecpxceptionnal players but they were all capping and capping. And so they won.

it is useless to do high dmg , hunting all around the map if you let the opponent get all the points.
yes, you will defend but if you don t cap back , your defenses won t be enough because except for spawnkill gamed you will never be able to prevent every cap.

So either you spawnkill and don t need to cap for tje ennemy cannot even leave the base or , you defend and cap ( defends brings a lot of dmg too).

Fri, 11/14/2014 - 07:11
#16
Tempas's picture
Tempas
defends = killing people on

defends = killing people on caps. Meaning there is a high correlation between high defends and the enemy being unable to cap which means your capped points will stay capped and hence you are more likely to win the match. Caps = Just standing on the point till it turns your colour. Meaning having high caps means that the other team manages to uncap your points and you manage to stand on them for an extended period. Damage = Hitting a person. Meaning that if you have high damage you probably have killed a lot of people and managed to keep them off points which helps your team cap or just in general keeps your caps still capped.

From the above definitions I can deduce that a player should aim to get higher defends and damage over caps in a match which they are trying to win. Hence, defends > damage > caps.

Fri, 11/14/2014 - 07:57
#17
Krakob's picture
Krakob

Your contributions to your team aren't very easy to see in the few numbers available. High damage doesn't mean you're able to secure kills and 20k can be worth much less than 10k. High defends are good and all but not all high value kills are recorded as defends. Caps are good as well but if your team has a lot of them, it just means that you are bad at defending. Of course, these statistics are still interesting if you compare with the other team and your teammates. 13k damage isn't a lot, but if the rest of your team got 5-7k each, you probably made a major contirbution. If your caps are high and also are more than the sum of all your teammates caps, it means that they'd probably have lost without you.

A good amount of contributions are not at all accounted for in the statistics. If I spend two minutes bombing a point and watching two opponents mostly buzz around and not really doing anything, that alone is worth gold. If I kill a strong opponent, I've probably saved the life of two of my teammates but the damage noted is the same as the amount I'd get off a newbie who just got their first trinkets and doesn't even know what the concept of spacing is. If I decap the opponents last point but don't manage to fully cap it for my own team, I may have increased our point difference dramatically, but there's absolutely no credit for that in the scoreboards.

I think a big problem with LD is that people have a hard time putting together the pieces for winning properly. In a lot of games it's, for example, simply kill all the opponents to win. The players are presented with the amount of kills they achieve during the round and get pretty clear feedback on how well they help their team. In Lockdown, there's a lot more going on than something simple like that. There's capping, backcapping, area denial, decapping, and so on. While it's not necessarily possible to account for it all in terms of score, OOO has hardly made a good effort to reflect on what's important in the scoreboard. But since the scoreboard tells people what they've done well, people assume it's the only things which are relevant to do well.

Fri, 11/14/2014 - 18:13
#18
Holy-Nightmare's picture
Holy-Nightmare
@ Krakob

I wonder what LD would be like if you couldn't see any statistics after the game, it would just be win and lose...... then I guess the mark of a LD player is the number of tokens they have, but you can't show this off and images can be photoshoped.....

'Twould be an interesting social experiment....

Sat, 11/15/2014 - 06:36
#19
Krakob's picture
Krakob

Such a system would have the same flaw as rank points currently have: it would show activity, not skill or contributions to a team.

Sat, 11/15/2014 - 12:43
#20
Vohtarak-Forum's picture
Vohtarak-Forum
I'm vohtarak, call me by that name

I still dont know how to get into an endless match

Sat, 11/15/2014 - 13:23
#21
Krakob's picture
Krakob

Then maybe you should ask some poeple who might know in-game, google it, or make a separate thread instead of trying to derail this one. Either way, you get an endless game when the timer hits 0 but both teams have equal score. If you start a game by having both teams cap one point, they'll have the same score throughout the game. Then the game doesn't end until the timer has hit 0 and one team has gained a lead.

Sat, 11/15/2014 - 13:56
#22
Deleted-Knight's picture
Deleted-Knight

The real flaw to Lockdown is that the community expects gameplay to instill them with a sense of personal pride. It's not enough that your team has won, you want to feel like your team needs *you* to win. If everyone can play Lockdown and say "good effort team", and "well played" to the other team, there would be no need for scoreboards at all. Unfortunately that is often not the case.

You get people like this:
"lol wow _____ damage. I did so bad."
"No wonder we lost. My team sucks."
"15k, under my average."
"____ got 25k of pure AArcheron spam."

Even comments like:
"Nice damage, ____."
"Nice caps, ____."
"/clap ___"
imply that only one person should deserve credit.

In actuality, anyone who wasn't afking and spent time dying did something for the team. Just because they only contributed 1% doesn't mean that 1% isn't important. In a close match that 1% could have meant everything.
It's like only honoring the veterans that received Purple Hearts on Veterans Day. While it's true they are exceptional that doesn't mean the others were worthless.

Sat, 11/15/2014 - 15:46
#23
Valtiros's picture
Valtiros
and what about " Nice

and what about " Nice comeback "?:)

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