Name: Revelation Reverie
Deals (damage): Elemental (Same amount of damage each haze bomb does. Ex. VT's Explosion deals 37-43 in stratum 1, so RR will do the same.)
Deals (status): Random
Range: A in between 4* Haze Bomb range and 5* Haze Bomb range.
Star/s: 5*
Description: "Oooohhhh! A surprise awaits its user and its victim. Usually a 'good' surprise for the user and a 'bad' surprise for its victim. You'll never know what you'll get next."
How to craft: Just get any 4* Haze Bomb and craft it~
How it works: Every charge of the bomb would be random, meaning it always uses a different 'haze' everytime. (Curse would be included, which affects both its user and its victim.)
How it's nerfed: The charge would take longer (+3 seconds give or take).
Should be an event item (Christmas maybe?)
Other names: Awe-ffering, Wonder Burst, Odd Favor (that's ll I can think of...)
How it looks: A silver box with a question mark on each side and a pretty white bow that ties it all together (like a reskin of humbug haze).
I'd appreciate the criticism so that this idea would become better~
Another haze bomb mehbeh?
Sounds OP
In order to balance it, it would need less damage, a shorter range, longer charge time, a movement speed penalty, or some mixture of these.
Would it choose a random status to haze per blast or would anything in the haze get afflicted with a random status. (the second one is very OP since it could get Freeze and then hold you till you get Stun, Curse, Poison, Fire, and Shock)
I think the OP means it will be 1 status per blast, but randomly chosen. Its very random, which might not sound too bad at first, however I think it removes some of the potential for skillful use, since you cant predict what your bomb will do for you before it explodes.
it sounds fun though because you do need to use it with caution since some monsters might get an advantage off the status.
In LD however the bomb might be a tad bit too strong, since all statuses are pretty bad for your enemies anyway. That makes it very useful because enemies cant predict what status it will be until the bomb is there and it essentially lets you have coverage for 6 statuses with 1 weapon slot.
This could lead to a few neat things to happen with it.
I would recommend making the area of effect be the size of a 4* haze bomb, and make it have a rare chance to inflict the user with the status they just threw down. This would make the bomb more of a risk-reward-randomization weapon. I would say make the charge time only 1 second longer in this case.
I need more details. Is it an event item? If so what event? How much damage does it deal? If it's not an event item, what are the other haze bombs names? Damage? Looks?