Changing Defends in LD - Option 2
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So instead of option 1, which was this, you could also change Defends to Time Defended, that is, time spent in the area of a point with enemies in a slightly larger radius around the point. Like the other option, it incentiveizes defensive play, but this one I think is more inclusive of all styles of play and is less complex to code than the other one.
Thoughts?
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I don't think you need to break it down that much, it wouldn't all fit in the score screen. :p
But I would add Time spent capping to Time Defended. Maybe call it something else?
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Cap points are very small considering the movement speed of the average player that is it is easier get off the cap point than in most other control point maps in other games thus it is harder to get defends since we don't spend much time on the points.
Defends would be easier to get if everyone wasn't flying around the map at the speed of sound, but due to the class imbalance in LD where the fast class gets the damage and caps and quick heals why use the slower classes?
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by "in the area of a point" I meant on or around it. On the other thread Contri talked about the glowing lights on the floor, idk if what he says is true but that's probably the area I would use for this.
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Of course it would fit into the entire screen! It'd just need some redesigning. You could, for example, copy everyone's class based 12v12 shooter and have most of the information be available only to you to fit it on screen while just showing a bit of other players' statistics. Reference picture.
You could also make all statistics available to all players by clicking another player's name for more info.
I think that would be pretty decent. That said, I'm not sure if I think it's a very good idea. A good player will be able to judge roughly whena point will start being decapped and can intercept that, which will allow them to defend a point without being there. I guess this would be ok if it involved bombing on a point or required enemies to be near.
Also add:
-Decaps
-Kills
-Deaths
-Time spent capping
-Time spent body blocking your own point
-Time spent body blocking a neutral point
Body blocking, for those who do not know, is to stand on a point at the same time as an enemy, effectively hindering them from changing its state. This can be used both to prevent the enemy from decapping your point and to prevent them from capping a point.