So instead of option 1, which was this, you could also change Defends to Time Defended, that is, time spent in the area of a point with enemies in a slightly larger radius around the point. Like the other option, it incentiveizes defensive play, but this one I think is more inclusive of all styles of play and is less complex to code than the other one.
Thoughts?
I think that would be pretty decent. That said, I'm not sure if I think it's a very good idea. A good player will be able to judge roughly whena point will start being decapped and can intercept that, which will allow them to defend a point without being there. I guess this would be ok if it involved bombing on a point or required enemies to be near.
Also add:
-Decaps
-Kills
-Deaths
-Time spent capping
-Time spent body blocking your own point
-Time spent body blocking a neutral point
Body blocking, for those who do not know, is to stand on a point at the same time as an enemy, effectively hindering them from changing its state. This can be used both to prevent the enemy from decapping your point and to prevent them from capping a point.