I have noticed something about dash mechanics. I haven't analyzed it deeply but i can mark some of its attributes:
- Dash it's 5* square length jump in straight line similar to bash*.
- Default buttons RMB + Shift.*
- Can't be cast if player is surrounded, especially in corner.
- Don't deal the damage.*
- Stops on obstacles after 2nd square. Before this distance,when hit obstacle edge (or less than half of obstacle) change the shift vector in approportiate axis (x or y) if the dimension of hit is less than 60? degrees in acute angle.* (i dont know how can i better describe it, translation problems)
- Player can take damage when dashing.
- IT ISN'T A BUG! Player is immune on last 2 squares for about a second. On these 2 squares player also "magically" "disappear" from the map. I mean that the AI of creatures gets a little tick and stop the player from being target for about second.
I think the last point is the most imortant of them. It can help particulary new players from getting damage. As I said: When you dash, all of the creatures on the map stop feel you as their target for about second. You can elaborate many fight tactics using this fact.
- When player use Shift and next RMB button dash is casted normally.*
- Using RMB and one to half second procedure pause before Shift will dash touched creatures with player. If later one of them have an obstacle on their way their dash behaves like player dash. *
- When player stands still the direction of dash is same as face direction.*
- When player moves dash direction is same as move direction.*
*- updated 7.12.14
Hi, Kijekin. I don't recognize you, so in case you're new to this forum...welcome.
We don't seem to have a wiki page about the dash. I'm not sure why. If you want to collect all of the relevant facts here --- what the default keys are, when it doesn't work, etc. --- then I can help you turn it into a wiki page. (Or you can do it yourself.)