Before you post "OMFG Y U NO USE SEARCH BAR WE HAVE A THOUSAND OF THESE THREADS ALREADY!" I did, and I didn't find any suggestion for a 5* Spur line that is similar to this, so please give it a chance
General Stats:
-appearance wise, the swords would be drastically different colours, and the fan should be replaced with something else (maybe a magnifying glass?)
-normal damage (buffed to 5* level, of course)
-regular attacks work exactly like the Winmillion's but projectile flies 1 tile further
-charge attack launches a disc that passes through enemies and explodes into a mini (very very small) vortex bomb at a set distance
-mini vortex lasts 1 second
-charge attack deals slightly less damage than Hit 1 of the combo on contact and when the vortex closes
Differences:
Bevel (Anti-piercing):
-slightly more damage than the others, but the additional damage is only on the projectiles
-larger projectile (expanded Pulsar) on normal attacks
-Damage vs Construct High, Damage vs Slime High
Candela (Anti-shadow):
-less damage is weighted on the projectile for normal attacks
-faster projectile (Antigua speed)
-Damage vs Undead High, Damage vs Fiend High
Dermatome (Anti-elemental):
-less damage is weighted on the projectile for normal attacks
-projectile circles similar to the Mixmaster
-Damage vs Gremlin High, Damage vs Beast High
Sandman (Sleep sword):
-looks different from the other 3 (keep the fan, maybe more add fans on the sword)
-no projectile on normal attacks, works exactly like Spur/Arc Razor
-good chance of moderate Sleep on Hit 3 of combo
-charge attack launches a disc that passes through enemies and explodes into a mini (same radius as mini vortex) haze bomb that induces minor Sleep
-haze lasts 1 seconds
-charge attack deals no damage on contact, but still deals damage when the projectile explodes
Explanation:
So, basically everyone's been asking for a 5* Winmillion/Spur, but one issue with implementing such a weapon is on how it's going to work.
Some people have suggested adding status effects, but we already have the Brandishes for that, and the Spurs would just be inferior in every way. However, some people have suggested adding Sleep back into the game with the Spurs, which I included here in the Sandman. Others also want the 5* version to work like the Spur, as they find the projectile annoying, and would prefer to use the sword only for its mobility on combos. This is also included in the Sandman. The Sandman is essentially other peoples' ideas that I like merged with my concept of making the charge attack a mini-bomb.
The greatest problem with normal swords however, is that they are inferior to specialized damage swords, and only serve a niche purpose as an all-purpose sidearm. This versatility is what I am trying to expand on with the first 3 swords. Since the Winmillion is already a sword + gun combo, I figured, why not make the 5* versions be the most versatile weapons in the game by making them sword + gun + bomb with the charge attack? OOO clearly isn't as strict about having set weapon niches seeing as they have added the Tortofists.
So, the main reason people want a normal weapon is as a sidearm, which is only necessary if you have only 2 slots. In other words, normal weapons are for poor people. I figured I would make the Spurs into the ultimate poor man's weapon, a crown of garbage, if you will.
One of the main problems with carrying a specialized weapon is that you will deal significantly less damage against the two families that are resistant to the damage type of your weapon. If you choose to carry another specialized weapon, then you will only deal neutral damage against those two families. But what if you want to deal more? Well, the 5* Spurs solve that problem perfectly. Each sword gives family damage bonuses against the two families that are resistant to the same damage type. Effectively making them have anti-Elemental/Piercing/Shadow damage (think anti-matter).
To give a practical example:
If you use Final Flourish and Polaris, you will deal increased damage against Fiends and Beasts (Flourish), and Constructs and Undead (Polaris). You will deal neutral damage against Slimes (Polaris) and Gremlins (Flourish).
If you use Final Flourish and the anti-piercing Spur, Bevel, you will deal increased damage against Fiends and Beasts (Flourish), and Constructs and Slimes (Bevel). And neutral damage against Undead and Gremlins (Both). You aren't losing effectiveness, as you still deal increased damage to 4 families. However, with the first combo, you have to switch weapons to deal neutral damage against the two neutral families. Some players may not like that restriction. But with the Flourish and Bevel, you can attack the neutral families with either weapon, and the added versatility of the Bevel gives you much more freedom.
The slight differences between these swords on the projectile is specially suited for the monster types they are fighting. Constructs and Slimes don't dodge, so the Bevel's projectile is more likely to hit, and so deals more damage. Gremlins and Beasts dodge a lot, so the Dermatome's projectiles are given less priority (damage) and the projectile circles back to improve chances of hitting. Fiends dodge a lot, and move quickly, so the Candela's projectiles are faster and less important. Undead are easy to hit anyway, so the Candela isn't as good as the Dermatome.
As for the names, I just made them sound sciency, which seems to be the theme of the Spur line. They also relate to the damage type they counter (a Dermatome is a surgical tool used for stripping skin, which both Gremlins and Beasts have, and presumably gives them their resistance to Elemental; Candela is a unit of brightness; Beveled surfaces exert shear force, helping to break armour plates/cut slimes apart) The vortex bomb on the charge attack is to give added utility, as vortex'd enemies make it easier to hit with the projectile on regular attacks, making for great self-synergy.
You might be thinking that the damage bonuses are too high, making weapons like the Cold Iron Vanquisher or Wild Hunting Blade obsolete. But remember that Spurs have the lowest DPS of swords, and are awkward to use most of the time. Also, the purpose of the 5* Spurs is to be the ultimate sidearm, which means that they can't rely on other pieces of equipment for additional buffs (a Gunner won't have any sword bonuses for example) On the other hand, the specialized normal weapons could probably use some buffs anyway.
Thank you for reading.
I love the SandMan, Candela (Candle in spanish). ;DDD