(Posting this in Coliseum since it's primarily a LD concern, let me know if it should be moved to Bug Reports or something.)
With the new gunner update, I'm unable to shieldless gun switch. Previously the mechanic was roughly as follows:
- Shoot bullet
- Hit (next weapon) keybind twice
- Repeat
or
- Shoot bullet
- Hit (weapon 1) keybind
- Hit (weapon 2) keybind
- Repeat
An example can be seen here. The major advantage was throwing out a ton of bullets in quick succession without using up boost/cloak and without having to time the new shot; it'd buffer the swaps until they were possible. Post-update, it seems that all guns act like movement-impairing guns did pre-update: swaps can't be buffered until the full attack animation is complete.
Pretty sure I ran into other people who used this, can anyone confirm that it's no longer possible?
It is no longer possible yes and I believe it should be moved to bug reports as well because it would be quite ridiculous to nerf guns in such a manner(since quite a few maneuver's can't be pulled off anymore due to this and DPs of guns in general drops cause of this).