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Now that you get increased movement speed while charging handgun, ....

35 replies [Last post]
Thu, 12/04/2014 - 20:16
Poopsie's picture
Poopsie

I wonder why I haven't seen heavy sword user and big angry bomber (as if this type of bomber exists, silly poopsie :p) complaining about their movement speed.

Thu, 12/04/2014 - 20:18
#1
Thebronzemonsta
its slow for a reason

its slow for a reason

Thu, 12/04/2014 - 20:19
#2
Draycos's picture
Draycos

The Gunner Update in its current state completed what I think was its main purpose; to add viability to many guns.

However, in the process, it re-broke them. In the completely opposite direction.

Now they're ridiculously overpowered.

Thu, 12/04/2014 - 20:25
#3
Turn-Me-On's picture
Turn-Me-On
@Draycos Eh, Blitz seems like

@Draycos

Eh, Blitz seems like the only re-broken gun now. Mixmaster is already broken, and magnus sounds broken.

Everything else though is perfect.

Honestly, the polaris nerf was all I really wanted. There is no other gun more annoying (no, not even mixer).

I dont think the guns are now ridiculously overpowered, they are now just more viable compared to swords. And besides, swords still rule the DPS field, save for the Blitz needle, which now has derpily fast normal attacks.

I think everyone is so used to guns being slow that the speed is kind of a shock, and their mind immediately wants the old back. Some people don't like change. But change is good, and those who harness the change will emerge masters of the UNIVERSE

Thu, 12/04/2014 - 20:51
#4
Draycos's picture
Draycos

Brandishes are blatantly overpowered. Magnus charges are even stronger than Brandish charges and deal the same damage all across the attack's reach instead of being melee-centric. That, and every gun that doesn't deal insane damage instead has stupidly powerful mobility while firing, so you're pretty much never gonna get hit.

Thu, 12/04/2014 - 21:11
#5
Fehzor's picture
Fehzor

I'm not going to criticize them too harshly for not buffing/fixing swords and bombs during the gunner update. I'm sure they have other plans for those, and if they don't then I'm going to be a bit disappointed with them, given how radical of a change it would be to make guns crazy powerful and ignore everything else.

Thu, 12/04/2014 - 21:19
#6
Bopp's picture
Bopp
to clarify

To clarify, your movement speed while charging a handgun used to be slower than your regular running speed. Now it is equal to your regular running speed. It is not faster than your regular running speed.

The same goes for Brandishes and many of the other swords. But the piercing swords are slightly slower than regular speed, WRH is slightly slower than that, and the other heavy swords are slightly slower than that (about 18% slower).

I do agree that it would be nice to have some rationale, balance, and variety in these charge movement speeds.

Thu, 12/04/2014 - 21:54
#7
Avihr's picture
Avihr
Void

Magnus sounds broken? in what way? and how was polaris really nerfed? it is arguably better and more annoying than what it was before, I'm sure alot of people will know what i'm talking about :/

Fri, 12/05/2014 - 00:01
#8
Turn-Me-On's picture
Turn-Me-On
@Aviri Polaris: Bullets are

@Aviri

Polaris:
Bullets are faster, to a point where they can be easily avoided and have less hang time. Also, the damage is as it should be.
You can no longer create a Polaris wall as effective as before, which is awesome.

With some Michael Jackson moonwalking juke action, you can avoid avoid a polaris spammer's bullets and shove your Final Flourish right up their......armor?

All in all, the damage penalty makes this gun laughable in LD. You shouldnt really be complaining about the shock, since thats not a huge issue since everyone uses chaos despite knowing about shock.

POLARIS NERF FTW

Fri, 12/05/2014 - 00:05
#9
Turn-Me-On's picture
Turn-Me-On
@Draycos I see your point.

@Draycos

I see your point. The movement speed while charging makes it even easier to dodge enemies now.

Perhaps they could bring back wolver and skelly tracking swipes? Better weapons + buffed enemiez would be pretty cool actually

Fri, 12/05/2014 - 00:34
#10
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

magnus are arguably OP now. I was in a run with a guildie and it oneshotted a lumber with the charge. we were on normal, but still, one shot.

Fri, 12/05/2014 - 00:34
#11
Arcknightdelta's picture
Arcknightdelta

We are seriously now talking about how powerful guns are and how we need swords and bomb updates? Seriously?

Then what was the point of begging OOO to show some love to the gunners? Not that I'm disagreeing with more updates but it's an on going trend to be fair. OOO fixes something, rest of the game "looks" broken.

This will never stop.

Fri, 12/05/2014 - 00:52
#12
Midnight-Dj's picture
Midnight-Dj
@Octaslash

To be fair, I think they buffed Polaris more than nerfing it, mobs are having a pain in the butt time trying to doge me polaris shot, I can not literally obliterate anything that isn't a beast or a gremlin with this thing. With this patch I can push enemies further and from a further range while moving at normal speed, and the faster bullet allows me to chain flinch mobs even better than before. Polaris is no completely broken in PvE and I never play LD, thank you OOO.

@Arc

I think OOO showed too much love to the gunners, I recently switched to bombing so this patch is just, meh. And also, quality over quantity, adding all of these new armours doesn't mean a thing if the players have a pain in the butt time trying just to craft them,.

Fri, 12/05/2014 - 04:53
#13
Vohtarak-Forum's picture
Vohtarak-Forum
I'm vohtarak, call me by that name

it makes more logical sense for magnuses to overpower blitz
a SLOW, HARD HITTING WEAPON should be stronger than a machine gun
and its not THAT strong, just an antigua charge with no windup shots

edit: one shots lumbers, ha, a shadow blitz will do that too

Fri, 12/05/2014 - 05:45
#14
Tropic-Storm
Magnus =/= OP

Although the Magnus seems like it should be OP, it's really not. Sure, I can actually use it as a main weapon now, but it's still got some drawbacks:
-Regular shots are pretty pathetic, stops movement, moves slowly and only allows 2 consecutive shots
-Charge shots do momentarily immobilise you

I find it's okay but still isn't insanely OP, the only thing I use it for is charge shots on groups which it often only hits about 25%-50% of.

One thing they could do is have the original impact of a charge shot deal 100% damage but each successive hit deal only 25% of the original damage or only allow it to hit an enemy once, as it is currently insane how you can hit an enemy 2-4 times killing them with 1 charge shot making it pretty much the gunner equivalent of the Sudarsuka, with the benefits of range...

Fri, 12/05/2014 - 10:19
#15
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

To clarify, Bopp, if you have MSI, your speed increases above normal while charging. I was going (near) striker speed with MSI High + Speed Powerup + charging Catalyzer.

It was too much fun.

Fri, 12/05/2014 - 10:39
#16
Fangel's picture
Fangel
Iron slug is beautiful now

At depth 9 or so I unleashed a level 6 Iron slug charge onto a group of enemies, and it obliterated three lumbers and a scuttlebot, plus it dealt a lot of damage to another lumber. At depth 22 I nearly instant-killed a giant lichen colony with one charge.

I think it is now one of my favorite weapons.

Fri, 12/05/2014 - 10:47
#17
Gwddics's picture
Gwddics
Magnus too powerful?

Maybe they could have the magnus knock knights down on their bottom again? I always thought that was kind of cute.

Fri, 12/05/2014 - 11:50
#18
Bopp's picture
Bopp
to clarify again

To clarify, Bopp, if you have MSI, your speed increases above normal while charging. I was going (near) striker speed with MSI High + Speed Powerup + charging Catalyzer.

Let's make sure that we agree on this basic point. If you have MSI, then your speed remains above regular while charging. You don't suddenly run faster when you start charging a gun. In other words, charging a gun now has no effect on movement speed, whereas it used to slow down your movement speed. Do we agree?

Fri, 12/05/2014 - 12:28
#19
Vohtarak-Forum's picture
Vohtarak-Forum
I'm vohtarak, call me by that name

I still dont find magnuses suddenly OP
theyre supposed to be strong
but if you argue for it to be nerfed, then you better expect acheron and brandishes to go with it

p.s. I liked the drop on butt feature

Fri, 12/05/2014 - 12:35
#20
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

@Bopp

Sadly, we don't agree. I move faster when charging than when not charging. That is why I now run around charging my gun when speed running. Speed doesn't remain fixed; it goes up from the normal.

Fri, 12/05/2014 - 12:40
#21
Vohtarak-Forum's picture
Vohtarak-Forum
I'm vohtarak, call me by that name

I use msi med, and I tested and found it didn't increase speed or decrease it

Fri, 12/05/2014 - 14:11
#22
Fehzor's picture
Fehzor

It is very easy to go in and say "WOW! MY SPEED IS INSANE!" and then find out that your speed is exactly the same as it was before, entirely due to how it used to be different. Similarly, it is easy to dismiss smaller bonuses of 3.5-4%, as those are very hard to notice to begin with.

What I'd like to see, if someone has the time and energy, is a video comparison of the two, with MSI: Very high charging/not charging the handgun side by side.

Fri, 12/05/2014 - 14:56
#23
Draycos's picture
Draycos

The difference between 'strong' and 'OP' is 'one does it's job' vs. 'one does it's job so well it trivializes everything else.'

I'm perfectly fine with Magnuses dealing insane amounts of damage. I'm not fine with them dealing insane amounts of damage while being very safe and simple to use. At least bombs are tricky to time.

For reference, my Obsidian Carbine's charges deal 85 + 96 (181) to tier 1 training bags, the 96 being a well-aimed 6th shot hitting 3 times.
A half-heated Mega Tundrus roots me for much less time, knocks me away from where I'm aiming, and deals about 58x4 (232). Granted, this is against a stationary target with a medium-sized hitbox; small/large and stationary/resistant to knockback/no resistance to knockback enemies will take more or less accordingly, but 4 hits is a decent average. Add to this that the Magnus' piercing shot fires immediately while Antiguas have a big windup, and you'd figure that Antiguas should be dealing more, given how much 'harder'/situational they are to use.

For fun, let's say you hit something with a Acheron charge - you land the melee and 3 explosions. 96 + (27 x 3), [177] total.

Granted, Brandishes root you for less time, but consider you have to be close to get that meaty 96.

It's safe to say stuff needs tweaking.

Fri, 12/05/2014 - 15:11
#24
Avihr's picture
Avihr
Void

magnus op? hahahahahah, how can you say that, the only thing that changed in this gun is the charge shot, and it is a tad bit faster to shoot and reload now, but even that is hardly noticeable compared to what it was previously, besides magnuses have 2 shots not 4.

antiguas shouldn't deal more damage than a magnus, i don't know where you get that from, antiguas are safer to use than magnuses, they have more range and you can even move while shooting them making positioning and dodging easier and safer than magnuses.

IMHO this gun could have used an extra buff, jus saying.

Fri, 12/05/2014 - 15:18
#25
Draycos's picture
Draycos

I'm talking about the charge attacks. I should've been a bit clearer.

Fri, 12/05/2014 - 15:17
#26
Arcknightdelta's picture
Arcknightdelta
gun charging is so much fun.

It just feels as though your speed has increased while charging because we are so used to having reduced speed when charging pre patch. Technically your movement speed while charging has increased but not above normal (non) charging speed.

Fri, 12/05/2014 - 15:27
#27
Bopp's picture
Bopp
data to the contrary

As reported here, actual timing tests indicate that the updated guns let you move at exactly full speed while charging. More precisely, the testing protocol described here, when applied to guns with MSI+4, produces runs of exactly 9.8 seconds, just like running with no weapon charged.

Disclaimers: The test doesn't include tortofists or Overcharged Mixmaster. It's possible (but doubtful) that Autofire's Catalyzer is behaving differently from Donkeyhaute's Biohazard. It's possible (but doubtful) that other levels of MSI produce different effects than MSI+4 does. Presumably Donkeyhaute will test other MSI levels soon.

Fri, 12/05/2014 - 15:33
#28
Fehzor's picture
Fehzor

Regarding the iron slug being all powerful-

I really don't think it is. I think that it's a pretty incredible weapon with good damage and a lot of potential, but it lacks the ability to deal with large wall like mobs-- like vanaduke, trojans, deadnaughts, battle pods.. it doing poor damage against these kinds of mobs is extremely problematic for it. It's a very good pair of scissors, but it still isn't going to beat rocks very easily.

Dakonya put it quite well- http://forums.spiralknights.com/en/node/106529#comment-964037

"I just tried the callahan on the fsc and it works wonders agaisnt zombies but something that bugs me is that its charge attack only hit once trojans on the back.

And for worst, while the piercing not working against shields is understandable, then when i thought callahan would open new doors to the blitz meta while facing Vanaduke, I find out that charge attack only hit vana once before vanishing, if you do it at point black then it will hit up to 3 times."

Fri, 12/05/2014 - 15:42
#29
Draycos's picture
Draycos

I'm not saying it's all-powerful, but it definitely cleans up groups of enemies like nothing else in the game, with a small bit of risk in return.

Fri, 12/05/2014 - 15:54
#30
Poopsie's picture
Poopsie
here the silly video...

https://www.youtube.com/watch?v=hm_0_S6bnbI
beware of my laptop silly frame rate.

Fri, 12/05/2014 - 15:59
#31
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

Maybe I'm wrong. It just really, really, really feels like I'm running faster.

Fri, 12/05/2014 - 16:00
#32
Draycos's picture
Draycos

The animation's a little more wacky, that's probably why.

Also, I figured out why I was somehow slower than you when you tested it with me, Poopsie.

ᴵ ᶠᵒʳᵍᵒᵗ ᴵ ʷᵃˢ ʷᵉᵃʳᶦᶰᵍ ᵃ ᵗᵒʳᵗᵒˢʰᶦᵉᶫᵈ⋅

Fri, 12/05/2014 - 20:27
#33
Fehzor's picture
Fehzor

Perfect and thank you for the video, the dispute has been settled.

-------------

As for the magnus lines cleaning up like nothing else in game, they clean up in exactly the same places as quite a number of other weapons, and deserve to clean up a bit better than some-

Brandishes: Have a pretty good 3 hit combo to back up their charge, while magnus lines have a less than stellar 2 shot combo

Tortofist: Tortofist's charge is more crowd and utility oriented, and can outdo them in terms of damage (and obviously utility) when the opportunity presents itself.

Most bombs: Still much safer and easier to pull off for much more guaranteed crowd control over larger crowds

Triglav/sudaruska: Can still hit for more damage if the monsters are in a tight enough area, and come with much better knockback on their normal attacks.

Divine avenger: First, does elemental damage, and second, has a larger spread of area that it does damage over. Also comes with higher knockback on the normal hits, and can deal much more damage to turrets.

Argent Peacemaker/Obsidian...: Have much better strafing mechanics and area control, and so deserve a riskier/worse charge.

It's not about just one attack, it's about the weapon as a whole, and the magnus lines now fill a niche. Granted, it's a pretty commonly filled niche by a lot of weapons, but they're definitely unique and usable enough to justify their existence. Further, the charge is still quite risky- much riskier than a brandish or divine avenger charge.

Fri, 12/05/2014 - 21:43
#34
Donkey-Haute
I'm a little late

Not to beat a dead horse, but I can now confirm regular running speed while charging almost all styles of guns at MSI+4 and at MSI-2. That covers both ends of the MSI spectrum. This is going to make the Lancer Knightz handgun movement speed wiki page rather dull. Anyway, have a good night, everybody.

("Almost all" means every style measured at 5 stars, except tortofists measured at 3 stars and Overcharged Mixmaster measured not at all.)

Fri, 12/05/2014 - 22:08
#35
Draycos's picture
Draycos

That's true, very true.

It's got its drawbacks, but it wouldn't matter if it didn't have a normal attack at all; since you can carry multiple weapons, you can pick and choose weapons to cover things as you need to.

Which is why I think it's too good, even if it's got lackluster normal shots.

And that leads towards pure opinion and not just reason, into 'are one-trick pony weapons good for a game where you can pick multiple'.

I don't know, maybe I'm being ridiculously pedantic, I've never been a good judge of that.

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