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Question about Tortoguns and the GU

3 replies [Last post]
Sat, 12/06/2014 - 17:05
Nanil's picture
Nanil

I find that the invinciticks make them a lot less appealing than what they should be, considering their fun mechanic and all, and I know it's been discussed before, but not in relation to the Update, ignoring the Mixmaster, the tortoguns are the only gun line that wasn't changed or "fixed", so was wondering if there was an intention for them to be changed in the future, or none at all.

Also you guys can discuss here if you want them to be changed with the GU or just like them like this, dunno...

Sat, 12/06/2014 - 17:07
#1
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

I don't think tortoguns will be "fixed" until they "fix" the shard bombs. the issue is the same.

Sat, 12/06/2014 - 17:47
#2
Fehzor's picture
Fehzor

Guy guys guys

Shard bomb invincitinks = prevents normal hits from subsequent weapon explosions which means that the second bomb dropped in quick succession is useless, provided you have a high amount of CTR. The intention was to ruin the bombs and basically create a trap item. If it was a bug, the developers would have fixed it, and that comes from me asking the game masters about it-

  • Me: Are the invincitinks on shard bombs hitting enemies in succession a bug? (the body explained the above)
  • Atropos - Oct 18 at 7:08pm:
    Greetings,

    I really couldn't say for certain if that is a feature or a bug, please file a bug report about this issue with the F2 key, so our developers can check on this, and if it's a bug they will fix it.

    I will take this to heart, even if it's retarded and there is overwhelming evidence that it was a bug, because that's what I've been told to do. I pressed F2. I submitted a bug report. They have ignored it. Zeddy has done the same on multiple accounts.

    Zeddy explains it here- http://forums.spiralknights.com/en/node/82883

    Tortogun invincitinks = on the wall crystals, preventing mobs that get stuck between the walls of crystals from taking close to infinite damage. In other words, preventing the gun from one shotting Vanaduke, grievers... everything. This is totally warranted, especially when the handgun can already outdamage blitz needle, and provides such a unique form of utility, especially against larger mobs that cannot escape from being pinned down by 4-5 crystals.

    Sun, 12/07/2014 - 11:00
    #3
    Holy-Nightmare's picture
    Holy-Nightmare
    If it was up to me...

    The only changes to tortoguns would be increased reload rate, and charge bullets that more readily land on top of enemies. Perhaps even make the crystals not register on the monster's pathfinding program so they will just walk into the crystals for more damage.

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