I'm a bit confuzled on the new armors. As there is yet to be an Alchemy Tree in then wiki, it is quite hard to tell them apart. Would anyone be kind as to give a "legend", so to speak, on what the "terms" in the names signify? (AKA Pathfinder=this type, Grizzly=that kind.)
Hopefully once the information is amassed, it could help for the wiki and others, I suppose?
Moved to assist others in need of a key.
Telling apart the new armors easily (if possible).
Sat, 12/06/2014 - 20:49
Sir-Henry-Cooldown
Sat, 12/06/2014 - 21:09
#2
Sir-Henry-Cooldown
:3
Alright, thanks Holy.
What's next is the Family sets. They are DMG High I believe. So far, there is, at least what I believe it to be;
[Pathfinder]
Guerrilla=Wolver
Hazard=Jelly
[Sentinel]
Keeper=Contructs
Wraith=Gremlins
[Shade]
Ghost=Undead
Hex=Fiends
Will edit if incorrect.
Sat, 12/06/2014 - 21:10
#3
Bopp
already a thread
There's already a thread on the front page of the Arsenal forum, with a graphical guide to exactly the information that you want.
resists
snakebite = poison
firefly = fire
falcon = shock
grizzly = freeze
damage
Shade = shadow
pathfinder = pierce
sentinel = elemental
bonus
Variations from the shade/pathfinder/sentinel name indicate some sort of family perk
Shade/pathfinder/sentinel indicate a low universal gun damage bonus