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Best FSC Loadout Post-Gunner Update - Discussion

23 replies [Last post]
Mon, 12/08/2014 - 00:45
Klipik-Forum's picture
Klipik-Forum

My picks:

-Chaos
-2 Pentas
-Fire resistance Sprite perk
-Crest of Almire (or SSB if you feel really confident/lucky/foolish)

2 Weapon:
-Voltedge
-Blitz

3 Weapon:
-Iron Slug
-WRH/DA
-Blitz

4 Weapon:
-Iron Slug
-Blitz
-AP or Griffin?
-WRH/DA/BTB(Solo/dmg) or Shivermist (Team+support)

Explanation
-Armor/Shield/Perk/Trinks: FSC is full of large groups that are best dealt with with AoE attacks. Most AoE attacks are charge attacks. Chaos is great for buffing those. The Fire perk helps mitigate the fire vulnerability, but it's still there and carrying remedies is strongly recommended. For shields, none of these loadouts are sword-heavy, so BTS is a waste. Ancient Plate/Omega Shell are better for the Vana fight (APS blocks one vana hit right?) but really, you shouldn't be getting hit by him anyway and if you do, you'll be severely crippled regardless of your shield. SSB is nice because ASI, but it's not actually a shield in T3, just an ASI high trinket you wear on your wrist. Take only if you have supreme confidence in not getting hit ever. CoA is the best at resisting all the main sources of damage in FSC: Zombies, Trojans, and Fire. Offensive shields aren't really required anyway since Chaos makes up for them.

-2-Wep: with 2 weapons, you need weapons that do as many different things as possible (that you need them to) since you can only carry two. Voltedge has CC, knockback, interrupt, and solid damage. Not as much of any of those as some other weapons, but it does all of it well enough. Blitz is, of course, the Trojan-killer, and since the GU also provides some nice long-range poke with the normal attack. You could theoretically run Griffin instead of Blitz for mobility, but the damage reduction and the much harder time killing trojans isn't worth it imo. AP isn't really an option unless you're in a party because of how long it takes to kill Vana since it's no longer split Pierce/Ele damage.

-3-Wep: This essentially specializes more than the 2-wep setup. Replacing Voltedge with WRH and Slug because they do what Voltedge does, but better - Slug has better AoE damage and knockback, and WRH is better for single-target, close-range safe damage. Just be careful with the dash. Slug also has the added bonus of being a gun and having interrupt, so it can interrupt and kill leaping zombies and turrets. WRH also gives you some options for Trojan killing if you're in a situation that's too tight to use Blitz safely. DA is easier to use than WRH - no dashing into shadowfire - and has a more useful charge, but it's a bit lower on sustained DPS, I think.

-4-Wep: Even more specialized. Added BTB to the sword slot because with Slug, Blitz and an Antigua you have enough ranged damage for a sword to be only useful for keeping enemies off you that get too close. BTB is great for this because it's fast and has moderate knockback, giving you time to get into a better position to use the rest of your weapons. The Antigua - AP for the main dungeon or Griffin for Vana - allows you to be a more mobile, sustained-damage gunner and not rely on good positioning for Slug and Blitz charges. I could have put one of the Valiances here, but I chose Antigua because it's faster and higher-DPS, and Slug covers the knockdown/interrupt/knockback that the Valiances trade for that. Finally, if you're in a team and feel confident that they can keep enemies off you, you can carry a Shiver for the Vana fight and some general CC. It can also provide great setup for Slug/Blitz charges.

Post yours!

Mon, 12/08/2014 - 01:19
#1
Holy-Nightmare's picture
Holy-Nightmare
Firefly set

Gunner

5 star Sacred Firefly Shade set

Iron slug as your base DPS weapon

Blitz needle for Trojans and Vana

Divine Avenger for mass repositioning of monsters.

Electron vortex for Iron slug and party synergy.

Seraphynx
Disintegration ray for damage boost vs Vana and EV synergy
Iron heart attack for extra team support
Valkyrian Aura to allow for max Ctr DA charges when enemies get too close.

My prefered Vana shield would be Volcanic plate or Grey Owlite. Coa is nice if Slags trouble you.

Mon, 12/15/2014 - 21:58
#2
Klipik-Forum's picture
Klipik-Forum

bump

Tue, 12/16/2014 - 12:20
#3
Vohtarak-Forum's picture
Vohtarak-Forum
I'm vohtarak, call me by that name

not mentioning UVs
seerus mask
warmaster rocket hammer
dread skelly shield
mercurial mail
callahan (would be a gilded griffin but its bugged and useless on the boss)
punkin (maskeraith) with virulent quills, vengeful shadow cloak, and chaotic haze
swift steps 2 (med) perk

Tue, 12/16/2014 - 07:34
#4
Turn-Me-On's picture
Turn-Me-On
Best? Update hasnt changed

Best? Update hasnt changed the loadout at all.

Chaos set, EV, Combuster, Blitz, BTS, Elite Trueshot, Elite Blast.

Max gun, sword, and bomb damage, and ctr (level 10 obviously).

Cant beat this set in terms of dps. Sprite perk if wanted.

BTS over SSB cause Dmg > ASI.

Shivermist only if you suck

Tue, 12/16/2014 - 10:51
#5
Flowchart's picture
Flowchart
.

Not much of a point getting max damage on EV. Rather put a sword damage trinket instead and use SSB.

Tue, 12/16/2014 - 11:53
#6
Vv-Unknown-Vv's picture
Vv-Unknown-Vv
This set is still OP

Chaos Cowl
Chaos Cloak
BTS
2 Elite Quick Strike Modules
Battle Sprite Perk: ASI Med
Voltedge
Blitz
Shivermist
[Weapon of your choice]

Tue, 12/16/2014 - 12:09
#7
Bopp's picture
Bopp
where's the MSI?

It surprises me that most posters (except Oohnorak) don't seem to care about movement speed increase.

Tue, 12/16/2014 - 19:01
#8
Vohtarak-Forum's picture
Vohtarak-Forum
I'm vohtarak, call me by that name

probably because it doesnt buff the popular things like damage, ctr, asi
and also all the msi armors are shock, so not great defence wise either

edit: derp, forgot the black kat set, but that has a fire penalty...

Tue, 12/16/2014 - 13:28
#9
Klipik-Forum's picture
Klipik-Forum

MSI isn't really a "combat stat". It helps you in speedruns, maybe it helps you die slightly less quickly when stunned, but the other bonuses are more useful overall and it isn't worth sacrificing one of those for msi.

Tue, 12/16/2014 - 14:10
#10
Bopp's picture
Bopp
hmm

Oohnorak, there is one armor set that gives MSI and is not shock. Hint: It should be a top contender for this thread.

I find that MSI greatly helps my dodging. It also helps me get to spawn points quickly, so that I can kill monsters as they spawn (e.g. menders). That may not matter for gunners, but it's a big deal for sworders. But I need to think harder about how valuable it should be to an FSC veteran.

Or maybe I'm just addicted to MSI. MSI+0 is painfully slow to me now.

Tue, 12/16/2014 - 14:29
#11
Flowchart's picture
Flowchart

Didn't mention it since CTR seemed more useful to me. UVs would help, but people were trying to use sets that didn't require them.

Otherwise yeah, black kat set + brandish/blitz/ev, 2 with ctr med and 1 with ctr vh, and focus trinkets to cover the other two would be nice.

Tue, 12/16/2014 - 14:52
#12
Krakob's picture
Krakob

I wouldn't say MSI is very important as a swordsman. Spawns shouldn't have to be timed, you should instead observe the enemies and your team to judge when you might have to move to camp a spawn. Where MSI really shines is for bombers, as they constantly have lowered movement speed due to holding bombs. Being able to outrun Mecha Knights and whatnot is very significant for them. I imagine gunners benefit from MSI a lot for the same reason, but I wouldn't know as I don't really know any dedicated gunslingers who play at a very advanced level in PvE.

I'm totally with Bopp, though. With all my fancy BK gear and MSI perks and super UVs, I feel like a slug without MSI.

Tue, 12/16/2014 - 17:49
#13
Setakat

I think the only thing the update added to my FSC/UFSC loadout is the Mega Magnus. Its capacity to pierce and knockback makes it a perfect crowd control weapon, and can actually seriously damage slags at point blank range, as well as knocking them to the other side of the room. The stun on charge is also good for vana, especially in parties where no-one has shiv or stagger.
Otherwise my current Perfect Seerus, Deadshot Mantle with Fire Max!, Grey Owlite, Blitz and Volt Driver is still better.
However as a primary gunner, the Gunner Update has added some gear for some of the various SL's and Danger Missions. Suppose I can't forget the Grim Repeater for RJP.

As for FSC, Sprite Perk is usually Damage or MSI. I'll take MSI in larger parties, cause of the increased lag and sidestepping Trojans is kinda important when they ignore everyone else in the party (Including the swordie whacking away at them with a DA) and charge directly for the gunner on the other side of the room who has dealt them 0 damage. Otherwise damage to kill stuff quicker.

Tue, 12/16/2014 - 18:38
#14
Fehzor's picture
Fehzor

I prefer to use blitz and shiver and nothing else, because there is no joy to be had during firestorm citadel runs. You go in, you do the same thing every time, you win. Blitz needle has all the damage you'll ever need, and shivermist buster stops zombies and deadnauts and anything else from jumping at you while you use blitz needle on whatever you'd like to destroy first.

Brandishes, alchemers, and everything else mentioned above are nice and fun, but don't actually add anything to the run other than entertainment for the wielder. You can argue that they speed up the run, and I can argue once again that people going to the restroom and disconnecting and dealing with their dad telling them to do something and whatever else they can possibly have happen while they play Spiral Knights is going to slow your run down significantly more than whether you're able to clear arenas in 5 minutes with combuster+vortex+nova driver or 5 minutes 45 seconds with just blitz needle.

MSI is a good stat and you should go for it if you can. In fact, I'd rate it above ASI on the blitz needle + shiver loadout. Charge time reduction and damage however are far more important, as they allow you to use your shiver+blitz combination more effectively, especially against Vanaduke. But if you can go for the black kat dream of dual fire max with charge time reduction very high UVs, then you obviously don't need me to tell you to do that because you've probably invested several million crowns into getting there in the first place.

Tue, 12/16/2014 - 21:25
#15
Flowchart's picture
Flowchart

True, if you're already going with randoms it doesn't matter what you use since you're already committed to taking a long time in there (my favorite is the person who left to take a shower in the middle of the Vanaduke fight). But if you're not and just want to get out of those boring levels as quickly as possible then better to think about gear that would help do that.

Wed, 12/17/2014 - 00:30
#16
Neometal's picture
Neometal
vh msi is love, vh msi is life

W/o uvs: chaos set
W/ uvs: bk set

Fri, 12/19/2014 - 00:03
#17
Ayelzr's picture
Ayelzr
Armor Set and Shield: Black

Armor Set and Shield: Black Kat Kowl and Vog Coat w/ Barbarous Thorn Shield.

Weapons:
—Minimum: Glacius and Blitz/Griffin.
—3 Slots: Glacius, Callahan, and Blitz/Griffin.

Perk: Swift Steps 2.

Trinkets: Elite Gun Focus(Blitz) or Trueshot(Griffin), and Elite Sword Focus.

Stats:
•High MSI
•High Damage Increase
••Ultra Gun Damage Increase
•Medium Sword ASI

My strategy on the first level is usually to break through and finish it ASAP. I do that with the Glacius, preferrably to ensure Oilers don't cause me any problems. I prefer Griffin when soloing simply because I prefer to stay mobile than being rooted in place, Blitz when I am in a party. Callahan to keep the stun on Vana in case no one brought a Blitz or a Shiver though I also use it to burst-Stun Trojans and DPS. Glacius is more for Crowd Control on the Slags and to keep momentum between guns and swords. That's just how I play.

Sat, 12/20/2014 - 18:50
#18
Sipsy's picture
Sipsy
Uhh..

It's still my old one but:

Pet Buff : None
Costume : Proto set

Hat : Chaos Hood
Shirt : Chaos Cloak
Pants : -

Swiftstrike Buckler

Trink 1 : Gun ASI Mod
Trink 2 : 4 star HP trinket

Weapon 1 : Blitz
Weapon 2 : Storm driver ( Has ASI med )
Weapon 3 : -
Weapon 4 : -

Sun, 12/21/2014 - 06:38
#19
Poopsie's picture
Poopsie
....

MSI for gunslinger... great for driver and autogun charge; new gunner update comes; who the heck needs the boost, no walking penalty anymore.

Sun, 12/21/2014 - 06:57
#20
Exerpa's picture
Exerpa
Full Black Kat Brandish

Full Black Kat Brandish chargers with MSI perk essentially turn any gunner teammates into their own personal satellites. And everyone else gets left behind.

Mon, 12/22/2014 - 00:06
#21
Almond-Riddle's picture
Almond-Riddle
Not the best, far from it

Not the best, far from it actually, but this is my loadout. Riftlocker, WRH, and Shiv, with +5 bomb CTR (perk + volcanic demo set), and no trinkets.

But if I were to suggest the 'best', IMO.
3 weps: Shiver, Blitz, and CiV (yes lol, for general Slag slaying and those 2 wolvers in depth 27)

Perfect Mask of Seerus
Black Kat Raiment
Swiftstrike Buckler
Elite Bomb Focus Module
And that-trinket-that-gives-medium-gun-damage-bonus
A spanking costume

Mon, 12/22/2014 - 00:09
#22
Almond-Riddle's picture
Almond-Riddle
JAZZHANDS

I HAVE SHAMED MYSELF WITH THIS BLUNDER

Wed, 12/24/2014 - 21:29
#23
Keepscaite's picture
Keepscaite
I just realized, but these

I just realized, but these are all solo sets. So here's one for a full party of 4

- = mandatory
* = optional

Guy number 1
-Glacius/Voltedge/Combuster
-Polaris/AP
*Blitz Needle
-full Black Kat set
-plays the role of the mobile assault, taking care of Slags, Turrets, wheels in the first depth and the like
-takes care of Deadnaughts/Slags against Vana, or cleans floors in the meantime

Guy number 2
-Electron Vortex
-Shivermist Buster
*Stagger Storm
*Venom Veiler
-Volcanic Demo set
-performs utility of shutting down enemies with Shiver, collects enemies with EV, and/or putting out oilers with Shiver again
-against Vana will perform the role of keeping the lord docile, with a combination of Shiver+Stagger or Shiver+Venom

Guy number 3
-Warhammer/Cold Iron Vanquisher
-Blitz Needle
-Chaos Set
-The DPS, tasked with the elimination of Trojans. The WRH/CiV is there for when things get too dicey to use the Blitz needle alone

Guy number 4
-Iron Slug/Callahan
-Polaris
*Plague Needle (if number 2 does not bring VV)
*Blitz Needle (if number 2 does bring VV)
-Perfect Mask of Seerus and Sacred Firefly Shade armor
- Crowd control, using AoE utility weapons to keep everybody else alive
-plays the designated waterboy against Vana, may also take charge against Slags and Deadnaughts should he see fit.

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