This is not a suggestion, just something to think about. What if...
- Whenever players are outside of their team base, they will take 10% of their health every two seconds.
- Everything that used to deal damage now heal for the same amount, everything that heal (including heart pads outside of base) now deal damage.
- The knock-back and other mechanics of weapons and shields are unchanged. The only difference is the damage is inverted.
- No players are immune to the actions of any other player. (ie. friendly fire, guardian shield affect enemies too, etc.)
- The game is still won by capturing and holding points.
Edit: Forgot poison doesn't work the same way on monsters as it does players.
Assume for this hypothetical, poison works on players like it does monsters, reversing healing into damage.
Then striker would be even more OP than it already is, since you can dodge all attacks and effectively just kill the other team. Also this should probabky go in Suggestions.