Hello everyone! The gunner update lured me out of hiding. I'm what you'd probably consider a casual player; I play on/off every once in a while and I doubt I'll ever actually get to the shadow lairs, so this isn't about perfect optimization as it is about general viability.
Here's my dilema; I like guns, but I'm just not comfortable without a sword to use for knockback. However, I still rely on the gun a lot, so I like having mobility of power in it. I was wondering, what're your thoughts on mixing Wolver and the new Gunner armor together? It seems alright in theory; It turns you into a jack of all trades, even if your bonuses end up smaller.
I was thinking on going with this:
-Vog Pup Cap
-Sacred Falcon Shade Armor (In theory, this gives a good range of defense for shadow and elemental)
-Acheron (this is mostly because I'm bad with shooting Fiends)
-Winter Grave
I don't know which shield I'd go for, but since I tend to use hit and run more than anything else, I might got for the swiftstrike.
Thoughts? I'm not sure on the weapons, either. I never really considered weapon synergy until recently.
If you're bad with shooting fiends, an Acheron isn't that great of a choice. Although it does have insanely high damage, you'll be doing less effective damage to them because Acheron is a shadow weapon. You could probably pull it off, however.
Suda has always been a pretty nice choice of a sword sidearm for gunners because of its knockback, and normal damage (which means it works equally well on all families).
You might also want to look into getting one of the armor sets which has bonuses that apply to all weapons (Chaos, BKC).