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Flight of the Mercury(Pick Your Path)

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Tue, 12/23/2014 - 12:46
Tehepicwin's picture
Tehepicwin

We haven't had a PYP on the forums for a very long time, so here we are! Normal rules apply: Vote, and most votes wins.

In this PYP, you will have to make some decisions. Most will be moral, although you may find them to be trivial. Whether or not you hate moral-driven posts on the forum, we now begin...

THE FLIGHT OF THE MERCURY
------------------------------------------------------------
"GET THE HELL ON THE GROUND!"

"Please don't shoot!"

"AHHHH!"

"KILL THOSE BASTARDS!"

A group of men come out of the Mercury with Blitz Needles, open firing on a hut of women and children. The screams of mothers and the cries of children drown out the gunshots. These men are monsters, needless to say.

And these men are us. The decisions made turned us this way after only three weeks. Still one whole week to go.

How did we get to this horrible state? Ask yourself, it was your decisions.

It all started when I, Captain John Ripley, uncovered a plot against the government a few weeks ago. That duo Barrus and Feron knew that I knew about the plot, so I guess they decided to end me. Apparently, they already infiltrated the government by the time I was about to tell the king, whatever his name is. I got a note from the government saying I was to be captain of some bio-fueled ship called the Mercury. I knew that Barrus and Feron were in charge of this letter, which gave me no choice except to be captain of the Mercury. I wanted to be captain of the Skylark, but I had a bigger problem.

Little did I know how prophetic the name of the ship would be. The Mercury would poison the minds, the souls, of all 2,000 people on board. I recognized all of the people as government opposition, confirming my suspicions. I boarded the Mercury the next day, the same day as the Skylark.

We didn't receive any directions. We only got a week's worth of supplies. We were only told to go into orbit.

After a tension-filled half hour, we finally got into orbit. In this time, I wondered how we would die. We couldn't be shot out of the sky, because people would see the explosion. We couldn't just be abandoned, because the media would jump onto the slightest issue of floating space junk. Then, I realized what had to happen.

The worst case scenario.

We would be flung out into space, since that would be the only way to get rid of the evidence. The Skylark was lifting off, and it had a Faster-than-Light drive. Our deaths wouldn't be quick and peaceful, they would be long and drawn out from lack of oxygen, dehydration, and starvation.

I went up to the pilot and said, "Quick, change the orbit! NOW! PLEASE!"

The pilot asked, "Why? We had orders from Feron to stay in a controlled orbit."

"We don't have time! JUST CHANGE THE ORBIT!"

"Fine, which way?"

"ANY!"

The pilot pressed a button to change to a more oblong orbit, but it was too late. The Skylark was flying directly towards us. I got onto the ship intercom. "Everyone, get into bracing position. This is not a drill. Repeat, everyone get into bracing position. This is not a drill." I could only hear what was happening in the ship, but I knew that they did not question the orders. I hoped that I was wrong about the method of our deaths. I wasn't.

The Skylark's nose condensed as it punched a hole in space time. "Nononononono!" I yelled. I felt the ship being pulled, forcing me into my seat. "This isn't happening..."

A moment later, we find ourselves in the middle of space. Out there, with nothing around. "Captain!" my secretary Ronald says, looking at a computer, "The Skylark launched us into the Proteus V galaxy!"

I say, "Proteus V? Isn't there only one outpost there?"

"Yes. It's made worse by that fact that we don't even have an FTL drive. It should take exactly four weeks for us to get to the outpost."

"We only have supplies for a week. How are we supposed to get there?!"

"We won't. My calculations say at least 90% of us will be dead by the end of four weeks. It is inevitable."

"Where there's a will, there's a way. At least give me a few options."

"I was about to give you some options. Our scanners are picking up the nearest star systems. One has an Earth-like planet and a star. The other has a gas giant, asteroid belt, and a star. Both have possible life forms, albeit unlikely. The Mercury has a few out-dated tools, such as fuel probes and pumps. Remember, Earth-like planets have oxygen, and our ship's reactor can automatically turn oxygen into water when necessary. Stars and gas giants can be harvested for fuel. Our ship can run on bio-fuel, but other kinds of fuel are more efficient."

I get up from my chair and place my hands on the control panel. "Looks like I have a decision to make."

"Yes you do. It may seem trivial, but choose wisely."

"Ok, let's..."
-----------------------------
Decision time!

1. Go to the system with an Earth-like planet and a star.

2. Go to the system with a gas giant, asteroid belt, and a star.

This PYP may stray from Spiral Knights a little over time, but I hope I can find ways to keep it on track.

Tue, 12/23/2014 - 13:03
#1
Avenger-Of-Troy's picture
Avenger-Of-Troy
1

This has fuel AND oxygen(and water)

The asteroid belt won't help, but the star and Earth-like will.

Tue, 12/23/2014 - 16:47
#2
Ember-Break's picture
Ember-Break
The ship should be at full fuel... Seeing as it just left.

Option 1 has my vote.

Tue, 12/23/2014 - 17:02
#3
Hexlash's picture
Hexlash

Option 2, because rebel.

Tue, 12/23/2014 - 20:41
#4
Feline-Grenadier's picture
Feline-Grenadier
While we're being crazy...

Option 2, because Gas Giants can be made out of oxygen and evaporated water.

Wed, 12/24/2014 - 00:20
#5
Green-Neko's picture
Green-Neko
Hrm...

Option 1
Seems safer imho.

Wed, 12/24/2014 - 23:46
#6
Tehepicwin's picture
Tehepicwin
Option 1 it is!

The next part will be out ASAP.

Mon, 12/29/2014 - 16:27
#7
Tehepicwin's picture
Tehepicwin
Next part

Time left: 27 days, 23 hours, 53 minutes

People alive: 1,979

I tell the pilot, "Let's go to the system with the Earth-like planet."

The pilot replies, "On it. And would you mind calling me Bradley?"

I nod, and Ronald says, "With that done, I think it would be a good time to meet the crew. My calculations say that it will take ten hours for us to reach the system."

I nod again and leave the bridge. A short while later, I find myself in the lower areas of the ship, inside the cargo management and storage facilities. A short and plump man greets me at the entrance. "Hello," he says, "I'm Carlson, the chief cargo manager."

I shake his hand and reply, "Hello. I have a lot of people to meet today, so in other words I'm rushing."

"Not a problem, I do that all the time. There's nothing much happening here right now, although I will give you updates over the course of the journey. Despite the odds of survival, the cargo crew seems very optimistic. As you know already, we have a week's worth of supplies."

"I have a feeling the crew's optimism will keep us alive. See you around the ship." I walk away while we wave to each other.

A minute later, I find myself in the central area of the ship, in the maintenance section. An able-bodied man greets me. He's been my co-worker for many years, and his name is Thomas. He says, "It's nice to see that you're fine. A few people were injured as we were flung, with one guy actually falling into the bio-fuel engine. He didn't make it."

I reply, "It's nice to see that you're okay as well. How is maintenance working out?"

"Badly. Very, very badly. You see, the Mercury has out-dated equipment, so our guys are getting busy after only a few minutes."

"Do you think we have a chance at making it to the outpost?"

"No."

That isn't a good sign. I say, "Well, I have more of the crew to see. Bye." I quickly run over to the ship's infirmary and find a lean woman at the front desk who is on the phone.

The woman says, "I'm Christine, the manager here...and wait...ANOTHER PERSON?! How many depressed people are on this ship? So, the death count is up to forty? I hate my job, frickin' depressed people." She hangs up. "Captain, things are really hitting the fan right now."

I say, "I can see that. What's been happening late-"

Her phone rings again. She says, "I'm not even going to answer anymore. The psychological health on this ship is taking a dive. Most of the ship is upset, so the depressed people are taken over the edge and they end themselves."

"That's sad, isn't it?"

"Captain, you have to understand the situation we are going through. If you are attached to even one hundred people in this ship, you will be throwing yourself into the ship's engine within a week. Don't have any emotional connections with anyone." The phone rings again. "GOD DAMN IT!"

I excuse myself and go back to the ship's bridge. Yet another person is here, a woman. I thought Christine was the last person I was supposed to meet, wasn't she? The woman here wears a modified Emberbreak helmet. She says, "No, I am not Desna. Desna is on the Skylark. I'm her little sister, Resna."

I tell Ronald, "Am I supposed to be meeting her?"

Ronald replies, "Yes, you have to meet every note-worthy crew member on this ship. Resna here wants to be the leader of the soldiers on this ship to create a militia of sorts."

I say, "She has permission. I'm sure she is the best, and I really can't spend time sorting out soldiers."

Resna, the moment she hears this, leaves the bridge. A moment later, the phone on the bridge rings. I pick it up and hear Thomas saying, "John, we have a problem."

I groan, "You don't say."

"John, this isn't the time for jokes. This is serious! The oxygen recycler is jammed, the ship's heating is jammed, and the ship's cooking stations are also jammed!"

"Then, repair them."

"That's the problem! We can only repair two of the three in the next ten hours."

"You've GOT to be kidding me."

"I'm not. The maintenance crew is hysterical right now and are not in good working condition. What should we repair John?"

"At least describe each option!"

Thomas pauses, thinking for a moment. "Without the oxygen recycler, the ship can only sustain life for 2,000 people for eight hours. Without the ship's heating, the ship's systems may freeze and some people may freeze before we get to the next system. Without the cooking stations, the crew stands a good chance of starving, or being poisoned from uncooked food before and during our stay at the system. What do you say John?"
----------------------------------------------------------------------
Decision time!

1. Repair the oxygen recycler and the heating.

2. Repair the oxygen recycler and the cooking stations.

3. Repair the heating and the cooking stations.

How many people will die from your decision? Choose wisely.

Thu, 12/25/2014 - 22:16
#8
Ember-Break's picture
Ember-Break
Breathing and Heat > Sleight discomforting hunger.

It should only take 10 hrs to reach the system, right? People shouldn't be that hungry... They can wait. Oxygen and heat can't.

I choose option 1.

They should be able to repair the cooking things later... Right?

Thu, 12/25/2014 - 23:25
#9
Hexlash's picture
Hexlash

Agreed, option 1. What the howl, you could even cook food using the heating system, more than you could warm yourself with cooking elements =P

Edit: Also, the rule of three: 3 minutes without air, 3 hours without shelter from elements (heat), 3 days without water, 3 weeks without food.

I doubt the poor crew has been starving that long.

Fri, 12/26/2014 - 03:22
#10
Green-Neko's picture
Green-Neko
:3

I agree with these people above, Option 1 seems to be the safest option. Food isn't a priority, oxygen and warmth is.

Fri, 12/26/2014 - 11:17
#11
Avenger-Of-Troy's picture
Avenger-Of-Troy
Option 3

We need not repair the oxygen station, because it can sustain 2000 people, even if it's broken. The ship only has 1,979 people on it. But we need not starve, nor must we freeze. But if you look at it, while oxygen WOULD be important, the numbers say otherwise. And the last 2 hours, people can hold their breath, right?

Fri, 12/26/2014 - 23:34
#12
Tehepicwin's picture
Tehepicwin
Option 1

Thanks for participating guys! It really means a lot to me.

So, it seems that option 1 won by an overwhelming amount. While I predicted option 1 would win, I didn't think it would be by this much.

I originally intended for option 3 to be the clear "bad" option. Option 3 leads to a horribly sadistic situation where you have to decide how to kill people in order to preserve oxygen. Blitz Needles, Venom Veilers, or flushing into space?

I think a contributing factor to the win of option 1 may have been vague imagery of the ship. No, you cannot cook food in the furnace, since it is sealed and that opening it would light the ship on fire. No, the cooking system is not connected to the heating system. It is independent. I will be sure to clear these things up more in the future.

@Avenger-Of-Troy:
I never thought about making people hold their breath! That's really unorthodox and funny in a good way.

The next part will be out soon.

Mon, 12/29/2014 - 16:29
#13
Tehepicwin's picture
Tehepicwin
Task: Stop a mass of raiders

Time left: 27 days, 18 hours, 20 minutes

People alive: 1,954
---------------------------------------------------------------------------
So, I made the decision to repair the oxygen and the heating system. The suicides have been slowing down. The food is riddled with rat poisons and bacteria, so we can't eat. We won't be eating for a while, since the repair crewmen are not in the mood to repair at all.

If the Earth-like planet doesn't have life that is willing to help, we are dead.

The oxygen recycler is efficient enough to barely take us to the Earth-like planet. The heating is powerful enough to keep the main systems from freezing.

I am about to rest inside the captain's quarters when Carlson comes over to the bridge. He says, "Captain, I need to show you the food cargo hold." He walks away, and I follow him to a door. Carlson says, "This door leads to the food cargo hold. It's sealed tight. I can assure you, nothing can get past these doors. Even if a rat got in, the poisons and bacteria in the food would kill it." Carlson takes out a workpad and presses a button that opens the door. After that, there are several more bulletproof glass doors with each hiding a mountain of food. Chicken breasts, broccoli, potatoes. All are delicious but not edible. Carlson says, "As you can see, the boxes are not waterproof or rat-proof. They are nothing-proof, for simplicity's sake. I brought you here to tell you that as long as no one manages to break in here, we should be fine."

With that, I return to the bridge. I ask Ronald, "Carlson just told me that we have to stop people from breaking in, but why would someone want to break in and eat poisoned food?"

Ronald says, "People are weird. Starvation is a primal fear deeply ingrained in the human psyche, so people are willing to go to extreme lengths to combat starvation, even if their solution is counterproductive."

"The doors protecting the food are sealed, I think that no one could break in if they tried." I go to the captain's quarters and take a nap.

I wake up to a loud knocking on the door. I open it, and a group of the crew is there. Ronald, Carlson, Christine, and Resna all pull me over to the bridge and bring up the surveillance cameras. Ronald says, "It appears that a group of approximately fifty people have broken into the food storage."

I ask, "How? Carlson, I thought you said the doors were sealed!"

Carlson says, "I didn't say that the doors were strong. They managed to use a crowbar to pry open the first door and break in. It will take a while for them to open the other doors. I closed the first door on them, but they should be able to use the crowbar to get out again."

"A crowbar?!"

Resna slaps me and growls, "Stay focused, captain. We are only here to discuss what options we have to stop them. Time is short."

Ronald says, "She is right, we have to stop them from ravaging the food supplies. Once we have the cooking systems back, the food will be necessary for survival."

I say, "Then give me the options, damn it!"

Ronald brings up a set of notes on his workpad. "First, we can use the water jets built inside the food holds to slowly flood and drive them out. Second, we can send in the soldiers to use Venom Veilers and drive them out. Third, we can send in the soldiers to gun down the raiders with Blitz Needles."

Christine says, "There are heavy consequences for each option. The first option may cause water to leak into the food supply and cause extreme damage. The second option may further poison the food, which will require even more cooking to get rid of. It may also leak poison the ship's air supply. The third option may make the non-participants on board question you leadership, since after all you are just gunning down people."

Ronald says, "So what will it be captain? Will you use water jets, Venom Veilers, or Blitz Needles?"

I ponder the reasons for each and against each option. I say, "Let's use..."
-------------------------------------------
Decision time!

1.Use water jets.

2.Use Venom Veilers.

3.Use Blitz Needles.

What kind of leader are you?

Mon, 12/29/2014 - 17:12
#14
Ember-Break's picture
Ember-Break
I LOVE water!

I wish there was a decision to go into the room and just let them eat their faces out... Then regret it later by effectively poisoning themselves. After all, if you just told them "This will poison you, but if you're crazy enough to do it, fine." then no one would blame you if the 50 crazy people decided to eat deadly food.

They had a crowbar. Nothing could be done.

Anyways, seeing as that isn't an option, I'd prefer not to risk poisoning the air supply. Water will make the food soggy, and perhaps a bit less tasteful, but it has no kill-motives (unless the people decide to drown themselves, whereas they were really crazy people.)

tl;dr
Option 1 has my vote.

Thu, 01/01/2015 - 18:00
#15
Saucce's picture
Saucce
Option 3

Option 3

Thu, 01/01/2015 - 18:19
#16
Liminori's picture
Liminori
Bleh

Judging by the intro, I feel that it's only a matter of time before things go south... Souther.
That, and survival is important. Is there really nothing on that planet that's edible, Besides themselves?
Option 3.

Sat, 01/03/2015 - 12:45
#17
Tehepicwin's picture
Tehepicwin
Option 3

Yes, s**t will really hit the fan in the next two decisions, and I will try to provide more context to the situation.

So, looks like you 2/3 of you want to massacre some people. Sounds good to me, the next part should be out soon.

Mon, 01/05/2015 - 20:51
#18
Tehepicwin's picture
Tehepicwin
Task: Breakout from a giant, giant holding area

Time left: 27 days, 11 hours, 02 minutes

People alive: 1,949

I say, "Let's use the Blitz Needles. I don't think we have a choice but to gun those guys down."

Resna says, "Fine, bastard." She leaves the bridge, presumably to round up the soldiers. Why call me a bastard though? She should be used to killing. After all, it is her job.

Ronald tells me, "Sometimes you have to consider the people who do the dirty work, captain. They won't have it easy for the next month."

I reply, "You don't say. I would really appreciate it if I could go, um, rest until it's done."

"Captain, the crew of the ship look up to you, despite what the future has in store. You may rest, but you have to set an example."

"Okay, okay, I will just sit down here. And Christine, Carlson? Get out of the bridge and back to your stations."

Christine and Carlson leave the bridge while I sit down and watch the surveillance cameras. A moment later, a squad of ten soldiers position themselves at the door of the food storage, guns drawn. They slash the door open with a Calibur, then blindly fire into the storage facility. Not half a minute later do the soldiers stop firing. It's at this moment that I realize the biggest flaw in the plan. How the hell are they supposed to dispose of the bodies? Leaving the bodies to rot will piss off the crew severely. A fire is too dangerous. The only way to dispose of a body is to...

Flush it into space. But the airlocks are halfway across the ship from them! People will be able to see what happened while the soldiers dump the bodies. And the soldiers will have to make multiple trips. Crap. Sure enough, the soldiers carry the bodies over to the airlock, but are seen in one of the ship's main halls. A group corners the soldiers, pointing and jeering at them. Why don't they blame me for causing the events? It really is all my fault, not the soldiers'.

The situation becomes even worse when a man charges at the soldiers. In order to defend themselves, the soldiers all open fire. None of the soldiers are hurt, but all of the crew who surrounded them are dead. All while the soldiers go back and forth hauling the bodies, not one person dares to block their path.

Eventually Bradley, the pilot, says, "As you had that gore-fest, some of the crew managed to stay on duty and probe the star in the system."

I say, "We're already there? It took like, three hours to haul the bodies?"

Ronald says, "Yes, captain. In that time, we got into a stable orbit around the planet. We probed about a day's worth of fuel from the star.

"Only for a day?!"

"And that is one of the many reasons why we must land. Also, Resna messaged me and she said, 'Tell Captain Ripley that he is a complete pile of s**t! He just sits there with his thumb jammed up his ass, expecting us to fire on people that we only had to shoot because in a situation he started in the first place. I'm coming up to the bridge right now!'"

As soon as Ronald finishes, Resna slams open the door. She cries, "Captain, what the hell? Ugh, the fact that we are here in the first place is your fault. YOURS! If you weren't so focused on stirring up the innocent people who had better things to do, we wouldn't have been forced on this flight! You know the truth captain, you can't hide. We all know the truth. Have. A. Nice. Day. Captain." Without giving me any time at all to respond, she leaves.

She has a point, it is my fault. My business is my business, I shouldn't put it on other people.

I swear to make up for my crime with heroism. I will save as many people on this ship as I can.

Then, Bradley speaks on the intercom. "Everyone, find a seat. Landing procedures have begun. Repeat, everyone find a seat. Landing procedures have begun." I quickly fasten myself into my seat and brace myself. It's hard to explain the next sensation, but it's kind of like being shaken to death while being kept alive. It doesn't make sense, but that's what the force of the landing felt like.

Unfortunately, once we land on the planet, we barely have time to register what happened before our scanners discover a hovership appearing on the horizon. Then another. Then yet another. Then, a whole fleet of them come towards us. The surveillance cameras all black out, and then the word "Surrender" appears on one of the monitors. I don't need to be told that, we don't stand a chance and I can't let the crew get massacred. I give the order on the intercom for the crew to avoid conflict. Squads of soldiers with Azure Guardian and Valiances jump off the hoverships and enter the Mercury through the main door, which I already opened. A minute later, knockout gas bombs are thrown into the bridge.

I wake up to find myself inside a large room, with three sides completely solid and one side barred. The rest of the crew is also in here. Our captors must be heavily armed rogues.

Resna pokes me from the side and whispers in my ear, "Yo, what's the plan? They locked up our weapons, and we're stuck here. I don't exactly like you, but we don't have a choice right now. We have to collaborate. I don't have any ideas, what do you think we should do?"

I say, "I can't get more crew killed, Resna! I can't stage a breakout."

Ronald joins us and says, "To refrain from action would be counterproductive, captain. We must breakout eventually. Deaths will be inevitable, whatever we try." I'm about to give up, however...

A squad of five identically geared soldiers approaches a lock in the bars, and it draws my attention to the one door. One of the guards is holding is radio, ensuring that he has contact to every other rogue nearby.The guards are wearing Cobalt gear with masks covering their faces, and they each have a set of many keys. The guard fiddles with the lock. I see that the lock has a giant key system where each guard has to contribute their personal key in order to unlock it, so I have enough time to ask Resna, "What do we have?"

She quickly responds, "A pile of five-inch nails, some animal feces, the armour we wear, and ten wooden brooms the guards must have been too lazy to remove."

I say, "Here's what we do..."
-------------------------------------------------------------------------------
Special decision time: It's your turn!

Here's how it will work. You can write the general summary of what will happen, or you can write exactly as you wish it to be. You guys can vote on other people's stuff, and ties will be broken up with a random decision.

You must:

1. Escape.

2. Subdue the guards and take their keys.

3. Be realistic. Your crew aren't juggernauts.

Have fun!

Fri, 01/09/2015 - 21:27
#19
Ember-Break's picture
Ember-Break
Decisions, decisions. CUSTOM DECISIONS.

Hm... With what we have... I say it goes something like this:

Hide some of the nails in the animal feces, then place the pile near the entrance. Have the most nail-concentration near the edge of the pile, closer to the crew, meaning that there is a small area of just plain feces near the entrance. This also means that detecting the nails in the feces should be close to impossible, unless the guards feel through the stuff. If the guards step over the close part to get to the captives, they will step in concealed nails; needless to say, it'll be quite the painful experience. Also, make sure the edge near the crew is well defined, so that the crew know clearly where the nails will be, and won't step on them themselves.

Don't use all of the feces, as enough should be kept to effectively be thrown at the Guard with the radio -- hopefully the feces hits the guard's hands, causing him to lurch back and possibly drop the radio into the non-nailed dung.

Have two combat-affiliated members of the crew hide in plain sight, ready to dash out of the room. Have them take hold of the wooden brooms. 3 other members of the crew must take 6 nails each, 3 for each hand, using them as very pointy "iron knuckles", or holding them as daggers -- whatever they're comfortable with. Any remaining nails should also be rationed to other combat-experienced knights as a final line of defence. Having a crowded form of combat wouldn't be the best choice, so these knights will be reserves -- best case scenario, they don't have to do anything.

The remaining non-trap feces is to be thrown at the Radio-Guard after the guards enter, and hopefully after they step in the dung. If all goes well, the feces won't even need to be thrown, and the guard will simply drop the radio in the dung due to his disgust at stepping in animal poop. If any other guards happen to have radios as well -- just not seen yet, aim for those as well.

Chances are, the guards will take all this feces as an act of aggression, those that move in will step on the concealed nails. Once they do, the following should occur:

The Nail-using knights should dash at the now nail-footed guards, aiming for their necks while tackling them, this will effectively clear a small jumping area for the broom knights. The two knights positioned to dash out of the room should dash, then jump over the now tackled knights, using the speed of their run, and jump, to jab at any guards behind the debilitated knights -- their aim should be to stun the guards. The reason for their stun being needed, is because at the same time as the broom attack the knights which tackled the guards should take the guards' weapons (specifically their guns) and ready them to be used against any guards still outside the door. The Broom knights should be able to duck/get out of the way in time for the guards' weapons to effectively kill any other remaining guards.

If the feces is put out properly, it should do its job perfectly. If any feces is scattered if the guards slip, it should be noticed, and avoided to prevent slippage.

Since the guards will have just used their keys to get into the room, they shouldn't have their weapons ready -- unless they were ordered to kill the team. The most dangerous position is the broom-knights, or the initial nail-knights depending on how combat-ready the guards are. Chances of success depend on how observant the guards are. If done correctly, no deaths of crew members should occur, and no notice will be made. Unless there are more guards outside, or there are cameras in the cell. But hey, we don't know that, so we'll work with what we've got.

[[Edit made to solidify the plan after discussion of #21-#23
Seeing as this is the only custom response... Does it win by default? ._. ]]

Thu, 01/08/2015 - 18:23
#20
Saucce's picture
Saucce
Be realistic

Be realistic

Fri, 01/09/2015 - 08:37
#21
Feline-Grenadier's picture
Feline-Grenadier
Hm...

I wouldn't see it any other way, except...

...wouldn't the job be a lot easier if we used the guards' bodies as cover while shooting their weapons? After all, the door is a bottleneck point where missing won't be an issue. And if we can employ that method, should we have at least some precaution about the feces-ridden nails we might step on? The only two reasons why we would want feces-ridden nails would be for concealment and straight-on death by the various diseases in those piles.

If any crew members risk stepping on the piles...they might as well be dead if they're not careful.

The nails could also be woven / tied into the fibers of the brooms as extended flails, but it's risky since not many people practice in lengthier weapons.

Fri, 01/09/2015 - 16:07
#22
Ember-Break's picture
Ember-Break
Precaution would be nice...

But given the time needed to set the thing up before the mechanism is unlocked, countermeasures would be hard to do. The only solution I can see is dismantle some armor and put it beneath people's feet, but... That'd take too much time.

We have to remember, all this preparation will need to be done in like... 10 seconds or less, depending on how long the guards take to unlock the door, furthermore, seeing as you can see through the door, the guards should be able to as well. Making any fancy preperations would just get unwanted attention and lead to imminent aggression.

The first tackling knights could tackle and then take the guard's guns in order to provide support fire, but the Broom-knights will still be necessary to ensure they have enough time to reach down to the guards and take out the guns before being shot.

I guess revise to make only two waves, the first tackle, then take the guns, meanwhile the broom knights jump over and stun with the brooms, then move to the side of the door/ducking for the bottleneck to be used effectively?

Fri, 01/09/2015 - 18:01
#23
Feline-Grenadier's picture
Feline-Grenadier
Hm...

That sounds about right, if you make that revision.

What if we could sweep nail-ridden dung piles at them? Nah, only as a last resort, plus they have armor on...probably.

Sun, 01/11/2015 - 15:53
#24
Tehepicwin's picture
Tehepicwin
Let's see...

I'm going to have to come up with a compromise between all of these.

1. The first wave of knights will be using nails.

2. The second wave will charge through with brooms.

3. The feces is useless.

4. Take down the radio guard.

I think that sums up what will happen. The next part should be out within the next few days.

Sun, 01/18/2015 - 20:06
#25
Tehepicwin's picture
Tehepicwin
Sorry for the delay

Time left: 27 days, 01 hours, 38 minutes

People alive: 1,943

I tell them, "Tell one group with nails in their hands to charge first, then tell another group to charge using brooms to take down the radio guard. Quick!"

Ronald and Resna, not wanting to waste any time, immediately run and tell some knights. The knights then each take either nails or brooms and sit near the door while concealing their weapons the best they can.

The guards open the door and one says, "Hey, where's the captain? Our boss wants to talk to you!" Before he can start looking for me, the nail-wielders charge at the guards. The guard shouts to his team, "We can't lock the door in time! Call for backup!" The radio guard fumbles his radio. The guards open fire, taking down twenty people in one burst. The radio guard prepares to call for backup, but the broom-wielders have already broken through and begin beating the radio guard. Eventually, our knights, breathing heavily, stop beating the guards. I see Resna go up to the guards and take a set of keys from them.

She shouts, "Everyone, listen up! My squad of soldiers will find the weapons locker and take their equipment. All others must find the ship, board it, and make sure no enemy gets on!" Resna picks up the radio and mutters, "Crap, they're coming. Everyone, run!"

The next moment is chaos. Just try to imagine two thousand people running out of a room through a single door. Fortunately for me, I am close enough to the door to get out safely. I read a sign on a wall that says, "Right: Hangar Bays."

How convenient.

Anyway, in a moment more guards will find us. I turn right and sprint as fast as I can until I find myself and the crew in a giant hangar. Resna's soldiers have beaten us here and are in a shootout with the guards. One soldier yells above the gunshots, "The Mercury is on the far side of the hangar!" The soldiers continue fighting while the rest of us go for the Mercury. Eventually, the crew and I reach the open doors of the Mercury and get inside. I run into the bridge of the ship and ready the doors for closing. A whole half hour of non-stop gunshots reigns until the soldiers scurry into the Mercury.

Resna says to a camera, "Close the doors, close them!" I press a button on the controls to close the doors, and Bradley fastens himself into the pilot seat.

I go onto the intercom and say, "Everyone is to fasten themselves into their seats. Repeat, everyone is to fasten themselves into their seats." I fasten myself into a seat while Bradley pilots the Mercury out of the hangar. I feel the massive acceleration of the ship, which quickly takes us to the height of the clouds. However, something on the scanners steals my attention. I make out the shape of a giant space carrier chasing after us. On the side of the carrier, I read the words "Destructive Jealousy Inducing Nano-level Neutralizer." Scary. Fortunately, we don't have to feel the wrath of the DJINN, since we've already escaped the atmosphere and are heading towards...somewhere. Later, we reach cruising speed, so I get out of my seat.

Bradley tells me, "We are going to a nearby energy signature. Should take about two days to reach." I nod at him, not knowing what else we can do.

Ronald enters the bridge and tells me, "So captain, it looks like we barely escaped. Despite our hopes, it seems that we only have one micro-cooking station back online, which Thomas managed to repair before the encounter. It can cook and sustain ten people. I don't know much else. As secretary, I suggest that you meet up with the crew and find out some more problems we have, other than the obvious food problem."

I silently stand there until I muster up the courage to ask, "How many people died?"

"My estimate is a third of the crew. There was a lot of firepower, captain. These deaths would have happened no matter what we tried to do."

"Oh no...well, I'm just going to talk to someone. Take my mind of things, even while most of the crew are mourning their friends."

"That would be a wise thing to do, captain."

I leave the bridge and simply stop to think for a moment. A day ago, we were flung into space. Now, we are facing starvation and just escaped from the universe's largest jail. And it's only going to go downhill from here.

Who should I talk to?
----------------------------------------------
Decision time!

The next obstacle will be decided based on who you talk to.

1. Talk to Carlson

2. Talk to Thomas

3. Talk to Christine

4. Talk to Resna

A wise man once said, and I quote:

"A journey of a thousand miles begins with a single step, unless every step is shooting pain up your leg and the destruction of your soul. In this new situation, the journey of a thousand miles becomes a single step followed by nothingness."

Sun, 01/18/2015 - 21:10
#26
Ember-Break's picture
Ember-Break
I choose 4. Because Shipping.

I already shipped the Captain and Resna. There is no other option. Option 4: FOR THE SHIPS

Tue, 01/20/2015 - 14:06
#27
Saucce's picture
Saucce
SCREW IT

SCREW IT

*Rolls 1d4*

CARLSON

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