I know this should be in bug reports, but I'm just sorta sharing the fact of it. Here's a screeny: This one.
There's this buggy wall...
Tue, 12/30/2014 - 15:40
Avenger-Of-Troy
Tue, 12/30/2014 - 19:41
#2
Flowchart
I thought I was just lagging when I walked through that too. Since it looks like lag when it pushes you to the other side. But you can walk into it from the side.
Wed, 12/31/2014 - 06:21
#4
Avenger-Of-Troy
I can assure you it wasn't lagging,
there were like 3 people in there.
Wed, 12/31/2014 - 07:58
#5
Mtax-Forum
Lag isn't the thing here, because boundaries are local. Though when you enter peron 9¾ it seems like there's spacetime-netcode warp that allows you to do this.
Wed, 12/31/2014 - 09:11
#6
Krakob
The issue here is that the Spiral Knights client has a collision tile placed there while the servers do not. If you try walking through it, you'll see that your client thinks you'll collide there but a few seconds later, the server corrects you to your actual location as the server and other players see it.
You must have been lagging. That or solotron died.