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Dread Skelly Shield vs Crest of Almire

18 replies [Last post]
Wed, 12/31/2014 - 13:10
Callmepickle

What do you guys think the best is?
Best for solo?
Best for group play?
Best overall?
Best for someone who is really good at the game and does not rely on shielding a lot??
Best for someone who is really bad at the game and relies on shielding a lot?

There are obvious choices when looking at specific areas. For example, FSC has the obvious choice of CoA.
But lets not look at it like so. Lets take a real general stance on the two shields. No UVs.

If a person could only get ONE, which one should he get?

This discussion revolves around a sword user who has maybe 1 gun as backup.

Wed, 12/31/2014 - 13:13
#1
Callmepickle
I believe...

I was thinking that Dread Skelly was best overall.

Yes, CoA is good for FSC, but Dread Skelly is better for everything else.

Obviously, this opinion is a tad skewed and easily defeated, as there are other layers of the clockworks which contain the element that CoA has defenses against, but that's what this discussion area is for. Discussion.

Wed, 12/31/2014 - 13:47
#2
Bamzalot's picture
Bamzalot
I like the CoA

These shields are actually quite different. They both have shadow defense and normal defense, but the line draws there. The status resistances are completely different. But, I think we all know that already.

The difference between the damage defense isn't that huge. Against Fire Fiends, I'd rather have a CoA than the DS shield. Even though DS has more shadow defense, the status is where it really counts. This being said, it is usually agreed that Fire and Shock are much more dangerous status effects than Poison or Freeze, thus making the CoA more valuable in most situations. Poison and Freeze have very simple ways of shaking off, while Shock and Fire will wear down your health and interrupt attacks for quite a while.

As for solo or group play, it really doesn't matter. I think that both shields have the same amount of shield bump, and neither can do much for combat other than that. Relying on shielding or not shielding isn't too much of a question. If a person needs a shield, they will take either one of these. Though, most likely the DS because it is easier to get. A person who doesn't need their shield as often may take Swift Strike instead for its offensive bonus.

Wed, 12/31/2014 - 13:51
#3
Holy-Nightmare's picture
Holy-Nightmare
Dread Skelly has a bit more

Dread Skelly has a bit more shadow resist while COA protects against some of the more irksome statuses, each has their place but in a statusless shadow level Dread Skelly is best. Dread Skelly has a bit more shadow resist while COA protects against some of the more irksome statuses, each has their place but in a statusless shadow level Dread Skelly is best.

Wed, 12/31/2014 - 14:45
#4
Bopp's picture
Bopp
response

As Bamzalot pointed out, status is extremely important on shields. Consequently, the answer is simply this: Against poison and freeze monsters, Dread Skelly is better. Against fire and shock monsters, Crest of Almire is better.

That said, poison is the least important of these four statuses to protect against. In this way, the tie should probably be broken in Crest of Almire's favor. But there are some notable shadow-freeze scenarios, such as Heart of Ice, and holy cow is Dread Skelly useful in those.

Wed, 12/31/2014 - 15:06
#5
Poopsie's picture
Poopsie
...

normal + shadow + poison sounds like ultimate gloaming wildwoods for me.

Wed, 12/31/2014 - 17:11
#6
Fehzor's picture
Fehzor

They both do different things. It's like asking whether nova driver or umbra driver is better. There isn't a right answer, because you craft them for totally different scenarios.

Dread skelly is probably more useful currently though, but only because of ultimate gloaming wild woods and heart of ice.

Wed, 12/31/2014 - 20:04
#7
Holy-Nightmare's picture
Holy-Nightmare
@ Fehzor

Don't forget the Grasping Platuea

Thu, 01/01/2015 - 00:11
#8
Fehzor's picture
Fehzor

Yes, dread skelly, which my computer auto corrects to dread smelly, is good for grasping plateau. I did't think to mention events. I suppose that for that particular event, there are a number of good shields though- omega shell for the harvester, swift strike for going quickly, dread smelly for resisting those stinky grave scarabs.

Sat, 01/10/2015 - 09:51
#9
Red-Galaxy's picture
Red-Galaxy
Just do what i do

Get fire high on your dread skelly shield, and BAM better shield than CoA now everywhere.

Sat, 01/10/2015 - 10:50
#10
Bopp's picture
Bopp
shock

Except in a shock level?

Sat, 01/10/2015 - 11:13
#11
Holy-Nightmare's picture
Holy-Nightmare
Dah

Oh yeah, first floor of Gauntlet would wreck that Fire maxed Dread Skelly. Shock deviltes......

Sun, 01/11/2015 - 12:10
#12
Fehzor's picture
Fehzor

I believe that a fire max dread smelly shield would still perform worse on fire levels than a similar crest of Almire with no variants....

Sun, 01/11/2015 - 12:39
#13
Bopp's picture
Bopp
agree

Yes, my understanding is that a 5-star shield's innate status protection is something like +8, or at least much bigger than the +4 achievable through a UV. The +8 can resist status indefinitely, as shown by tests against zombie breath for example.

I'd love to see tests of +4 UVs against zombie breath. But those UVs seem pretty rare and expensive.

Mon, 01/12/2015 - 10:32
#14
Lettuce-Sauce's picture
Lettuce-Sauce
Ehhh

I like Dread Skelly better, but I don't have one. QwQ.
CoA is better in FSC to be honest...

Mon, 01/12/2015 - 12:24
#15
Vohtarak-Forum's picture
Vohtarak-Forum
im vohtarak, call me by that name

I've used both, I found that (I don't shield much) dread skelly works well in vana
The only times I really need it are when Trojans are led into me, and the higher shadow damage defence works
Also, vanas mace one hit breaks both shields and apply the status to you, so the boss fight itself is best with a plate shield

Mon, 01/12/2015 - 12:30
#16
Holy-Nightmare's picture
Holy-Nightmare
@ Vohtarak

While a Volcanic plate shield can tank Mace hits better a good FSC team wouldn't put themselves in front of Vanaduke if they have his agro.

COA is good for running the level prior to the boss. VPS is good for tanking Vana or Trojan hits.

I use the Omegaward (basically a Grey Owlite shield with its shock traded for freeze), it can tank a hit from any monster in FSC but it really shines in the Vana Mask Phases where I can hug up real close to the mask and tank several more bullets than COA or VPS.

Mon, 01/12/2015 - 12:48
#17
Vohtarak-Forum's picture
Vohtarak-Forum
im vohtarak, call me by that name

I tend to end up in teams where people lead everything on the map into me
Not on purpose, just that they don't pay attention to anything other than themselves

Mon, 01/12/2015 - 13:09
#18
Holy-Nightmare's picture
Holy-Nightmare
@ Vohtarak

There are a lot of vanguards (who got carried) who don't understand that running from a Zombie makes them jump at you. It is much better to bait them to swipe at you to keep your teammates from having jumping zombies to worry about.

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