We all know that the game needs a little content and etc etc etc, well, i have an idea which probably make the game more contented i present to you:
l-------l --------- ----------_ , -----------_ l After vanguard, we dont really have more to do besides, well, weapons, sprite leveling and guild
l l l ----- l l -------\ l l l --------l l stuff, i have an idea that would make vanguard a little more fun and activity filled-ish. Jobs lets you
l l l l l l l L------- l \ --------\ l various things, i got a couple of jobs in mind here are what i though; 1) the fisherman, the
- l l l l l l l ---------\ l ---------/ / l job lets you equip rods for weapons (attacks like whips) but the special thing is, well, Fishing.
-----l L ----- l l --------- l l----------/ lFishing lets you capture fishes and put them in aquariums and lets them swim around, or you could
-----------------------------------------------------------l sell them to Data collectors for taking a pic or zookeepers for collection(i'll get to that later), now rods act like weapons, takes one weapon slot, they have ranks, variations and damage types and are equiped with bait (can be equiped via inventory,how to get them? ill get to that in a minute), same as the fish, higher rods lets you have more chances on rarer fishes, star variated and have theyre own elemental atribute (just like battling, piercing is good against beast fishes and elemental to mechanical fishses etc etc). Rods are craftable through alchemy machine and recipes can be found by basil, i'll leave how to fish to the devs to think about. now number 2) Data collectors. Data collector are a kind of job that collects data by photographing creatures of cradle and writing theyre data on something called "the DataBook" which is also used to record your data or the pictures along with the description of the creature youve collected. datas can be used for collection, Can be sold too zoo keepers for a Creature Definition(i mean whats a zoo without a pedestal describing the animal?see what im saying?) or something like that, can be sold to fishermans for studying to get bait out of creatures (ex; a fisherman studies a wolver data, now every time a fisherman defeated a wolver, it drops a certain type of bait etc etc), now, data keepers are equiped with camera's, just like rods they have variation (i mean how can a normal camera take a picture of a ghost from a kat tribe? see what im saying?), each higher rank takes better quality picture etc etc, now you may ask "how are we going to take a pic if we get attacked when we get close?" thats why theyre also equiped with Disguises(equipable via inv, uses a hotkey to activate, how to get? later i'll tell) higher tier disguises can be used to fool higher tier creatures, and can be switched even not on an arsenal. Cameras can also be used to stun a creature and others, disguises cover will be blown after taking a pic, disguises are reusable and binds when equiped. now for the last one i thought 3) the zoo keeper, Zoo keeper or Hunter, uses traps to capture animal/cratures from all around the cradle, using traps as one of the weapons, and bait for well... bait. zoo keeper is a little special, you can have zoo's(for zoological studies and research) each zoo started with 10 habitats, like guild halls theyre upgradable, (5000cr for T1 habitat, 7.500cr for T2 Habitat and 9.000cr for a T3 habitat). zookeepers/hunters are equiped with traps, lay down one, put a bait(selectable upon laying down a bait) and wait for the creature to take it, higher tier takes bigger and stronger creatures, each trap takes different creatures (i mean how is a piercing going to trap a jelly?see what im saying?) the bait also lures different creatures, like the fisher man (the bait are obtainable through learning from datas and killing the creature from the data, what lures who, ill leave that to the devs, zookeepers can buy aquatic animals from the fisherman, to complete theyre zoo and stuff, and data collectors can take a pic from the zoo's animals for a price. traps are craftable through alchemy and recipes are sold at basil. well guess thats all, hopefully this will be ingame
-Raferus
Note: *every job will be given a starting equipment
*one knight can only choose 1 job
* datas are tradable
*Devs may add more jobs
Things i forgot to add; *Datacollectors can take a pic of aquatic animals from a fishermans aquarium for a price
*Fishermans can buy fishes from the zoo's
*animals are tradable and in inventory will apear like cages
*each habitat can only hold creatures from the same species
*habitats can be refunded for 30% lower price
*camera's recipe are also sold at basil
* New Dungeons (Lakeside, Oilrig(for fishing mechanical fishes, population are gremlins and robots),Slime Nest (AlwayS have a slime pool to fish on, Swamp (has a swamp to fish on, population undead and ghost) 3 variations (Dread=Poisonus creatures, Hypnotic=Sleep causing creatures, Heavy=Stunning creatures(Dread swamp, Heavy Swamp,Hypnotic swamp)
*Due to the jobs, Recomendedly add more variety of creatures to have more content
* bosses arent capturable
* Recomendedly add a new boss for tokens for special Traps,Rods,and Cameras
the lines are supposed to say jobs, pardon