Imagine: Radiants are back to their good old drop rate and we can't seem to get rid of em.
But now eternal orbs of alchemy are super rare to come by. As in they only even have a chance at depth 25 and below.
Let me tell you why this would be a good thing.
Suddenly people at endgame are more likely to buy energy for the 5* gear (which is 800E and more pricey than SD Radiants) but it's the exact same amount of Energy that the old game costs. Plus in the long run everyone would be saving money over time to extend into crafting new gear and what not instead of complaining about not being able to heat their 5* gear.
Now you can spend all that extra time and money gambling your money away at the clear as day broken UV rolling system that favors even rarer, more random odds of "leveling up" gear at your expense.
Are there any upsides, downsides to this exchange of 5* endgame rarities?
Trust me, even if devs removed eternal orbs completely and give players a 'gimme 800 CE so you can get 5*' while having the old rad drop rate, that would still be a better system than it is today.
But the system will be broken MDJ :(
How so? You can pay and get to the vanguard rank quickly or invest time like the rest of us, a little bit P2W elements sometimes can work wonder.