Mixmaster bullets do nothing at point blank range - serious problem

5 replies [Last post]
Dutch-Oven's picture
Dutch-Oven

Thanks for the much needed mixmaster fix OOO, but the problem the gun had before where you couldn't hit targets right in front of you still persists. Wasn't such an issue before because obviously the bullets went through and came back. Now it's annoying.

Thanks.

Vohtarak-Forum's picture
Vohtarak-Forum
I'm vohtarak, call me by that name

As I've said before, guns are a ranged weapon, it shouldn't be a problem if it doesn't work at point blank
And its definitely better than pre-bugfix mixmaster

Jimbosliced
@Oohnorak

Just because "you said it" does not mean it is correct. A gun may be a ranged weapon, but that is not an excuse for the company to be this lazy at patching things. It is not just enemies affected by this "bug", but rather every single thing directly in front of the gun, whether it be a block, a box or even mineral deposits. This is the result of them not actually fixing the guns mechanic but rather a failed attempt at taking a short cut to a fix.

Vohtarak-Forum's picture
Vohtarak-Forum
I'm vohtarak, call me by that name

By saying I've said it before I meant I already mentioned my opinion, I have no idea how you misinterpreted that

And you dont see me complain about the magnuses buggy mechanics while shooting breakable blocks, because I learned to just suck it up and deal with it

Dutch-Oven's picture
Dutch-Oven
...

He didn't misinterpret it, he's just pointing out that your opinion is wrong. Which it is.

Vohtarak-Forum's picture
Vohtarak-Forum
I'm vohtarak, call me by that name

I'm not going to even try to explain what I meant by what I said,
Also, since this is the least active thread how about you delete it? No point having 2 of the same bug report sitting around