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Is OOO afraid of making Beasts better?

9 replies [Last post]
Sat, 01/31/2015 - 19:42
Paintool's picture
Paintool

2 types of beasts (excluding compounds for reasons)
1 type removed from beta, 1 remodel not implemented in game (if you know where to look), all pierce bosses are located in first half of game where end gamers are less likely to play. Gorgos stole wolver home tracking attack, literally one of the most lethal and unpredictable enemy attacks. No range attacks, no "elite" enemies unless you count alpha wolvers have 2 extra blind forward bites hard to dodge. Chromas invisibility is subpar when compared to Ghostmane cloaking which is actually lethal and tricky.

My theory is that they needed SOMETHING to act as the first goomba stepping stones, and what better way to start the game than with chroma welps and jiggle jam cubes? End game is for grimdark "oWtHeEdGe" shadow dealing damage only. Which means the game is set up to get you to craft free cobalt armor recipes only to make you do some research and hopefully make you spend more time making Chaos Cloaks and grinding for BKC sets. Because if you could just use Skolver/wolver sets the entire way through, THAT'S NO GOOD.

Sat, 01/31/2015 - 20:54
#1
Traevelliath's picture
Traevelliath

Believe it or not, you can make it through the game without Chaos and/or BKC.

And yes, not all monster families were created equal. The difficulty scaling of beast/slime -> gremlin/construct -> undead/fiend was probably intentional. Someone has to be the tier 1 boss.

Sat, 01/31/2015 - 22:21
#2
Fehzor's picture
Fehzor

@OP

Your theory just doesn't stand.

"Which means the game is set up to get you to craft free cobalt armor recipes only to make you do some research and hopefully make you spend more time making Chaos Cloaks and grinding for BKC sets. Because if you could just use Skolver/wolver sets the entire way through, THAT'S NO GOOD."

The problem with this is that armor in general is set up too stupidly. If I craft one black kat/chaos set and roll some nice shock+fire UVs onto it, I'm essentially set for life. Maybe I'll get a Seerus mask or some class armor, but the bulk of the armors will be crap for me. Why would I ever want volcanic salamander set when I've got chaos? Maybe I'll get some for costume or something, but if I had to craft a ton of armor to resist everything (and I basically can't, since defense does next to nothing) then I would have to spend A LOT more time on that portion of the game. They even tell us that we're supposed to "dress for success", and then go against it.. it just doesn't add up.

You also completely skipped over dust buns for "reasons" that you didn't explain. Those are actually a "challenging enemy" according to forum posts that I've read and are most certainly beast.

And finally, you neglect the fact that the end of the game features a good number of construct, gremlins, slimes and occasionally beasts. Ice queen, rabid snarbolaxes, red roarmulus twins, heart of ice, compound 42, ghosts in the machine, operation crimson hammer and save winterfest are all examples of endgame content that prominently feature enemies that aren't strictly undead/fiends.

Sun, 02/01/2015 - 05:21
#3
Paintool's picture
Paintool
I skipped the dust bunnies

I skipped the dust bunnies for reasons because there are never any compound levels in tier 1 arcade. I haven't gone back and played earlier missions so I don't know if they sneak them in there, but for the most part the tiny dust bunnies don't show up until Tier 2. Check the arcade gates Tier 1 stratums and see for yourself. I mean why exclude one of the more challenging enemies?

But you covered what I missed on the other points. I just have this perception since for some reason I happen to end up remembering all those levels with undead or fiend in a less positive light as opposed to the flash through wolver dens in a breeze perception I have.

Sun, 02/01/2015 - 06:38
#4
Holy-Nightmare's picture
Holy-Nightmare
....

SK hurt itself with that Chaos Buff, sure the players were happy for a bit but in the end it stole a lot of $$$ out of their pocket because once you get Chaos you only want to get BK after that and weapons.

Sun, 02/01/2015 - 13:08
#5
Fehzor's picture
Fehzor

Many beasts are kind of used like you say- as the easy mob in the beginning, but the family on the whole isn't limited to that... which is what I was saying with the dust buns, because you're absolutely right when you say that there aren't any compounds in tier 1-- those beasts are used contrary to your original theory that beasts are limited to being that first monster.

Tue, 02/03/2015 - 20:38
#6
Windsickle's picture
Windsickle
It's the computer games I

It's the computer games I tell you. They've been spending all their spare time playing computer games so now all they can do in real life is spend a whole second "charging" their attacks and moving in straight lines like a bunch of robots. The Gremlins too. I bet you its the Gremlins' bad influence. We really should have a talk with their parents. How I miss the days when they used to act like actual animals.

Wed, 02/04/2015 - 13:50
#7
Fangel's picture
Fangel
Reminds me...

Someone had the idea to make a sort of bat enemy that moved forwards-and-back in a gorgo-esk pattern. I say make that an elite-tier enemy with spiffy attacks, like a status yell, faster-greaver like attack (not as long ranged of course) and a ranged attack.

Reason they haven't shown up 'til now is because they haven't migrated down into the clockworks and just slept on the surface. Now they're down here and ready to join the party...

Wed, 02/04/2015 - 14:17
#8
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

On the armor argument, they're basically setting a difficulty lever into the game. They're saying "Hey, do you want your game easy? Get this stuff!" See Dark Souls II...I think?

On Wolvers, I personally don't quite understand what's up with them. At one point, they were very hard. Now they're really easy. Why? Maybe they want specific monsters to be easier so that they can spawn them in rooms to make them easier? And then when you want things harder, you plant harder enemies. I think that they actually don't want much of FSC to be hard, but lengthy. If I recall right, Zombies have more health than Trojans. (It just doesn't quite feel this way because Trojans have a shield, so you end up taking longer to fight them.) Now, I don't see why you'd aim for a longer 'final boss' dungeon, and not something as challenging, but that is all I can reason.

Thu, 02/05/2015 - 16:48
#9
Chaos-Mist's picture
Chaos-Mist
Warning: Superiority Complex.

Given smarter AI Alpha Wolvers would be horrible. Their power, speed and skills have no real problem, it's just that they walk right where you want them to.

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