In short: the beginning of the game does nothing to get new players to stay, even though the rest of the game is overall well made and very fun.
So I'll start with a story. When I first started the game I got a friend of mine to play with me. I remember first reaching the rescue camp, not knowing what I was doing, having the freedom to do whatever I want, and exploring the weapons bought from Quince. I could stay in the rescue camp however long I wanted, doing the basic elevator and buying things from Quince. I genuinely wanted to keep playing and discover more about the game. My friend was the same. We were hooked on the game in the first 10 minutes. And when we reached haven we were amazed; all this cool gear! Things to explore! I could do things how I wanted and explore and visit the arcade and do random elevators.
That was ages ago, fast track to now where I'm trying to get another friend to play. I made a character for them and a new one for myself and we set off. The difference was huge. Now the first 10 minutes of gameplay was filled with cringe-worthy (unskippable) dialogue which seemed to be aimed at 8-year-olds, clunky animations, random characters I didn't care about, and missions and tutorials which restricted gameplay. I had to drag my friend through, promising "don't worry, just keep playing and it gets better I promise", all the while they were saying "this is stupid". No longer was there any interest in continuing, and the mission system does not make the game more fun in any way. And I really missed Quince from the rescue camp.
So why is the player population decreasing? It's because the beginning of the game is painful to play through. It consists of slogging through boring missions, many of which are just clunky dialogue boxes or missions plagued with them (I'm looking at you, sprite missions). Exploring a new game is fun and interesting. Having your hand held through every step of the way and being directed a certain way is not. Don't give me gear I don't want in missions. Let me look at a merchant's stuff and decide for myself what I want to buy.
To fix this, (somewhat):
- Get rid of all those dialogue boxes that didn't exist before. Don't just make it skippable, get rid of it. Skippable dialogue is annoying dialogue. I have yet to hear a single player tell me they read through all the exposition and story and dialogue.
- Missions are terrible. I know these aren't going to get removed because it would mean a lot of time and effort has gone to waste. But honestly missions just suck. What would be better is if a mission gave you an objective such as 'defeat the Jelly King' and you then had to go run the arcade to do it.
- Fix the rescue camp. Bring back Quince. Bring back the elevator. Get rid of the missions. Get rid of Razwog and Rhendon. The rescue camp is the first opportunity to get players to stay playing. It should showcase the best of what spiral knights has to offer, not the worst. I should not have had to convince my friend to keep playing in the hopes that the game gets better.
Anyway, I know that none of this will happen. These are just my thoughts and it sucks to think that the rescue camp update made it vastly worse not better.
For anyone who hasn't had the patience to read all of that, the complaint is that the initial missions are boring, especially because of clunky, unskippable dialogue.
Xephyris, your points are reasonable, but consider these counter points:
I have yet to hear a single player tell me they read through all the exposition and story and dialogue.
Now you have, because I have read all of the dialogue in the game. And there are players out there who are really into lore, who have discussed the entire plot of the artifact in detail. But you're probably right that less than 10% of players read through this dialogue in detail.
Missions are terrible.
You can still play most of your time in this game in the Arcade if you like. You need missions only for the Hall of Heroes clearances. Of course, you have to do all of the missions to get up to there. But you can plow through them quickly if you already have the level of gear for the clearance that you're trying to get. Certainly you are under no obligation to grind missions.
Fix the rescue camp. Bring back Quince.
I do not understand your fascination with Quince. It's okay to have a personal nostalgia for him. But he's not going to make or break a new player's attitude to the game.