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The Problem with the Current Revival System.

9 replies [Last post]
Mon, 02/02/2015 - 19:16
Pery-Alaois's picture
Pery-Alaois

The problem is that players can run out of revivals. It's the reasons why players leave or beg when they fall without sparks or EMs.

Before the Battle Sprite update, there was energy revives, but the main thing players used to revive with was the Health Share. After that update, health sharing was gone, and it was replaced with Sparks of Life and the Emergency Revive. I think that the emergency revive would decrease the number of health shares, which means that it wouldn't cause as many problems that the health shares caused.

We need something like health sharing back in this game. Something that doesn't run out as fast as Sparks of Life.

What do you think is the problem with the revival system?
-Pery

Mon, 02/02/2015 - 20:06
#1
Bopp's picture
Bopp
not bad, but

I understand what you're saying, but consider this counterpoint:

In the original Spiral Knights, your playing time was restricted by a commodity called energy. Many F2P games of that era had a similar restriction. One of the main criticisms that I read of such games was that they did not reward you for playing well. Each day you could play 10 levels, regardless of whether you played well or poorly.

The critics that I read wanted a system that rewarded you for surviving. For example, maybe you would pay only when you died, like quarters in an old arcade machine. The new Spark of Life system is kind of like this, right? Those critics got what they wanted.

(Some details: In the old system, you could buy energy to extend your play time beyond 10 levels per day. In the new system, you don't have to quit playing when you're out of Sparks of Life; you just have to quit the mission/run.)

Mon, 02/02/2015 - 23:26
#2
Xephyris's picture
Xephyris
A good thing about the old

A good thing about the old health revive system which the new system doesn't do as well is the sense of teamwork. If someone was downed, a player can revive them at their own cost, but also get a little heat reward as a bonus. With SoL, if someone goes, down, they're on their own. Either they use their own sparks or they leave the party, because not many people want to give up their own sparks because their teammate wasn't good enough to survive.

I heard an idea in another thread that there could be another rarity like sparks of life, that could be used like sparks but only work on downed teammates and not yourself. These would also be much more common than normal sparks. Perhaps they'd also only heal to half healthy or something like that? That could fix some things.

Tue, 02/03/2015 - 15:24
#3
Pery-Alaois's picture
Pery-Alaois
Thanks Bopp. I was around

Thanks Bopp.
I was around when there was mist energy.
Maybe they should... make sparks of life more cheaper/common?
I don't know.

Tue, 02/03/2015 - 15:55
#4
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

I think they should replenish the spark count to 3 to all players that have less than that when they reboot the servers.
stolen idea, please do not steal again.

Tue, 02/03/2015 - 16:04
#5
Fangel's picture
Fangel
Yeah a life essence or something

I'm behind the idea that we need a sort of mini spark of life (I've called them "Life Essences", but they're just names) that is activated like the old health revive and only works on allies. Essentially it's an ER in a bottle that you sprinkle on teammates. These items would be more common than sparks of life and, to compensate, sparks of life would be made rarer (if you would have found 3 sparks of life in one run, instead now you would find about 4 life essences and one spark of life). This item would still be bound to whoever finds them so that players don't feel like they're losing anything by reviving others.

Sparks of life would still be useful for reviving yourself and carrying a party back to life (if everyone wipes, one of you has to spark), so they aren't obsolete. However, reintroducing "mini revives" would make the "full revives" have to be rarer. If a life essence were to be added to the game, I'd almost demand that sparks have a lower drop rate. Not as low as orbs, mind you, but something where you have a 4:1 ratio of essences to sparks.

Tue, 02/03/2015 - 18:23
#6
Fehzor's picture
Fehzor

I actually kind of think they should just remove the revival system entirely. Like, it's complete crap that players can get up unharmed and just get up after playing the game poorly to begin with and all it really does is make the game feel more pay to win. If you die twice on a level, you should stay dead.

Tue, 02/03/2015 - 18:34
#7
Canine-Vladmir's picture
Canine-Vladmir
@Fehzor +1 but then it turns into -1

There is truly nothing more depressing than seeing a unrevivable body just laying there.
I used to give peeps free revs but now i have less than 20 sparks when I had more than 150 sparks at one time. (I blame the first Torto missions)

Did anybody else liked the old revive system better? Nothing more team oriented than giving half your health to a newb. If I remember correctly, you could give 1/2 a pip of HP.

Take down the rev system. Return old system back but health becomes unsharable once you hit 20%.

Wed, 02/04/2015 - 02:17
#8
Neometal's picture
Neometal

Oh yeah, the old system was SOOO fun. -.-

You'd maintain your hp carefully, saving pills, breaking props for extra health, then comes Mr. Leeroyjenkins, rushes into a bunch of enemies, dies and waits for me to rev his sorry a$$. Fine, I do. THEN HE FREAKING DIES AGAIN. AND AGAIN. Wasting not just his, but the whole party's health. And before you notice you are running around w/ 0,5 hp yourself, eventually turning into the state where reviving would cost 160 energy for everyone. NOTY.

Get better, stop dying. Or if you do, then just restart, since free elevators. Do t1-t2 if you can't take the harder lvls, endgame is not (just) about farming.

I'm personally glad about the new system, I use less sols than I find, even after hard places like the grinchlin assault and the torto mission I still have + 800 sols.

Thu, 02/05/2015 - 05:19
#9
Keepscaite's picture
Keepscaite
Yes. I agree with Neometal

Yes. I agree with Neometal and Fehzor. You die, tough luck. Having such an easy way to revive others and such only cheapens the experience. If you die you stay dead. Git gud dammit.

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