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Any old ghosts that remember me still around? What games are you playing now?

77 respuestas [Último envío]
Dom, 02/08/2015 - 15:43
Imagen de Draycos
Draycos

Would be nice to hear from some old names again. This game was fun while it lasted. I miss you guys- you know who you are, from the forums and the actual game itself. And, for what it's worth- sorry for being an argumentative drama-machine.

Where could I find you elsewhere?

Dom, 02/08/2015 - 15:51
#1
Imagen de Fehzor
Fehzor

Nope. Never seen you before. Ever.

Dom, 02/08/2015 - 15:53
#2
Imagen de Draycos
Draycos

Nice to see you too.

Life been any better?

Dom, 02/08/2015 - 16:00
#3
Imagen de Fehzor
Fehzor

Nope. I mean I'm still here, aren't I?

Did you at least come back and see the new guns? They're quite fantastic.

Dom, 02/08/2015 - 16:05
#4
Imagen de Draycos
Draycos

True, true. I'm still as aimless as I was before, myself.

I did. They're pretty underwhelming from what I've seen of them; guns as a whole are much more powerful, but didn't feel any more interesting.

I was always a fan of the gimmicky weapons that required some thought to work with, like rocket hammers. Swinging and dashing just an inch away from enemies, then going right back in once I get an opportunity, now that's fun. Kiting forever and chipping away slowly but surely never was my thing.

Dom, 02/08/2015 - 16:14
#5
Imagen de Fehzor
Fehzor

Yeah I really found the new iron slug/winter grave/callahan to be excellent. Callahan/iron slug are very similar to one another in the way that they "launch" enemies and strike through crowds, but winter grave is not like either. The fact that it has ice on top of its crazy knockback often cancels the knockback, providing for a new and interesting experience despite using the same old mechanics as always.

The new pulsars are similar in this regard- we now have a sort of dichotomy- the ice and shock pulsars are very similar in that they work against themselves to provide more hits (and make themselves more risky), while the fire/normal pulsars are cleaner and interesting in a different but similar way.

The blasters and piercing antigua are, all things considered, kind of dull.. but I do really enjoy using them to enable other more interesting weapons.

Overall, the gunner update did not live up to how hyped it was and how long it took to develop. Or at least that's how I feel about it.

Dom, 02/08/2015 - 17:11
#6
Imagen de Thunder-The-Bright
Thunder-The-Bright
algorithms are the solutions to any problem.

hi draycos. I remember you. but I'll probably wait to post another thing after I sleep.
I'm just here to wait and see what shall become of this game. throw around some ideas. when I'll be ready I'll do the same thing on warframe's forums, since I'm mostly playing that now.

Dom, 02/08/2015 - 18:41
#7
Imagen de Hexzyle
Hexzyle

Hey Draycos. I only hang around on the forums here for nostalgia's sake. (and because my idiot creator hardwired me into the system: I'll be here until either I or Spiral Knights dies)
I'm always looking for and playing quirky, unheard of games like Vantage Master, OBEY and Crypt of the Necrodancer, etc.
I don't play MMOs anymore, so you can't really find me in-game, but I'm on Skype, Evolve and the Nevereal and Lo-Fi Apocalypse forums.

Dom, 02/08/2015 - 18:25
#8
Imagen de Orangeo
Orangeo
Your favorite poster is back from the dead

I just play SDGO. Starbound is nice too, but it started to feel more like a job and I didn't have time for it. Not sure if I remember you though.

Dom, 02/08/2015 - 20:01
#9
Imagen de Midnight-Dj
Midnight-Dj
Dray

Dray I am still here, did you checkout my DA page lately? I hope you still do because I am really starting to doubt if anyone is supporting me.

And as for games, since my parents locked me out of steam, the only thing I could play is SAS4: zombie assault... *sigh*... and I thought SK was P2W back in the mist days...

Dom, 02/08/2015 - 21:35
#10
Imagen de Blazzberry
Blazzberry
SCP-96

Hey thar, Draycos.

Slowly day by day I stopped playing this game. At this point, I'm just waiting like other people to see what's gonna update as far as new content goes.

But I mostly reside in Elsword now. It's almost like this game with a somewhat mist wall/paywall. The walls become far, far less intimidating later on mid to endgame. And there's unlimited play time every Saturday/Sunday. The game is no where near finished as far as story line goes so we're at standstill atm. It's a bit grindy to get some of the best items in game though. By that i mean you can't throw money at every single thing.

Due to multiple characters that I have, it's probably best if you add me via skype if you want.

Lun, 02/09/2015 - 04:36
#11
Imagen de Dragneel-Wiki
Dragneel-Wiki
Never Gonna Give You Up

Drink vodka, win Dota

The Sweeper was a marvelous experience and I HIGHLY recommend it for everyone.

hi dray :c

Lun, 02/09/2015 - 07:57
#12
Imagen de Krakob
Krakob

Hey man, I'm still around and I'll probably always be!

Lun, 02/09/2015 - 12:13
#13
Imagen de Holy-Nightmare
Holy-Nightmare
I remember you

I remember you

Lun, 02/09/2015 - 14:11
#14
Imagen de Mephisto-Philus
Mephisto-Philus
Eh?

Yeah but you won't remember me. ;)

Lun, 02/09/2015 - 17:46
#15
Imagen de Hexzyle
Hexzyle

HexZyle uses Validation on Mephisto-Philus.
It's super effective!

Mar, 02/10/2015 - 12:27
#16
Imagen de Hero-Of-Cheese
Hero-Of-Cheese
Cheese tells all

I remember you, but you probably don't know me. Mostly cause I am a lurker. Anyhow, you can find me playing Pokemon Alpha Sapphire trying to be the very best like no one ever was. I'm also on Super Smash Bros for the 3DS, and trove, a mmorpg that is fairly new and is updated constantly.

Mar, 02/10/2015 - 13:07
#17
Imagen de Fangel
Fangel
'Ey there

Saw you on the other day while I was drawing up my valentines thingy.

For the most part I keep my Spiral Knights out of most of my other things, but I've been out playing Payday 2 and the likes with old friends or alone.
Oh! I've also been playing the newish Binding of Isaac game. That game's final character is like a masochist's dream come true...

Mar, 02/10/2015 - 16:22
#18
Imagen de Draycos
Draycos

@TtB You're probably better off avoiding Warframe as soon as you get the tiniest bit sick of it. The game's run by people who have ideas but no clue how to implement them properly, putting things in and never fixing them, creating a game you can sum up as 'shiny garbage'. It's good enough to entertain you for a while, but not unique or engaging...

@Hexzyle I was under the impression CotND was popular! The music really sells it.

@Orangeo I remember seeing you, but never really interacting.

@Midnight-DJ I'm still watching you, I just don't have much to comment on! Try different perspectives and shading in order to give your art more depth. Foreshortening is something I'm still awful at and can't give any advice for, but it's still something you should implement.

@Blazzberry I heard that game was P2W or somesuch, and Nexon's got a hold of it. A rotten combo, that. Only thing stopping me from playing it, really.

@Dragneel hi neel c:

@Krakob The trouble (and best part) of ghosts!

@Holy-Nightmare I can say the same.

@Mephisto-Philus I think I've seen your name here or there, but never really did anything or posted anywhere with you involved.

@Hero-Of-Cheese I remember you, probably because you're not a lurker (you posted quite a lot). Bit tired of Pokemon myself, but I'll always love Smash. Trove seems like Minecraft except not; I'll give it a further look..

@Fangel Payday 2 seems like a ton of fun that I'll never have because I'd be massively late to the party if I joined now.

__________________

Also, before I forget- I'm trying to draw nowadays. Recently threw this mess of a thing together, which wasn't animated at first, but some good man did that for me after I posted it publicly.

Mar, 02/10/2015 - 16:43
#19
Imagen de Fangel
Fangel
bro...

Payday 2 seems like a ton of fun that I'll never have because I'd be massively late to the party if I joined now.
There's quite literally an event going on right now called 'the hype train'. Buying anything for the game for the next month or so will increase a little progress meter that, in turn, churns out additional content for everyone. This is like, the best possible time to join the game.
I've been spoiled by OVERKILL at this point. It's sooo much different to have some new content or promise of content every couple weeks or so instead of Spiral Knights' slower schedule, but I guess it makes Spiral Knights' updates special in a different way.

Mar, 02/10/2015 - 16:49
#20
Imagen de Draycos
Draycos

Well then, count me in as soon as I get some money to spend.

Mar, 02/10/2015 - 16:52
#21
Imagen de Canine-Vladmir
Canine-Vladmir
Hi Dragon man

Remember me? Well. you shouldnt.

I play in Minecraft servers now with little kids.

I hate myself.

Mar, 02/10/2015 - 17:48
#22
Imagen de Draycos
Draycos
Hi Vlad man

Well, I do.

Minecraft is a silly game.

I understand.

Mar, 02/10/2015 - 19:38
#23
Imagen de Hexzyle
Hexzyle
@Draycos

@Hexzyle I was under the impression CotND was popular! The music really sells it.

Sorry, I meant that quirky and unheard of weren't mutually inclusive: I also picked up Beseige recently, because it looked fantastic. It met and exceeded my expectations.
The reason is that I've got very little monthly bandwidth (8GB) so I pretty much am completely shut out from AAA titles (which I've no care for anyway, the sheer number of indie games that exists means that I probably will never have to pick up a AAA game in my life. Okay, that's a lie, but I could probably count the AAA titles I have on one hand.) and whether or not I buy a game is often based on its download size.
I prefer to grab games from humblebundle because then I can download the game once and never have an update forced on me (like what happens with Steam) but CotND was just too good to apply that restriction to.

I could drop you a big list of indie games that I recommend if you care for it.

Mié, 02/11/2015 - 13:47
#24
Imagen de Draycos
Draycos

Please do!

Mié, 02/11/2015 - 16:25
#25
Imagen de Pepperonius
Pepperonius
Dragon.rar

I don't play anything really. FF14 a bit, some Mass Effect... a little LD here and there. How YOU doin?

Mié, 02/11/2015 - 16:44
#26
Imagen de Avihr
Avihr
Void

I think that I remember your name from somewhere, maybe just the forums or haven... other than that I don't even know you ololololollololool

And yes, minecraft might be a silly game full of 14 YO kids but I still love it, in fact I am playing minecraft as I write this...

#YOLOcraft #CheckMyDirtHouse #Diamenz #SucheCubeMuchGeometryVeryDoge

Mié, 02/11/2015 - 17:13
#27
Rothni-Halias
Subject:

@Hexzyle
@Draycos

I could list some excellent indie games myself (most of them free)... Though perhaps the gremlin chatter sub-section would be better suited for this.

Mié, 02/11/2015 - 17:52
#28
Imagen de Heavy-Duty
Heavy-Duty
...

I still check on Spiral Knights. Maybe yall don't remember but I surely remember you guys.

Mié, 02/11/2015 - 18:55
#29
Imagen de Dreathuxy
Dreathuxy

I remember you. Although you probably don't remember me. This is actually my first time posting on the forums since I began to become addicted to this little card game with the initials MTG. Think you can guess it?

Mié, 02/11/2015 - 19:36
#30
Imagen de Poothis
Poothis
Who are you again?...

Well, never met you in game, but CERTAINLY know of you from the forums. Stuff I've been playing? Terraria mainly (as a summoner and gunner) and also went back to an old GBA game called Golden Sun. Old stuff can seriously still be good fun.

Mié, 02/11/2015 - 19:56
#31
Imagen de Abelisk
Abelisk

I remember when your suggestions never came to light, thus, you left.

You remember me. It's Utrex-Two.

Mié, 02/11/2015 - 19:58
#32
Imagen de Draycos
Draycos
Dragon.rar failed to load. Troubleshoot?

Man, all these familiar names of people I've only seen! So strange how that works, feeling an attachment to somebody just because you remember their name.

@Perro It's a mixed bag. Feeling like I'm spinning my wheels, but I've got a bit of traction in drawing, which I have no confidence but all the ideas I could want.. an odd kind of art-block.

Speaking more generally, a lot of people tell me I'm a nice guy, or I've got a great reading voice, that I bring a lot of value to discussions, etc., but it never seems to ring with me. No clue if it's my personal obsession with being accountable for everything I do, or if I'm really selling myself short. Then that same obsession makes dealing with mistakes or shortcomings oh so wonderful. I wouldn't call myself a perfectionist, but man, it sucks to suck.

@Anderson
Ye I do, and ye I did. Still pretty salty about that. Silence is the worst way to say 'no, screw that'.

Mié, 02/11/2015 - 20:18
#33
Imagen de Shidara
Shidara
A familiar face, eh?

So you managed to drag yourself back to this ol' forum too, eh? Granted, I was merely stopping by to confirm the latest patch actually happened without booting up the game myself (as I'd rather wait for my friends to band together).

Despite not having much of a presence on the forums, you may or may not recognise me from the earlier days of the forum post-launch. If you do, good for you. How do you do? If not, at least you'll know you've got a reputation.

Despite joining a guild I've still been drifting away from Spiral Knights, so you're not likely to find me online bar the odd times my GM successfully drags me in for a GvG match or something silly. I've been moving over to casually playing Trove. It's quite a bit of fun for just jumping into it every once in a while.

Otherwise I don't really play MMOs at the moment, though I have my eyes on Tree of Savior.

Single-player experiences? I've been going back to my nostalgia for STGs/SHMUPs with titles like QP Shooting - Dangerous!!, the eXceed trilogy (of which the second and third games are great, but stay clear of the first one), and occasionally one of the various Touhou Project games for whenever I need a wake-up call.

I also picked up on The Sacred Tears TRUE which is a fairly simple JRPG that tries mixing RPGs and card-games. I found it enjoyable, but it's not for card-game enthusiasts I am afraid, as it lacks many of the aspects that make card-games enjoyable, like deck building. There's potential there, though.
I've also been completely hooked on Hyperdimension Neptunia Re;Birth1 after finally being able to try out a game from its series. An interesting take on the games industry and its major icons indeed...

Well, I've been rambling enough already - still can't rid myself of this habit it seems. At any rate, good to see you're still out there and kicking.

Mié, 02/11/2015 - 21:17
#34
Imagen de Draycos
Draycos

I do remember you, and not just from the forums- I think we played a bit of LD a long while back, too, though it was never anything more than casual. Granted, I never played LD anything other than casually..

It's admittedly weird to be recognized so widely like this. I should talk to people more often.

That's the second mention of Trove. Definitely gotta give it a try..

I was never really into shmup games. I remember trying one as a kid and being awful at it; I should give them another shot now that I've been playing games of all sorts for years.

There was some RPG on the Gamecube that had a card system, I think. Baten Kaitos rings a bell.

Good to see you as well.

Mié, 02/11/2015 - 21:49
#35
Imagen de Autofire
Autofire
You are experiencing a PICNIC ERROR!

Jumps on thread.

Thread breaks. Sorry!

In all seriousness, hi! I remember you. I think...

I've been playing Dungeon Crawl, (Challenging but free), Mech Warrior Online, and SSB4. (I also Hearthstone from time to time, but not lately.) Recently picked up Spiral Knights again, partially because my fan game's development is picking up the slack.

Mié, 02/11/2015 - 21:55
#36
Imagen de Draycos
Draycos

That's alright, we can patch it together with some rope.

Jue, 02/12/2015 - 02:04
#37
Imagen de Thunder-The-Bright
Thunder-The-Bright
algorithms are the solutions to any problem.

the problem of Warframe's developers is that they have loads upon loads of ideas and they try to implement a lot a once. this is signified by the obnoxious amount of bugfixes they do. seriously, their current version is 15.14.0, and they had at least 3-4 hotfixes for second version number. if you can't math: 42-56 hotfixes. yes.
I have to say, the game is several times more engaging if you are in a good clan and you play with aquaintances/ friends. then I'm in an italian clan, so in our voice chat server the word "silence" is not in anyone's dictionary.

I also recently started re-playing Overlord. good times. well, actually, no, evil times.

Jue, 02/12/2015 - 19:29
#38
Imagen de Hexzyle
Hexzyle
@Draycos

Let's see, of the library of games that I've bought, here are the ones I've actually played and would truly recommend anyone to play who is interested in the genre, and even those who are not (and all of these are DRM free)

(I didn't put Antichamber, Bastion, Binding of Isaac, Cave Story, Don't Starve, FTL, Papers Please! and Risk of Rain, on this list because you've probably already heard about and played them. And if you haven't, you should :P)

Besiege's trailer does the game justice: You build siege machines out of Da-Vinci-esque moving parts, and then you wreak havoc with them.
Parts can bend, snap, and burn, so you have to engineer your machines to account for weight and strain.

I can't say enough good stuff about Broforce, it's a platformer with destructable terrain and an environment that interacts dynamically with itself. (And up to 4 player co-op, which can be total madness)
There's some really deep tactics that can arise in this game, although your master plans can collapse in an instant when in an instant when an enemy (or an absent-minded teammate) shoots something they shouldn't, causing everything to blow up in a spectacular display that achieves what you were planning to do anyway.
TL;DR, it's simple at first glance, but genius underneath.

Crawl is a local multiplayer hack&slash where one player plays the hero, and the other three players play as ghosts who posses traps and monsters in order to try to kill them. Whoever kills the hero, becomes the new hero. Games last about half an hour, where each player tries to control the hero long enough to level up to level 10 so they can challenge the final boss (who is cooperatively controlled by the three ghosts)

Cubetractor is a puzzle x strategy Tower vs Tower game, where you build towers by sucking two different blocks towards eachother, where they collide is where the building is built, and the types of blocks that were used determines what type of tower is made. The game isn't that long though, being finishable in a couple of hours, but getting gold medals on all the levels (not taking damage, collecting all the collectables, and finishing in par time) extends that if you care for it.

Eldritch is a jovial, yet somehow still creepy first person game that looks like an ugly minecraft clone. Once you get that prejudice out of your mind though, you'll find a relatively difficult stealth-based Roguelike. You can store your money in banks for future runs in a style not unlike Heavy Bullets, and encounter randomized dungeons, dropped weapons, and shrines which give you a special ability. The inventory is extremely limited, so swapping out one weapon for another is always a tough choice.
The monsters are based on H. P. Lovecraft; and that's what probably gives the horror element. I don't want to spoil it all, but there's a statue that moves when you're not looking at it. And bloody quickly at that.

Factorio is a game about designing and building a factory on an alien planet and every part that is required for it. The ideal aim of the game is complete automation, and once you've achieved this, to make it even bigger so it continues to meet the demand for whatever it is you're making, all the while managing your pollution levels and increasing your military power so that you aren't overrun by the planet's native wildlife.

Freedom Planet looks like what happened when someone put MLP-esque characters in a Sonic game, and boy is it cute. I don't know about anyone else, but I love the cheesy voice acting, large library of pixel art sprites that were beautifully animated specifically for every single cutscene, and lovable characters. Ohgeeze I'm starting to sound like a brony.
For the gameplay, it seems darn solid, with a very high skill-ceiling. I mean, I've never played a Sonic game as I've never been interested in them, but this was pretty enjoyable.

Gunpoint is a 2D stealth game about rewiring things and punching people.
You play as a secret agent who needs to hack computers. It's a game with puzzle elements as there's a lot of planning to be done. It's up to you how much you want to balance planning and punching, as there are heaps of ways to do every level, with violence and without.

Hammerwatch is a class-based hack&slash co-op multiplayer RPG with very strong ties to the danmaku genre. I don't have much to say on it as I haven't played much of it due to a lack of people to play with, but what I have played is pretty enjoyable, and I can tell it's a polished game (Game Maker games tend to have some inherit bugs, but this one has overcome those problems)
You may be asking "how the hell would you play danmaku-esque game multiplayer with latency and all that?" and the answer to that is that damage is calculated locally, so if you dodge a bullet, you've dodged that bullet. The server takes the client's word and doesn't rubberband you or bullets. It's a little unsecure regarding memory editors, but it's pretty much mandatory for this type of game.

Heavy Bullets is a FPS with permadeath and roguelike elements. The bullets you fire can (and should) be picked back up, as you only have a few of them. Levels are randomly generated, and you can store money that you pick up for future runs. (if you can find an ATM before you die) There's a bunch of different items you can obtain, it's quite similar in a lot of ways to Eldritch.

King Arthur's Gold. THIS. GAME.
It's a multiplayer team vs team platformer class-based .... fighting game? The builder class gets to mine resources out of the ground and build walls, traps, and shops, and the Archer and Knight classes get to beat the crap out of eachother. There's some seriously emergent gameplay in this game. It's hectic and fun.

Megabyte Punch is a Party Brawler that can best be described by saying Super Smash Brothers meets Custom Robo. You can pick up and switch out parts on the fly that you find from defeated enemies. Each part has a stat boost or an ability on it, like for instance, granting extra jumps, a teleport ability, a slide dash, reduce incoming damage, stronger shield, minigun arm, etc. The story can be played up to 4-player split-screen local co-op, and the battle mode (and the boss fights in story) is identical to SSB's normal vs mode. Basically, your damage is a percentage that goes up as you take hits. The higher your damage, the further you fly when something knocks you. In the story mode, in addition to falling off the level, you (and enemies) die if they are travelling too fast upon colliding with an indestructible surface (destructible surfaces will slow you down as you spectacularly smash through them)

OBEY is at its core a multiplayer, stealth-based King of the Hill game, but has far deeper gameplay than that. It becomes a psychological game as the player who is control of Robo (the "king") can bribe and coerce other players into helping him win, since only the bunnies (the players who are not in control of the Robo) have the ability to load the Robo up with weapons and set up his defenses.
The player in Robo earns lots of money (the winning condition) and has the ability to drop it for Bunnies to keep them ahead score-wise of their fellow Bunnies so that they have an incentive to do his bidding.
Bunnies who do not want to obey must attempt to escape and hide away from Robo without being spotted and shot, and then sneak up on the capture area so they can become the new Robo, and all the weapons and defenses they'd loaded the Robo up with are now theirs to use.

Space Pirates and Zombies, or "SPAZ" for short, is a top-down open-ended space combat game. You see a UTA ship or weapon part that you want to obtain the black box for and thus be able to build? You could pay through the nose for it. You could blow up the ship and take it by force (but then have that whole system's UTA being hostile to you on site) or you could equip a cloaking field and skulk around a system, waiting for a Civilian/UTA conflict to break out, and take the part from the battle's remains.
With RPG levelling up and a custom ship outfitter, you can fight however you like: With beam, cannon, or missile weapons, mass bombs, drones, minefields, turrets, or boarding crews. Also features AI that doesn't suck. (But no Multiplayer! QQ)
Ohgod, just saw the steam page for SPAZ 2... multiplayer, and judging by the appearance of it, it looks like it's going to be a "Mount&Blade in space". SPAZ 1 had Mount&Blade elements, but they were secluded to each individual system

Spacechem seems like an extremely over-your-head programming puzzle game at first glance, but the introduction to the game is nice and smooth. The difficulty ramps up slowly, but boy in those later missions, you'll be sitting down with a pen and paper planning out how to do them. The game gets really hard, but bloody satisfying. Basically SpaceChem is about deconstructing and reconstructing molecules by programming atom-grabber thingies to run along a track.

Waking Marse is a bit of a weird game to describe. You've fallen into a deep cave system on Mars, and must help the ecosystem of flora and fauna to grow in order to escape. It sounds weird, but the game has got a lot of nice voice acting and story to go with it. There's no combat, I guess you could call the gameplay puzzle-esque.

Vantage Master V2 is a Freeware, extremely obscure game from 1998 that fits into the Tactical RPG genre along with games like Fire Emblem and Final Fantasy Tactics. I've been trying to find other people to play it with because it's a pretty amazing little game (18MB, infact) that still stands strong in the fairly small crowd of PC Tactical RPGs. It's played on a hexagonal grid, and it's orientated around summoning creatures to fight for you and capturing and holding magic crystals around the map to increase your mana generation so you can summon more creatures. It seems very card-game is, (specifically M:TG) except there's no random factor, you can summon any monster and cast any spell at any time, provided you have the mana for it. It's multiplayer too, but I've been playing it through a VPN since I haven't managed to figure out what port to portforward. Skype me if you're interested in playing a game.

Jue, 02/12/2015 - 10:08
#39
Imagen de Autofire
Autofire
You are experiencing a PICNIC ERROR!

@Hexzyle: Wow, that's quite the list. (Yes I'm looking at it even though this isn't my thread. :P)

Vantage Master V2 looks intriguing. I can't play right now, of course, but I might be able to before long.

Jue, 02/12/2015 - 20:38
#40
Imagen de Popoixd
Popoixd
So yeah.

So i've stopped playing and just comme to the forum for around 4 days everye month or so.
And I remember you !
As for what I am playing I've recently fallen into the void of Kerbal Space Program. Why void ? Because this game will steal my life. Appart from that I play a bit of FTL:Faster Than Light and Starbound and plan to buy Darkest Dungeon. Also Minecraft, wich I think is amazing.

Vie, 02/13/2015 - 00:23
#41
Imagen de Sir-Pandabear
Sir-Pandabear

We keep in touch on steam, sorta, but hi anyway! I sometimes click your post-midnight music video links!

I'm busy with work and life and stuff these days, and when I do have time off I often prefer to spend them programming. In the past few months I've been most heavily playing:

  • Hammerwatch, which is like gauntlet but it has pretty, pixely graphics. It feels very spiral Knights-like in that there are dungeons and monsters and puzzles, but it doesn't suffer from being an MMO since it isn't one. What this means is that the content is designed by hand, and therefore more interesting, dense and varied.
  • Mercenary Kings, which is a metal slug meets castlevania. It reuses it's handful of maps a lot, but I'm okay with it. You can craft guns by combining parts which determines effects and such, and it's a shame the system doesn't get interesting until you've basically beat the game. I still play it sometimes because the graphics were drawn by Paul Robertson and I <3 his art.
  • Random Twine games, because they're a small download during bus rides.
  • Earth Defense Force 2025, because if I don't get regular doses of EDF, I will suffer serious withdrawal symptoms and explode. We recently beat the campaign on inferno difficulty with very low amounts of grinding and are banging our heads against the DLC missions.
  • Smash for Wii U. Im glad they stopped coming up with fancy subtitles for these games and just name them what people are actually going to refer to them as. It's smash bros. I mostly play as the gunner Mii equipped for damage with the grenade launcher, fire pillar, and drop mine. When I don't, I'll play Samus. Charge some shots, drop some bombs. Bomber's gotta bomb.
Vie, 02/13/2015 - 03:27
#42
Imagen de Krakob
Krakob

I suppose I should post what I've been playing, as well.

  • Hammerwatch and Mercenary Kings with Zeddy, both have been lots of fun.
  • I've been heavily into Team Fortress 2 lately. I wanna try playing competitive but I'm too lazy to actually start doing it and all. It's just more convenient to play on Ye Ole Valve servers.
  • Spiral Knights is with me as always. I've retired from the 1v1 rankings because I don't like the community of it a lot and because it takes too much time so there's nothing other than my guild that actually keeps me coming back right now, although I have a couple of projects I'll hopefully commit to and do properly.
  • I played through the new levels of Dustforce a month or two back. It wasn't much but it was fun. It's a seriously great game!
  • Hearthstone is pretty neat and all but I haven't played it much during the last few weeks.
  • Other than that I've been learning 3ds Max, Unreal Engine, et cetera through school. I'm also spending time on a programming project, which I'll perhaps present to the SK community soon because it's a tool for SK.
Sáb, 02/14/2015 - 06:37
#43
Imagen de Crazee-Pi-Forum
Crazee-Pi-Forum
True dedication takes effort, hard work, and a whole lot of tea.

Hi Draycos!

You may or may not remember me (if you don't that's probably because I'm on a forum alt, if that's the case, I'm actually Pipipipipi).

As for games I'm playing...

Well, I don't have any recent games played, other than SK because of the new missions. I am however thinking of getting some of the games other people in this thread are playing.

Jue, 02/19/2015 - 13:59
#44
Imagen de Gbot-Vtwo
Gbot-Vtwo
.

I have met you before. Hello. Its nice to see that you are still here.

Jue, 02/19/2015 - 14:58
#45
Imagen de Draycos
Draycos

@TTB - Warframe's devs are building the game intentionally around powercreep and grindwalls. I heard they said in a livestream they didn't want the game to feel like a giant grindwall- which is techincally true. The entire game is grinding, but the longer they keep up the illusion that they'll ever do something interesting, the more money they get. The cup is half empty, and the rest is full of poison.

@Hexzyle - Holy smokes, that's a lot more than I was expecting!

@Popo - I never got into Kerbal, but I can definitely see the appeal.

@Panda - I keep hearing good things about Mercenary Kings... EDF seems like a lot of fun, but I've never played them personally. As for Smash Bros... it feels like a universal constant of frustrating fun.

@Annilaton - BL2 always felt like it gave enough to be interesting but not enough to be absolutely fantastic, so I played through it expecting moments of awesome after all the low-effort exploration... and then only found it in the arenas in co-op. Disappointed overall.

@Krakob - There's MK and Hammerwatch again, again.. Interested to hear about this programming tool of yours, as well.

@Pi*5 - Mission accomplished, then. I made this thread more than just for me.

@Food - I... well, you're the first person in the entire thread that I haven't recognized. This is a little awkward.

Jue, 02/19/2015 - 16:06
#46
Imagen de Fangel
Fangel
Well to help you...

Food here is "Gbot-Vtwo", who was "Galaxthekillrmech", or something similar.

As far as I know they're a more recent 'addition' to the forums.

They're... special...

Jue, 02/19/2015 - 16:16
#47
Imagen de Vohtarak-Forum
Vohtarak-Forum
I'm vohtarak, call me by that name

I remember you from before I got a forum account, other than that I have nothing to add to this thread

Jue, 02/19/2015 - 18:28
#48
Imagen de Draycos
Draycos

@Fangel Oh. Oh. I remember them, then, and exactly what you mean.

@Vohtarak A hello is fine enough.

Jue, 02/19/2015 - 18:43
#49
Imagen de Gbot-Vtwo
Gbot-Vtwo
Is It your job to tell me who I was or something?

"They're... special..." Yeah, no. Please don't remind me who I was when I joined..... yeesh I was so annoying and irritable. But I'm getting better.... Also Don't refer to me as Galax/Gbot. I don't want to remember when I was like that. But to anyone who had to go through that, sorry I acted that way. BTW Where Is Aviri?

Jue, 02/19/2015 - 21:12
#50
Imagen de King-Nub-Nubs
King-Nub-Nubs
o.o

"They're... special..." In a good way or a bad way? That's pretty rude If you are saying that in a bad way, man. Anyway, Draco, Nice to know that not all beta testers have lost hope for SKmanity and decided to stay.

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