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Armor advice for a gunner?

3 replies [Last post]
Thu, 06/09/2011 - 09:37
Captain-Teemo

I had a thread about gunning here a bit ago and got some great advice. I'm almost done crafting my new guns (s6 and bh can suck it >_<,!.) and now I'm looking at armor...

To me it seems the obvious choice for "gunner armor" is the nameless pancho. I'm doing a bomb / gunner hybrid, so I'm looking at both options. The mad bomber and volcanic suits both look appealing too.

So here is my new question: Is the attack speed bonus from the sunset line worth it? What does attack speed change as it increases? Does it change reload time too? Does it effect projectile speed? Are there any other benefits to attack speed? Do you feel running with 2-3 guns and 1-2 bombs would make the gunner armor the most appealing choice?

Could it be more important to pack the bomber gear for decreased bomb charge time so that I can get a bomb charge? In groups my gunning seems to fall to 2nd place even with my better guns simply because I have the shivermist mass cc bomb. I already have the gunner and demo suits to level 3, and am looking at the level 4 upgrades...

So which do you think would be better? Quicker bomb charge time or faster attack speed on guns?

OR - is there another armor set that would be superior which I have been overlooking? Some other stat I could use that I maybe don't know about?

Thu, 06/09/2011 - 09:56
#1
Gigafreak
Legacy Username
Try this thread if you

Try this thread if you haven't seen it yet: http://forums.spiralknights.com/en/node/5286 (I don't know if Fossa still plays, but the information is still maybe helpful.)

Thu, 06/09/2011 - 11:35
#2
Ozymandius
Legacy Username
Just a quick response.

The link Gigafreak provided is full of great Gunslinger info. He's right, you should check it out.

I'll just add here that as a dedicated Gunslinger, I think increased Attack Speed is everything. I wear Nameless Poncho and Hat, and I carry a Swiftstrike Buckler, even in T3. That gives me Attack Speed Maximum with any gun I carry. (Med+Med+High) But why is Attack Speed important? Because Alchemers are arguable the best gun line in the game, and they are slow. Magnus/Callahan is a must have gun for any Gunslinger, and it roots you in place, so the faster you fire, the quicker you move again. Same goes for the Autogun line, if you use those. (Love my Pepperbox!) The difference in time from firing a shot and getting my shield up or moving again doesn't seem like much of an improvement when you just stand in Moorcraft and test it, but in combat it makes a real difference.

And even if that weren't enough. Nameless is the only Normal + Elemental Armor. Supposedly Piercing is gonna be more dangerous soon, but Wolvers are easy to avoid, as are Jellies. Only the new mid range Jelly attack is really a question mark. That said, I'm still glad they are making Piercing attacks more common- I'm just not worried about needing much Pierce Defense.

Thu, 06/09/2011 - 14:20
#3
xienwolf
Legacy Username
I was curious to test this

I was curious to test this since Ozy is the first person I have seen actually argue that the attack speed bonus is worthwhile on gunners. I run Gunslinger hat/Poncho with Swiftstrike Buckler right now, but while working on my 4* gear I am planning to move to sword or Bomber lines instead. So knowing what I am missing is worthwhile.

With my Slinger/Swiftstrike combo and a program that presses mouse buttons for me, I can avoid reloading with as low as 725ms delay between clicks. 715 can avoid reloading most of the time, but every 9th shot or so it does wind up popping a reload.

So now with my old Proto shield and Spiral gear I can only avoid the reload animation as low as 750ms delay between clicks.

Honestly.... there is no way on earth I am going to manage to reliably hit that 25ms window when I am clicking on my own. And another thread had been posted a while ago by someone who counted shots per minute with an auto-fire mouse. I seem to recall in that test he got like 5 to 10 extra shots in a minute.

So for me... More damage when I am forced to resort to my sword (Wolvers) or shorter cooldowns when I decide to use my Bombs (Arenas) beats out a marginal gain when using my guns. (Lately I have moved from being Bomber to carrying one of each weapon, piercing sword, elemental gun and shadow bomb. If I ever open a fourth slot it will probably be a normal damage gun)

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