So, I like playing Spiral Knights.
However, there are a lot of aspects about it that are un-fun, and not for balance reasons.
• Spike floors - They are fine to have, but they spend too much time "up." They should be a trap, not an obstacle. I'd have a lot more fun dodging spikes (even if they were faster) if they weren't up 50% of the time. It should either be a wall or a trap, not ping pong between those ideas, causing frustration for players.
• Soft Capped damage - If people want to waste 10 energy farming easy t1 floors in 5* equipment, why punish them? It's never fun to see your damage go down in a game.
• Jelly King - He requires no finess to beat, just better equipment and the correct vials. It's not fun to have a boss that (essentially) emits aoe damage, self heals, and it's just a DPS race.
• Curse - Damaging a player so heavily for not understanding the mechanic is not fun (especially for newer players). A "lockout" or something would accomplish the same goal while being much more easy to grasp and actually teach people what the mechanic is instead of "Oh I died with a purple eye on me..." It would be like if you could heal while poisoned and waste hearts - not fun.
• Difficulty Shielding allies - It's hard to protect allies from bullets. Your hitbox remains the same size even with the glowing shield around you.
• Equipment - None of the weapons feel powerful until 4* and above. The progression up until then feels meaningless and even understated by the buggy "bar" system for stat displays. It feels like a series of heavy investments without any good choices - Do I want a slow sword or a weak-fast sword? Armor also doesn't feel viscerally good - I see one more pip of health after spending thousands of crowns and hundreds of energy. Final Fantasy 11 had the same thing - I spend 45,000 gil on leap boots with 3 dexterity... yay.
ADDED - [eek]
• Quicksilver (Slimes) - Since I can't change my equipment inside a dungeon, sometimes I'm forced to fight them with status weapons that might cause them to wipe my party. Considering the overall weakness of status-inducing weapons vs regular weapons, it feels like it shouldn't hurt me to grab a cool status effect weapon because I'm handicapping elsewhere already.
Just some thoughts - I understand you need to maintain the difficulty on the game, but these are just some things that are disruptive for no reason, to me.
Add any others if you have some!
a lot of these things are what make the game fun for me. it gets boring if its to easy, and there's no challenges to get past - i don't find it disruptive at all. and also I like how 5star equipment is different from all the other stars, it gives it more of a final feeling about it. Just what i think, so I'm sure your points have some valid reasons.