It's not well thought, it's just my opinion. And I want to know yours.
A lot of MMORPGs have a problem to me: the Solo problem.
I find rather strange that you can solo a MMORPG. I mean, it's a MULTIPLAYER, right? So you need to play it multiplayer, not singleplayer. No, I don't have any problems with guys that are like gods because they beated bosses that are nearly impossible to be beaten alone. What I dislike is: Any player beating the entirely game alone. Purely solo. With no help.
It turn a MMO on a MSO: Multiplayer Solo Online. What are a full Chaos party on a regular level? It's 4 people playing alone, each one beating enemies separately. Why? Because all of them can easily solo the level without the party. The unique difference is that will be more fast. Just it.
My brother says that you can't make a MMO to be hard to solo players. You would be independable, but party being more rewarding.
I not see on the same way. To me, when you are playing on a level on a MMORPG, you would need the entirely party to play it. I don't mean that each attack need to combo with other, but when you divide to conquer, you are trying to crowd control by dividing the monsters on little groups to be more easy to each player defeat the enemies, because all of them on one player would be too hard.
Well, it's it. I hope that I'm being clear and not making any gramatical mistakes.
I think you're over estimating MMO players a bit here. The bulk of MMO players (myself being a prime example) are incredibly stupid and self centered, and play the game primarily so that they can feel accomplished and good about themselves when people stop and are like "Wow, that is a person that manipulated the auction house for several days on end or played the same high tier level non-stop for several weeks and bought something. If only I could do that." There are tons of examples of this- the high tiered gambling costumes that had to have been bought by someone, the number of new guilds created, the way people post on the forums.
Forcing these failed members of society to work together also happens to fails on the whole, an example being levels like Apocrea. You could plan a strategy and move around as a group... or one person could distract the harvester while the others separate out and process graves as quickly as possible. A similar situation being the bulk of levels and the amount of praise given to weapons like combuster- are they good? Yeah. Do they work well with themselves? Kind of. But people don't typically use them effectively in a way that benefits their damage and their team's damage. The do-it-yourself strategy works, because it's the strategy that everyone wants to be doing, because if they kill all the things then they are the elite vanguard supreme.