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Turns out arena looping is against the rules.

24 replies [Last post]
Fri, 03/27/2015 - 08:36
Fehzor's picture
Fehzor

Put in a ticket to the GMs to ask, and here are the results-

Me:
There is a fairly popular practice among some of the more desperate end game players these days known as arena looping or "duplicating levels". Here's a run down of how it works-

Step 1. Get to the levels preceding the arena or area to duplicate.
Step 2. Have everyone go solo to create new but locked instances of that run.
Step 3. Have everyone go down to re-open the party and leave (or be) alternate accounts where they are.
Step 4. Everyone then does every duplicated level, returning to the alt. accounts for more.

This will create 4 unique instances of a level (usually an arena around depth 27 or 28), and with enough alts can create 16+ arenas by starting the splitting process a level earlier. 16 arenas is akin to doing 3 of firestorm citadel, and is about as much Spiral Knights as simply doing the level infinitely would provide.

So I'm wondering if this is allowed and if so why this is allowed. We were clearly not allowed to do this when the game was first released, and it is obviously somewhat wrong to all of the players that cannot perform such looping techniques.

Thank you for hearing me out.

Atalanta, Atalantatwo:
Greetings,
You are correct that arena looping certainly was not allowed when elevators were running on mist. Now that the elevator mechanics have changed, everyone is free to do as many levels as they'd like. I'll pass on your inquiry to our fellow GMs to see if our stance on arena looping has changed or not since then. Thank you in advance for your patience!

Me:
Thanks! If it is legal to loop levels in such a fashion then I'd love to write a guide regarding how to best utilize this game mechanic; it would be incredibly helpful to quite a few people.

Me:
While I wait for a reply, I might as well address your logic regarding why it would be alright with free elevators-

The old looping required us to pay 10 energy to play that arena, whereas the newer looping requires us to pay nothing just like every other level. The cost per level is the same, but the cost of time playing and work to generate that level is drastically lower. The free elevators haven't really changed that, and if anything have made it more lucrative since time is now the largest factor.

I'm impartial to what is decided, but still require a definitive answer.

Cronus:
Greetings,

I'm afraid that using alternate accounts like this isn't intended by the developers and thus isn't something we would want to actively encourage through a guide. While you're welcome to play as many levels as you want, looping an arena in the way you have described is not something we condone. The main reason for this is what you mentioned, that the arena is intended to appear after you adventure a specific distance into the Clockworks.

Fri, 03/27/2015 - 08:52
#1
Traevelliath's picture
Traevelliath

To be honest, I always thought this sort of arena looping was definitely abusing the programming. While It'd be nice to at least skip to the last strata, I can understand where they're coming from.

Fri, 03/27/2015 - 08:58
#2
Bonjourhippo's picture
Bonjourhippo
That still looks nowhere near

That still looks nowhere near as bad as the original arena loop glitch. Getting 4 accounts to run the same arena and collect the loots seems near impossible nowadays, people who are looking into doing this are in for a great deal of efforts with a rather low profit in the end anyway. Seems like those players nailing FSC in less than 15 minutes are still in for better, easier profits than those actually trying to do this. It's absolute madness to want to operate a system like that and think "hey, that's totally viable".
I just doubt this exploit has been taken to a game-breaking level, it doesn't look like it's ever gonna profit anyone madly, except maybe for the radiants drop side of things.

Fri, 03/27/2015 - 09:22
#3
Flowchart's picture
Flowchart

Sounds like their position is the same as always, it's technically not illegal but they look down on it.

Also, you just wrote the guide already.

(trigger warning: factual claim not backed by extensive statistical analysis)
@Bonjourhippo
Not sure what you mean, clearing the arenas is easy, not boring like FSC, and it makes about 3k each time. Plus all those radiants. Even better if you go with a friend who also has alts and can go 7 or 8 times. Or, so I've heard.

Fri, 03/27/2015 - 10:34
#4
Skepticraven's picture
Skepticraven
↓

I cant seem to find the last thread that discussed this but the response I got [from a ticket from over a year ago] was...

"In general this is the type of thing we like to solve with game design changes
as it's not something we currently [March 2014] enforce. Our developers, as you know, are
looking into ways to improve how folks progress during their adventures.
"

It is obviously not an intended feature and looping any depth is against the ToS. At the time of my ticket, they were not enforcing it. At the time of Fehzor's ticket, it seems that they are enforcing it.

Fri, 03/27/2015 - 10:45
#5
Paintool's picture
Paintool
>> Arena Loop because not

>> Arena Loop because not enough Radiants.
>> OOO says not to arena loop so you have to play the game more.
>> Radiants are still time cash grab rare butt resource that one wants to pay SD prices for.
>> People are gonna arena loop anyways because it's the fastest normal way to get radiants.

What the hell is OOO expecting with their shoddy refusal to buff radiants to prior to stratum 6?
If they don't like people arena/level looping that badly, then they should have fixed the Radiant drops to before this was a problem.
They've adjusted the drop rates before, so what's the big deal?
It's no wonder they want people to play more and longer, all the vets are tired of waiting to heat up 5* gear since 2013.
It's like a catch 22 and everyone's getting shard bombed.

Fri, 03/27/2015 - 11:38
#6
Fehzor's picture
Fehzor

I have not yet seen them enforce it.

But I do think that they should either enforce it or just decide to make it legal, because telling us not to and then turning a blind eye to people doing it would be kind of.. extremely poor for those that decide to follow the rules and not exploit the game. I'll be sure to post here in a bit to see if they're enforcing it, or if people are getting away with it. If it isn't enforced I'm sure it will at least make for an interesting discussion.

Fri, 03/27/2015 - 12:03
#7
Fangel's picture
Fangel
Eh.

See if it's not enforced the way I see it is that if you break your game trying to do the illegal thing then the GMs have no obligation to help you. However you may be able to get around that by just not mentioning it.

Pretty sure the rules behind any online game is that if you're not negatively affecting other people's gameplay, and you aren't breaking the terms of service, then there's really nothing terrible with whatever you're doing. Hacking infinite money is a no-go because we play the game for the money so we can spend it. However exploiting the system in place because of questionable game design that is not making you want to pay money anyways... I personally will overlook that even if it is a bad thing.
It's the difference between saying "omg look at me i'm selling drugs" to a policeman at a party (who is there to party as well) and being more discrete. If the policeman is there to party as well they won't care if you have pot brownies in the back room, even if they know what's going on back there. They aren't going to charge in and stop people from being super happy fun time because they are there to have super happy fun time. Same sorta logic here... You exploit the good paying gates (i.e., D28 arenas) because radiants are still a problem. It's not fun to farm radiants the "normal" way (for most players at least), so they fall back to doing that. As long as you don't start shouting "hey guys, let's exploit this gate over here in this game and the GMs told us not to YEAH!" it's really no big deal...

Then again, this is logicFangel talking. This seems like the best approach as trying to catch every person doing this is a waste of resources, however it's not how the game is designed.

I'd rather have it be in a "you're not supposed to do it but we have no way of telling" sort of format rather than a "YES GO DO THAT THING" because then end-game players are going to start assuming this is the new default way to play the game (such as firestorm citadel farming currently is viewed) and then get all prissy once new players or players who just want to play the game don't want to farm the arena for the next hour.

Fri, 03/27/2015 - 12:40
#8
Fehzor's picture
Fehzor

So you're saying I should be rewarded for ignoring the GMs and farming radiant fire crystals in this fashion? Nor do I see how this is so different from hacking infinite money; it might be work, but you can still abuse it to get a good 4-5 times as many crowns per time invested than if you'd been doing firestorm citadel. It's also breaking the don't-abuse-exploits rule. I think, that you need to lay off the pot brownies and that the GMs need to start handing out temporary and then permanent bans for this kind of behavior- I doubt that the players doing this kind of thing are going to keep doing it if they know about the consequences... and if there were consequences.

Fri, 03/27/2015 - 13:56
#9
Skepticraven's picture
Skepticraven
↓

If players are caught in the act, OOO reserves the right to ban said players.

I think the issue is catching players in the act.
They clearly don't want players doing the actions but it is rather unclear if they have a system set up to detect it.

The bottom line is doing these actions puts your account at risk.

@Fangel
A player would be negatively impacting the game by artificially increasing their personal wealth in comparison to the market.

A more influential looping-related bug abuse is the black kat encounter during the black kat event.
Incidentally, the "go solo" party dynamics heavily changed the first BK event after the free elevator update.
This was to discourage players from abusing this known bug. It was, in the end, unsuccessful [players still used alts and looping techniques].

Fri, 03/27/2015 - 14:42
#10
Fangel's picture
Fangel
That's what I was getting at

Pretty much what Skeptic said. The thing that's hard is "catching" the players. Three Rings doesn't really have too much money to be thrown at "catching players abusing a feature that doesn't negatively affect other players... in fact it makes them more social"... The whole prismatic bolted vee incident was a thing that they could check for since it wasn't really a desirable item and so many were created... But it's hard to find out where these items are coming from. According to the game you're just joining another party rather than buying thousands of accessories per second.

The thing is, looping arenas takes a lot of effort that frankly myself and a lot of other players don't want to put into a game that they want to have "fun" doing.

And someone constantly running firestorm citadel (the mission) isn't negatively affecting the market any more than someone who is arena looping.

Bottom line is you shouldn't be shouting "I'M DOING ILLEGAL THINGS" to a cop, and on the same point you shouldn't be sending a GM a message saying "lol i'm breking da tos".

The way for Three Rings to go about this is to hard-code a counter-measure, however that takes time and resources to stop a few people from exploiting the current game design. Do we really want Three Rings to take time out of their schedule and delay more new content to fix an exploit that some people use and doesn't really affect the rest of us? Not really... The current method of "if we find an exploiter we warn/ban them" works just fine and doesn't waste any developer resources.

I really don't understand why y'all seem to need to have a guidebook to follow when all you've gotta do is be a reasonable person...

Sat, 03/28/2015 - 13:32
#11
Fehzor's picture
Fehzor

Lol, how is it hard to catch people doing this? They spend like 3+ hours on D28 and typically bring along friends etc. to help set up. If the GMs can look at the parties that are going on, they can stop this by just seeing who's been on an arena for 5 hours and I'd bet the bulk of people would stop if any sort of enforcement were happening.

This is way more effective than farming FSC as well. FSC has a fistful of boxes and some higher payouts at the end of 5 levels, this is just nothing but boxes and crowns for the equivalent of 3+ runs.

---

But mostly- if they can't enforce this then it should be made mainstream so that everyone can enjoy the benefits of it, rather than just a few players. I really don't see how you could just outright support a double standard.

Sat, 03/28/2015 - 14:05
#12
Fangel's picture
Fangel
Bah

By that logic if the police cannot enforce people to stop robbing places, then why doesn't everyone rob each other?

There's a rule in place and we should more or less be following it. You aren't really punished for much in this game unless you're being a rude monkeymuncher to another knight, but I digress...
GMs likely are trying to help players with glitches filling support ticket requests... If they have any downtime then sure, look into monitoring every single run that's happening right now. Hey, maybe that person who's AFK for a little while but coming back to the game to keep their player awake is "cheating"! Let's boot them off the server!

There's really no way to "win" in this case without some code in the program. If you're gonna be trying to exploit grey areas don't be surprised if you get a boot, a ban, a warning, or just in general nothing happens. The game doesn't cater to each and every individual player all the time (big brother's not watching), but rather the playerbase as a whole. When someone's in trouble, Three Rings tries to help. If players are being rude or exploitative, and being reported for it, then Three Rings can step in.

Sat, 03/28/2015 - 16:58
#13
Fehzor's picture
Fehzor

Lol, it's not looking to monitor every single run constantly, just a few times when people are likely to be doing it. It's really not hard to see when they would, either- just check occasionally sometime when there is a D28 arena available during the obvious time to be looping arenas- after work/school or on weekends. If you see someone verify and then stop them. Like I said, the bulk of people doing this would probably stop as soon as any sort of even possible consequences were applied.

And yeah, I do think they should code around this. The easiest way would be to only allow knights to join at subtowns, or to have kicked/solo'd knights return to Haven rather than split up.

Sat, 03/28/2015 - 18:09
#14
Avihr's picture
Avihr
Void

I remember there was a time when arena looping was quite a popular way to make yourself quite a bit of crowns cost-efficiently, and many people did it.

At that time I also remember that Crystal Energy was very expensive, (I think it was 9k or something like that) probably because of arena looping, but then that got ninja patched and you couldn't simply join an alt to go solo because the party was restricted, and it was quite obvious to me that OOO was trying to stop that kind of farming, jus saiyan.

Mon, 03/30/2015 - 08:21
#15
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

It would actually be very easy to check if someone is doing this with programming. If someone is looping, it usually means they're entering the level many times in a short timespan. So why doesn't a programmer put the 3-10 lines of code or so to notify the GMs when someone loops?

They have clear tools to enforce the issue, but if they aren't going to use the tools, I'm not sure how they'll enforce their rules.

Oh, and while that one programmer adds those 3-10 lines of code, could they buff Radiant drop rates? I'm fine with Radiants dropping throughout S6 exclusively, but please make them start dropping at the start of the stratum.

Mon, 03/30/2015 - 08:42
#16
Skepticraven's picture
Skepticraven
↓

@Autofire

It is fairly obvious that you havent programmed complex things before.

1. They are the same levels. If you do this check, you would also detect players repeating missions. They are, however, different instances of the same level.
2. "Short timespan" is arbitrary. This is important because different players have different play-speeds. It would be better to log+check history of depths.

They do have some structure for party splitting history [as with the current restrictions on party dynamics], but it is limited to its current state for specific situations... such as a party leaving one player behind because they went AFK/DCd and allowing them to rejoin the main party.

It is very possible that they can currently detect and possibly log the arena looping unintended game mechanic [bug] abuse... which is why I continually mention...
The bottom line is doing these actions puts your account at risk.

Mon, 03/30/2015 - 18:05
#17
Hexzyle's picture
Hexzyle

Even if its possible, and its debatable whether its a bug or not, its not debateable that the phantom vitapod is a bug, and using one constitutes bug exploitation.

Mon, 03/30/2015 - 18:19
#18
Fehzor's picture
Fehzor

I don't believe I've yet seen mention of the imaginary vitapod phenomena anywhere.. say Hexzyle, where do you typically get your radiant fire crystals.. hmmm..

Mon, 03/30/2015 - 18:47
#19
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

@Skeptic
Of course, of course. I wasn't implying that it was that simple, and I don't mean an auto-ban system. I mean a notification system, so that, if someone is suspected of looping, then it could be looked into.

1. They are the same levels. If you do this check, you would also detect players repeating missions. They are, however, different instances of the same level.

I don't see what that has to do with it. It has the same name, doesn't it? You could easily slip a tag in there or something. You know, X level of Y depth.

2. "Short timespan" is arbitrary. This is important because different players have different play-speeds. It would be better to log+check history of depths.

True, true. I was aware of that, but, like I said (or meant to say), this would only be a notification system. When I say short, I mean relative. (As in, 6-12 hour segments. You could also do this for the entire gate's lifespan.) Of course, a logging system is more logical, and probably easier in most respects.

I am totally aware that it's not a decent system at all, and I wasn't trying to make one. But I'm saying that, even with a simple system like this, they could get by if they seriously didn't want people looping.

Mon, 03/30/2015 - 21:17
#20
Hexzyle's picture
Hexzyle

Yes, I happened to participate in a loop recently, (although to be honest, it was the first time ever since the party restriction mechanic was added) and I can understand why it's not condoned: I got 21 radiants from a single D28 Arena run.
The phantom vita-pod glitch seems to occur when even though all your pickups are removed, your healthbar doesn't update with the new, smaller max health as the game sees you in the same level, in the run with the same ID, with the same equipment, so doesn't see any need to refresh your stats.


On Join:
if target.run_id = current.run_id && target.depth <= current.depth
{send_report("looping")}

Or some equivalant. It's not complicated.

Mon, 03/30/2015 - 22:34
#21
Flowchart's picture
Flowchart

What about someone who leaves the party and comes back?

Tue, 03/31/2015 - 03:25
#22
Hexzyle's picture
Hexzyle
@Flowchart

If by "leaving" you meant went to Haven, then they won't be in a run, so therefore their current run id won't be anything.
If you meant they went solo (or were kicked) and then rejoined after the original party descended a floor, then that won't trigger the above code target.depth <= current.depth since the depth of the target party is greater than their current depth. If both parties descended a floor before the solo player joined back with the original party, then it would trigger that code, but only once.
If instead the original party joined the solo player after they both descended a floor, then the code would be triggered three times, once for each player.
That would be suspicious. Even if the original party descended two floors before rejoining the solo player, the code would still be triggered because they'd be rejoining an earlier level while their run ids are the same.

Tue, 03/31/2015 - 06:42
#23
Skepticraven's picture
Skepticraven
↓

@Hexzyle

As a note... with the current party splitting dynamics a party member cannot rejoin smaller numbered depths from a current split. It will give a message somewhere along the lines of "you must wait until depth __ until you can join that party". They appear to track an instance of a "run" with all the "splits" and "rejoins", who, when, and where they occur. As long as one player still is on a current depth of the entire instance of the run, the information is available to restrict joins.

I'm suggesting that they currently already have functionality more complex than that... and we don't know if they log these actions. Not all actions that that code would pick up would be "looping", as I described in my last response to Autofire.

There is no way to explicitly stop looping because it would lock out honest players in some situations. They may or may not log the information and review cases of specific players. We don't know. The bottom line is doing these actions puts your account at risk because the player is exploiting broken game mechanics [which incidentally cant be fixed without restricting honest gameplay].

Tue, 03/31/2015 - 06:52
#24
Hexzyle's picture
Hexzyle
@Skepticraven

Well that is certainly interesting, and explains why loopers don't use the elevator at the end of a level they want to loop.

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