Forums › English Language Forums › General › Suggestions

Search

Additional Damage Types and Weapon Types

4 replies [Last post]
Fri, 06/10/2011 - 01:44
Noru's picture
Noru

I'm suggesting other damage types such as that have a sort of tri-strength/weakness. Making them more effective against 3 monster groups instead of just 2.

For example

Blunt Damage:
Strong against: constructs, gremlin, and beasts

Weak versus: slime, undead, and fiends

Weapons would be:
Close Range: maces, morning stars, clubs, and hammers
Long Ranges: hand cannons and shotguns

The bonus would not be as strong as using shadow damage vs gremlins, but better than using normal. Same goes for the weakness, it's weaker than normal but stronger than a monster's resistance type.

This would help add variety to player equipment.

I've also noticed a lack of weapon types in general. This might just be a early stages of the game thing, but it would be nice to see a greater variety of weapons in the existing damage types like:

Normal: axes, halberds
Piercing: spears, lances
Elemental: scimitars
Shadow: daggers, scythes

It seems a sword and a 1-handed weapon is integral to the game so I'm not going to suggest dual wielding or two handed weapons (although they would be neat and add a lot more variety to dungeon runs and play styles).

Fri, 06/10/2011 - 02:23
#1
Madadder's picture
Madadder
blunt damage would be filed

blunt damage would be filed under normal damage imo

we have a shotgun LIKE gun but its not that good hand cannon, no...

Fri, 06/10/2011 - 02:53
#2
Noru's picture
Noru
Well I was thinking like a

Well I was thinking like a level between normal and specific type bonus that would give you the option of carrying 1 weapon that was good against 3 types for those that want to have 2 swords to cover all monster types instead of 3 leaving an extra weapon slot of maybe a bomb or another gun

Fri, 06/10/2011 - 07:27
#3
Effrul's picture
Effrul
But those decisions are part

But those decisions are part of the tactics of picking your loadout; I don't think the game would be improved for being able to cover all damage types, all the time. It'd be easier, sure, but I'd rather there always be some holes in your offense/defense; it forces players to...not specialise exactly, but decide what elements are most important to how they want to play. It also means that there's always going to be some monster types that you're a little bit afraid of, because your damage bonuses don't apply.

Fri, 06/10/2011 - 08:18
#4
Noru's picture
Noru
Having an additional damage

Having an additional damage type like blunt would not stop you from having holes in your loadout. Nothing in the game stop you from getting another weapon slot and carrying 1 shadow sword, 1 elemental sword, and 1 piercing sword, which would let you cover all the weakness

As it stands, I currently use a Acheron, Blizzbrand, and Dark Thorn Blade which lets me cover all the weaknesses.

I'm proposing blunt damage would be an alternative that is weaker than having the specific strong type.
For example:

You deal 50% more damage using a shadow weapon vs gremlins
a Blunt damage weapon would only deal 25% more damage vs gremlins

conversely, a blunt damage weapon would do 25% less damage vs slime
compared to the 50% less damage you would get from a piercing weapon

The advantage to a blunt weapon would be that it covers 1 additional enemy type at the expensive of dealing maximum against any 1 type of monster.

Powered by Drupal, an open source content management system