This post is going to be useful.
In another MMORPG, Runescape(which I quit), there is this thing called a combat triangle.
http://runescape.wikia.com/wiki/Combat_triangle
Within this combat triangle are three classes: Warrior, Ranger, and Mage. Warrior beats Ranger, Ranger beats Mage, and Mage beats Warrior. This can be applied to weapons in Spiral Knights. Let's use Swordsmen, Gunslingers, and Bombers.
Swordsmen beat Gunslingers because swords deal more damage than guns.
Gunslingers beat Bombers because Gunslingers can damage Bombers without getting into the radius of the bombs, and Bombers can't get close enough to bomb them without getting hurt. Additionally, bombs require charging, which makes them vulnerable to bullets.
Bombers beat Swordsmen because Bombers can drop bombs that damage Swordsmen without the Bombers being near them; and Swordsmen are either blocked by the bombs or they get caught in the explosions whist chasing them.
Now, we have tactics for PvP, but how can we use this for PvE? We can apply this to monsters in the clockworks.
Wolvers, Lumbers, Gremlin Thwackers, Mecha Knights=Swordsmen.
Turrets, Devilites=Gunslingers
Gremlin Demos=Bombers(They seem to be the only ones, and the most annoying monsters.)
Using the right weapons and tactics for the right monsters can help us fight off the monsters in the clockworks.
Hope you use this.
-Pery
So let me get this right...
Since the vast majority of PvE monsters are sword-based, you are suggesting that the best method for players to go is bomber?
I don't quite agree with you there. The rock-paper-scissor combat triangle approach does apply to this game, but in the form of pierce-elemental-shadow.