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New weapons

4 replies [Last post]
Tue, 03/31/2015 - 19:27
Agenta

The following are new weapon suggestions, their paths start at 3 star unless otherwise stated.

Laser Carbine: Handgun
Regular Attack: A small laser bolt, deals normal damage, good chance causing moderate fire, can be fired 3 times before reload
Charge Attack: Fires a continuous laser bolt, ignores invincibility frames, deals continuous amounts of normal damage, almost guarented chance of strong fire. Player cannot move while attacking.

Tesla Cannon: Handgun
Regular Attack: A burst of white electricity. Deals elemental damage, good chance moderate shock, 3 shot clip then reload. Around the speed of the magnus. Shots are able to "jump" to different enemies after a successful hit (1 time at 3 star, 2 times at 4 star, and 3 times at 5 star), bolts that have jumped deal a lower amount of damage, same chance of shock.
While charging: This weapon would have an ability to charge up a stronger attack while charging. The longer the weapon charges (In DURATION not charge amount) the higher the damage it deals. The attack is released when the player releases the trigger. Because of this, this weapon would gain charge time increase then charge time reduction.
Charge Attack: This is player harmful. All players in the party take a significant amount of elemental damage, and strong shock (Voltedge strength in Lockdown for comparison). The player who overcharged is blinded (screen flashes white), and cannot move for 5 seconds.

Land Mine: Bomb: starts at 2 star, level up of the 2 star Blast Bomb.
Regular Attack: Gotta love bomb juggling.
Charge Attack: Places a land mine beneath the player. Land mines dentonate when an enemy walks into their radius. Has the radius of the 2 star blast bomb at 3 star, the 3 star blast bomb at 4 star, and the 4 star blast bomb at 5 star. The bomb has an arming time where it will not deal damage, but can still be triggered. ASI and leveling decreases arming time and placement time (for putting it on the ground). One for each damage type except normal. A maximum of 10 landmines can be on the ground at one time, placing an 11th will remove the 1st placed and not yet dentonated.

More will be added at another time.

Sun, 04/05/2015 - 20:15
#1
Blandaxt's picture
Blandaxt
Response

@Agenta:

Tesla Cannon:

So far no weapon has the ability to directly damage another the player on the team, so i think it should be kept that way. I do not mind the blinding effect of the overcharge, though the blinding effect should be as powerful as a 5 star bomb and not brighter to not kill our eyes and should only last one second. The blinding effect should also mess with teammates/enemies where the blinding flash bomb explosion is an actual explosion like the nitronome 5 star bomb where the explosion makes monsters in range lose targeting/agro and blinds players of what is going on sense it's a big flash explosion. Though this is a sort of a good effect, it also is a bad effect for teammates who gets annoyed at those kinds of bombs.

Also that jumping to other monster ability is okay where it is similar to the quills of the shadow pet, though i think the damage should be much less then the alchemer guns sense they already have a ricochet effect, though not the same kind of jumping effect as the quills.

Land mine:

Can you stack a mine on top of another?

What is the arming time?

And the radius is not bad, but is there a regular attack? cause bombs do not have any other sort of attack besides there charge. Although i would gladly welcome a normal attack that does no damage but just small push back to clear the way when your trapped or to attack something quickly like breaking a mineral or hitting a switch. It just takes too long to charge and wait for the bomb to explode when your trying to just hit a switch or break a mineral.

Laser carbine seems good, though i would welcome small knock back and very fast bullet speed, but slower reloading time to differentiate from the standard blaster. Also, sense the damage type is normal, it should have a lesser damage then the blaster 5 star sense they both have the same damage type, though this one can ignite enemies on fire.

Sat, 06/13/2015 - 14:18
#2
Kian-Slime-Master's picture
Kian-Slime-Master
@Agenta

I will say yes to the carbine and bomb, but NO to the gun, im not having a weapon that hurts me and my teammates, the faust and gran faust can damage you but not teammates

Wed, 06/17/2015 - 05:57
#3
Zixereno
agree with kian-slime-master

i can't have a weapon that hurts my teammates suddenly, if someone charged that gun while i'm focusing on battle i would be so annoyed.

Wed, 06/17/2015 - 06:23
#4
Blazeshot's picture
Blazeshot
cool

cool, but i don't think there should be a weapon that hurts allies

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