Here we post the most absurd physics encountered in the wonderful world of Lockdown.
Official Rant-about-Lag-in-Lockdown Thread.
I hit someone. I see them take damage. I see them move to a position I was a second ago, before they got hit.
They swing. They miss. I die and my body flies in the opposite direction as they are facing.
I recon marked 3 players clustered together. I come out of cloak and heavy combo them. Except I didn't. Instead My character had a sudden seizure and they comboed the crap out of me.
I respawn. I change to striker and practiced some sword swings. All worked perfectly. I go out of the locker room and practice some more. All worked perfectly. I rush toward a mob. I seizured. I died.
I rush out of the base, I see some people fighting. Everyone is fighting normally except no damage bars are being spilled. Suddenly damage bars burst everywhere. The screen jumps to the locker room and I'm standing there with full health.
Funniest stuffs I get when I lag is the revive/game start countdowns being completely off sync, which results in totally crazy numbers showing up, like 29 seconds revive time (although I do revive at around 7 seconds left). It's super confusing and kinda freaky on the revive countdown
There was this one time the entire server went down the drain and no one could properly move. You'd walk leftwards for 10 seconds and have moved half a tile at best. We tried playing Lockdown like this. I didn't record all of it but here's a bit of it, after I'd evidently d/ced entirely.
I manage to shoot someone a bunch of times, hit animation shows, no damage dealt (no damage bars).
When the game gives you a decent connection right up until an enemy shows up, then bombs out on you while you die
Looks like lag is exactly the same as it was 2 years ago....talk about stagnation.
Firing a bullet at someone, and it goes right through them while they shoot off to 8.12x the speed of light.
Literally teleporting from one end of the map back to the Locker Room. I wonder what shows up on screen for the people not lagging/disconnecting/whatever when it happens.