I only did 1 post update run last night, but it seemed that everything was doing WAY more damage then normal. I typically solo JK T2 gate with ease but last night I got totally stomped. As JK wasn't up, I picked a random gate (it was the non shock gate) but it was rough going. I know they chaged the damage done by wolvers, jellies, devils, etc... but it seems like they are just doing more damage overall. It could be that now that they are doing shadow/pierce damage and my resists aren't as good (I have miracle hood, Ash tail coat, wise owlite shield) but it seemed like it was way harder then it should have been.
My concern is if enemies are doing 4 types of damage now, it is impossible to get good defense stats in all 4 catagories. That means that overall stuff will be doing way more damage. It seems like they need to dial that damage down a bit, at least in T2. With my equipment, jellies shouldn't be doing 2 bars of damage with 1 hit on depth 10.
"My concern is if enemies are doing 4 types of damage now, it is impossible to get good defense stats in all 4 catagories"
That's the way the game was designed. Piercing was always supposed to be just as threatening as the other three types. You're expected to change your gear to match the stratum you're venturing into.
However, I do hear talk that piercing defenses are not really stopping the enemy's new piercing attacks-- or at least not as much as Normal, Elemental and Shadow decreased damage from their respective attacks in the same depths. Haven't confirmed myself though, didn't have enough Mist.