Backstory:
After looking at the prologue for a few times, i realized, we are not reaching the goal that the prologue set out. we are supposed to collect the energy to go back and fight the morai.
Mission ideas:
This should be for 10-2 and move them up to 14-4 to do because they have already finished the missions before. I'm not sure if this should be treated as a event or not(leave suggestions for that below) but i think there should be a boss at the end. Also, maybe the morai are highly resistant against everything, alternatively, there could be morai troops of all monster classes and maybe even mimic one somewhat for a regular player. Also, it seems like cradle has a moon. Could that be where to start to get back to the morai? maybe a smaller but somewhat reasonable power source for the skylark to use again. The boss for the end may be a morai king. possibly following similar stages of that of alimare. In addition, what about the order? i think it should be fight to moon surface, fight to moon elevator, extract the core, get it to the skylark. then the character ranks up to 11-1. then the character goes on a 4 mission hunt to retrieve parts of the skylark. first the front portion. then middle. then back. then weapons and sensors. and then they take off back to where the home world is. now they are 12-2 that means they have access to 6 star items, thats mk-2 proto gear which will be explained later. then, they fight the first mini boss of this campaign, the 8 morai captains. one each resembles a class of a monster. the hunt although will be split up into five missions. each one is a rank up. the order has yet to be decided though. after the 8 captains are defeated, they rank up to 13-1. then they will have to hijack the morai king's palace (or any other form of a building). they start off by shutting down the external supply so then the outer shields are shut down. then, they traverse inside taking out the royal guards on the way. afterwards, they need to fight their way to the internal power core, shutting down defenses for the king. then the players boldly appear in front of the king. and so the battle starts. as i said before, the king might have alimare like stages or maybe some of its own. in the end the players will recive 5 morai badges as a mission reward and also a variable reward from 4-8 morai badges. it takes 200 badges to get perfected set. thats 40 per set time . the set is 7 star. Also, the players rank up to 14-1. that means that they have access to 7 star items.
MORAI SETS:
General requirements: 2 Cosmic wood, 3 Unstable orbs, warp dust Insert more ideas below of what the set needs to make.
Proto gear mk-2
The sets will be explain here that will be explained shortly later. Also, weapons. weapons weapons weapons. the purpose of ranking up is to get new what? weapons. should it designed by the morai? should it still be gremlin engineered? i find that there should be proto mk-2 gears. instead of green with some white, red with some black. Also, maybe there should be 2 branches, one that is shock and fire, the other ice and poison. that also should be with the dmg type. piercing and elemental, or shadow and normal. The armor should have a mid defense to everything, a mid defense to all status, speed increased low, asi increase low, crt all increase low, dmg increase low.
Perfected gear
40 morai badges per item
Bomb
Perfect bomb: good chance of random status, deals moderate normal dmg, moderate piercing, moderate shadow,
Hand gun:
perfect gun: same stats, 6 rounds in a chamber, Charge Attack: shoots 3 thorns that orbit for 6 seconds, they later explode and deal a random status effect. looks like a thorn form snorlblax.
Sword:
Perfect sword:
Same stats, Charge attack: shoots a thorn that knocks back enemies as it goes,similar effect to the magnus, deals a random status effect
Perfected gear
status defense mid-high, asi increase , ctr medium, dmg increase medium
Alternate mission access ideas,
Just like operation crimson expansion pack, there should be a back ti fight morai expansion pack worth 3 times more and has a T3-5 campaign
Thanks for reading and i hope you have a great day!
This sort of suggestion has been suggested many times, and usually doesn't get too far. Leaving Cradle means leaving half the story and about 90% of our current gameplay. Lorewise, we have a reason to delve into the clockworks, and we have a reason that they're randomized every time. This equates to a lot of replayability that anywhere else wouldn't have. After leaving Cradle, lorewise, why would we return? Especially if we won our war? If we didn't win the war, we'd find another power source elsewhere, not go back to cradle.
The Morai themselves are on our home planet. If they tracked us out here that would be possible, however seeing as Cradle shot down our ship with one blow it wouldn't be all that odd for many Morai ships to be shot down as well. However why would their leader be on board? Pretty sure if the Morai almost drove us to extinction they're strong, and since they have control over our planet (presumably) they've "won" the war. Bottom line is that wanting another tier and accompanying star sets (tier 4, 6* and 7*) wouldn't really be a good thing, especially all grouped together here.
From what I see in this suggestion, we have:
New tier (tier 4) + new star levels
New Rank missions for the new tier
New gear
Suggesting those would probably be better, however I would recommend against taking the game off cradle. The moon could literally just be a rock, or it could be some sort of mechanical thing as well - we don't know. Morai are quite a bit of a stretch to be here on Cradle, as they simply exist to give us a reason to be on Cradle in the first place.
... I'm also against a tier 4 myself unless it's the inside of the core, and doesn't come with its own star sets. We don't need more powerful gear, but we do need more powerful enemies (that aren't just health tanks). Inside the core could do that and keep up with the lore.