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{New} Sealed Sword Line

10 replies [Last post]
Wed, 04/08/2015 - 17:42
Menish's picture
Menish

It should be appropriate to say in the beginning I am not ranting on about a buff or nerf for the lines, rather a new type.

It is rather disappointing on my end that one has to choose a 5* sealed sword, both lines ruining the 3* sealed sword. The Sealed Sword itself is an extremely distinct sword, having an effect that no other sword does. Randomized status effects.
Seeing these be implanted into a new Sealed Sword line would be amazing. Although we could enjoy a new pure normal sword, that isn't quite the main purpose of this.

First of all, let's talk about the Sealed Sword's effect.
The Sealed Sword has an interesting charge attack, not only combining the majority of status effects together but also containing an area of status effects/damage. This is an effect no other sword has in store, and is a perfectly good waste of a unique twist in gameplay.

So, what if we had a 5* sealed sword that possessed this power?
My idea is for the area of the effect to increase each star, becoming a 4-tile square of random effects. Perhaps, even, each square inflicts a different randomized effect, which could easily stack. The 'seals' on the status area of effect could also launch of bullets of random effect as an added effect.

What else is possible?
Take a look at your GF. If you don't have one, imagine you do. The projectile swords that come flying out inflict STATUS.
The status is just an example. I'm thinking of the Divine Avenger.

What better thing to borrow an idea from than the constantly complaining i-want-customizable-gates people?
However, we aren't turning a sword into a customizable gate. Sorry, save that idea for later.
Feeding sprites. Sprites aren't particularly fond of your light shards and green shards. However, your sword IS particularly fond of these materials. What if the new sealed sword line had status effects depending on the minerals/shards you 'fed' it? For example, 1 red shard has a 100% chance at fire, 1 red shard and 1 green shard has a 50% chance for poison and 50% chance for fire, etc. When fed all shards, 20% chance at any of the random effects.
The status effects would be:

Blue Shard = Freeze/Shock
Green Shard = Poison (Or freeze/shock)
Red Shard = Fire
Light Shard = Stun
Purple Shard = Curse/Poison

These would occur as the chances.

Now, back to the Gran Faust example. Look at the above. If there was not a field of effect with this new sealed sword, having swords that fly out of it should make a fair amount of sense. Except, these swords are randomized. Or using the same code as above, as in inserting shards to your sword.

However, you can't throw in the most annoying effect and hurt everybody with it. There is a chance for you to be inflicted by one of the effects that come out, which is based on the chance for that effect. One effect is randomly chosen that the sword contains. (Ex: 100% chance of fire coming from the sword has a 100% chance of the user catching fire, while if there are 5 effects, say poison was chosen, there would be only a 20% chance of poison being inflicted to the user.) This way, a variety of status effects can be encouraged without using one alone.

These statuses are able to be reset back to the default sword, and is a one time use.

Not sure if I forgot anything, but I feel like getting back to playing SK, so I'll update this post sometime.

Wed, 04/08/2015 - 19:40
#1
Nechrome's picture
Nechrome

This... Is a pretty great idea. Not much feedback for it, but I'm always up for quite unique weapons like this.

Would you be able to feed/unfeed minerals so that you can switch up the statuses and percentages to fit the situation?

Prap's they could bring back the green aura the SS used to have, for the 4/5* variants.

Wed, 04/08/2015 - 22:46
#2
Bullpig's picture
Bullpig
in favor

When reading the thread tirlw, my initial thought was "no way, we don't need anymore op swords." But then i read the post and I think that's pretty cool! concept art would be cool to see. i think since it would deal normal damage, it could just looked like a beefed up version of the sealed sword with the wrappings maybe atill incorporated in the design.

Thu, 04/09/2015 - 08:13
#3
Fehzor's picture
Fehzor

I love the sealed sword's effect and would therefore love to see it implemented in some sort of crazy pure normal abomination of randomness. All in all, it's been one of the more popular ideas since the game's release.

I'm not sure what you're asking for exactly though. As in, does it use minerals/materials for ammo? Like, you said to "feed it" so does it consume them? I'd rather not have to pay in materials every time I use a sword. The exact charge mechanic is also a bit hazy. Does it do a DA like attack with projectiles that status or a bigger version of the sealed sword's charge? Either would be fine.

You also said that it would have a chance to apply the status to the user. The power tradeoff on such weapons typically means that they need to do some SERIOUS work for them to even begin to be worthwhile using them and I don't see this as being a weapon that I would personally want that on.

Lastly- "Aside from the effects, very few 5* swords deal pure normal damage."

Actually, normal has the most swords of any type lol. Shadow only has acheron, obsidian edge and gran faust while piercing only has the various flourishes. Normal has troikas, leviathan, winmillion and cutters-- as well as kind of all the split special/normal variants. Elemental is comparable but still less diverse.

Thu, 04/09/2015 - 11:06
#4
Fangel's picture
Fangel
Interesting.

I started this off not expecting much, but you exceeded even those expectations quite a bit!
A 5-star sealed sword on its own is fine - feeding it random shards could also work but we'd probably need to implement an entire new mechanic to go alongside it. It's not quite a sprite but something similar would work...

So now, does the standard attack deal these statuses too, or only the charge? The self-infliction at least should be countered by having the second hit have a small chance of inflicting a random status. Since this only deals normal damage it wouldn't be too OP, seeing as specialized damage will usually be more useful than a random status.

Also, having a way to reset the sword status type would always be nice.

Thu, 04/09/2015 - 13:09
#5
Menish's picture
Menish
~

As for the minerals or shards, it would simply take them as a one-time thing. Having to feed your sword every time you wanted to use it would be awful
Also for the shards, there would be a way to reset the sword status type(s). I was thinking of that feature, but forgot to add it in.

When I said that very few 5* swords dealt pure normal damage, I am wrong.
The only lines I can think of that do are the cutters, troika, and calibur. It seemed like a low number, but considering that only the rocket hammer can deal pure elemental, only the flourish-line can deal pure piercing, and, well, nothing pure shadow. I wasn't considering those facts.
Split is quite common in 5* swords. That's why I was thinking pure normal. Normal would make sense with the sword, but 'very few swords deal pure normal' isn't exactly a valid reason to back that up. Prolly removing.

The green aura is interesting. I'd say making that 'aura' the color of the majority of the shards on the sword. Or, have it a 'rainbow sheen' of the colors going through (all the colors of the different shards, of course) that looks like somewhat like this. (though, much slower and with larger pools of one color)

Wed, 04/22/2015 - 08:43
#6
Gyrruss's picture
Gyrruss
Welp.

I've had a similar idea a few years back, when I was deeply in love with the SS. I recently got another one and forgot how much I love the charge effect.

I particularly enjoy what you're doing here with the sword's upgrades, however tying the sword with a particular status would lose the actual reason why we love the 3* one; the random status effects. If there was a way to implement said mechanic, it would make the sword a little too unique for the developers to make an entire GUI just for the sake of one sword. Perhaps we could re-purpose the Battle Sprite food machine to also accept the sword? Seems a little awkward, but something to be considered is, for example, you're tired of having a single status and wish to revert to the random status-infliction it normally does; perhaps you can feed it all of the 5 minerals to regain this ability? Seems fairly sensible.

After much thought (and running the similar idea I had to your own), I ended up voting against projectiles in general and just expanding the AoE of the sword's charge; it's to be noted that the sword does not need to connect for the status effect to go off, there's simply a chance of the effect to be applied if they are within the windbox. This way you still maintain DA as the overall CC sword, the new Normal 5* would be an AoE status-inflicter (a good support sword while still maintaining global damage), and the GF can be the curse machine it's always been. The 4x4 seems good enough, large enough to fit a group pulled in by a Vortex Bomb! (The combos are endless...)

I'm personally not much for the self-infliction as the charge itself doesn't warrant a 100% chance to inflict the status, and even if it did, we already do have ton of weapons that have a very good percentage of dealing said statuses without drawbacks (ex. Brandishes and Alchemers). I believe the only reason why the GF has the drawback is because it's the only weapon to actually deal Curse (and by far one of the strongest/weakest status in-game), and FoV has the Fire drawback is because it's able to deal massive amount of damage in a small frame of time (but this is just all opinion).

Overall I do like your idea, I really do! I'd finally be at ease seeing the 5* Normal Sealed Sword be implemented.

Sat, 05/02/2015 - 09:25
#7
Menish's picture
Menish
l8 m8

Actually, I'm not saying all of the things here should be implanted, just some simple ideas. Adding shards to change inflicted status isn't exactly what my original idea even was, but it came to my head. I actually like the AoE, and think it should be increased rather than projectiles.

I personally wouldn't like self-infliction - it was just an idea to throw a penalty to those who try turning the sword into a one-status thing with shards.

Sat, 05/02/2015 - 12:31
#8
Tsubasa-No-Me
Great Idea, But...

The only real complaint I have, is that the only thing Suda/Triglav have going for them compared to their Competition (The SS lines) is that they deal only Normal Damage. It's not much, But, if you're to Throw in as is... What's the Point of Using a Troika at all? My 4* faust Basically Out DPS's my Suda, and is safer.

I'm not saying "Don't Do It", I'm Saying, "As the game is now, This is a Terrible Idea."

~Tsu

Fri, 05/08/2015 - 12:48
#9
Mythril-Man's picture
Mythril-Man
Yes.

This is best idea.

Sun, 05/10/2015 - 05:32
#10
Gyrruss's picture
Gyrruss
@Tsubasa-No-Me

Because the Troika line is meant to be played defensively. Yes, the swings are slightly slower and do less damage, but the charge attack allows for massive knockback, as well as it does great damage (and a possible status) in the process. Having slightly slower swings gives you just enough time to swing to another side or simply just wait long enough to knock enemies further away as they attack (deflecting Skelly jumps with a heavy sword is hilariously fun). Sometimes Utility > Damage.

Sealed Sword lines are much more offensive than defensive (dealing split damage, slightly faster recovery time per swing, but having a very lackluster charge); the only real exception would be DA, however the cone shape of the projectiles, the delay of them, and the whole "if your back is to the wall the projectiles despawn" thing makes the charge relatively unreliable in a pinch. Adding a Normal line to these two would just add a middle-man between offensive and defensive weapons. Want a heavy normal sword, but don't like sluggish, defensive Troikas? Don't want Split Damage and lackluster charges? Don't feel like buying OCH for the T3 Hammer? There's your sword.

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