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Give the Mercurial Demo set MSI Very High instead of Medium

9 replies [Last post]
Fri, 04/17/2015 - 22:34
Zethalan's picture
Zethalan

Poeple have always complained about Mercurial Demo being a weak set, which is probably because it's MSI is barely notable and not very useful without the Swiftsteps sprite perk. But the shock resistance is good for both PvE and PvP. Mercurial Demo is oftenly used by LD bombers mainly because of the shock resist since people tend to spam Polaris on bombers, but that's all, the MSI isn't exactly it's main selling point. The MSI med isn't that useful and it doesn't give Mercurial Demo users a big movement speed increase to dodge strikers since their speed boost is high enough to let them slash bombers with easy.

Swordsmen and gunners can make use of three bonuses which are ASI, CTR and DMG bonus, while bombs can only make use of two which are CTR and DMG bonus. So why not let bombers make more use of MSI? MSI can help with bombs like the Big Angry Bomb, Electron Vortex and Irontech Destroyer which gives the user a slow walking speed while charging. It also lets bombers dodge more effectively and run away to heal or prepare another strategy.

Mercurial Demo is somewhat weak to qualify as a shadow lair reward so why not buff it a little bit? People have always wondered about how MSI max feels like so why not finally give us that MSI?

Sat, 04/18/2015 - 01:21
#1
Qwez's picture
Qwez

No. If you're going to give MSI med per piece to any MSI armor, it's going to be Mercurial, and not Mercurial Demo (and I would add some negative attribute to balance the speed boost). The way that armors are balanced, Mercurial Demo would have an overall +3 per piece without any significant drawbacks.
MSI has not been buffed because it's seen as too gamebreaking, because players are supposed to stick together with similar walking speeds (this would be especially broken with MSI max).

However, I don't care about the "sticking together" part, so much as the "game is broken" part. The main issue that I have with buffing MSI, is that it trivializes everything. With Speed boost orb on MSD medium, I run about as fast as a MSI low knight. Speed Boost increases by 2-3 (assuming a preset boost, and no upward or downward scaling based off of MSI). Thus, MSI max should be about as fast as MSI high or very high with Speed Boost, which is utterly ridiculous to have all the time.
Then on top of that if you get Speed Boost... What's the point in playing the game anymore, practically all enemies will miss and you can run circles around everything (except the fact that you'd probably run too quickly and get hit on the second time around the enemy).

What do you think bombers would be the main people using this Mercurial Demo if buffed thusly? Heck no... an absolute ton of non-bombers would be using it for PVE and PVP.

Sat, 04/18/2015 - 08:54
#2
Blandaxt's picture
Blandaxt
how

How about the armor only gets msi max only if the user only has all bomb weapons equiped? So Basically, it's a limited conditioned msi boost that only works if the player only has bomb weapons equiped. I'm sure the programers can program something simple as this.

Sat, 04/18/2015 - 11:23
#3
Fangel's picture
Fangel
Nahh

As (erasermarks)QWEZ was saying, MSI is a very very touchy stat. The less we touch of it the better.

MSI is a very powerful stat because of the movement it allows. Being able to move at MSI: Max in the clockworks or MSI: VH in Lockdown would be stupidly overpowered. This game already has a hard time figuring out how to make faster speeds work (striker boost in lockdown a prime example of this), making us even faster will create an even heavier de-sync between client and server.

And also...
"Mercurial Demo is somewhat weak to qualify as a shadow lair reward so why not buff it a little bit? "
i, what...

Mercurial Demo is one of the bettter shadow lair gears. Arcane Salamander isn't really good at anything (except specific scenarios such as beast/fire arenas and slime/beast + gremlin/construct fire compounds), ice queen is Skolver without damage bonuses, Heavenly Iron is very scenario-based too (as valkyrie is better against everything except fire fiends, and even then no fire resistance), and the Almirian Crusader is pretty much cobalt armor 2.0. The two actually desirable sets are Snarbolax and Mercurial Bomber, one for a shadow swordie set, and the other for a shock resistant bomber set, plus the rare MSI stat.

Bottom line is Mercurial Demo is in a pretty good place as it currently stands. If anything it should have a low CTR alongside the other things, but it is nicely balanced in its current state.

Sat, 04/18/2015 - 10:20
#4
Qwez's picture
Qwez
I are Holy-Nightmare ¬_¬

/thread

Sat, 04/18/2015 - 11:22
#5
Fangel's picture
Fangel
Oh poop

I'm sorry it was early in the morning an I just saw the picture. I'll fix that real quick.

(Yes you have the right to call me Midnight-DJ now, but only once, kappa)

Sat, 04/18/2015 - 14:04
#6
Blandaxt's picture
Blandaxt
well...

I feel that compared to other bomber gear mercurial should be highlighted a bit more. So how about we invent a new stat that can highlight bombers in general and give them an edge in game play.

I was thinking, for some reason we cant dash while charging our attacks. So why not make it that while charging a bomb, players can dash and for those bombs that reduce speed while charging, players will gain extra defense while charging it.

About the stat for bombs, we have ctr and damage increase. So how about adding flinch stat. A stat that increases the rate monsters/players flinch from the bomb explosion radius. It's random suggestion, but if this is not a good suggestion, what other ways can we increase the bomb players to match the gunners and swordman's?

This is just a random suggestion, nothing thought out over a good period of time.

Mon, 04/20/2015 - 11:30
#7
Holy-Nightmare's picture
Holy-Nightmare
There can be only one!

All the mercurial sets are balanced

The Bomber set has less raw defense than the jelly version but comes with a bomb damage buff. If anything were to change it should be changing bomb damage to bomb CTR.

Tue, 04/21/2015 - 06:35
#8
Blandaxt's picture
Blandaxt
but..

Bombs are underpowered in this game because their passive attacks, not direct. What i mean is, bomb is an attack that attacks the area around the player while a sword or gun can be direct with sending the attack directly at the target.

I feel bombs need that extra edge in order for it to be able to compete with the other attacking gear in the game.

Tue, 04/21/2015 - 03:39
#9
Vohtarak-Forum's picture
Vohtarak-Forum
I'm vohtarak, call me by that name

Bombs aren't underpowered because they're passive, its because of their damage

For example, tortofists, the charge can be extremely powerful, but the shards are a passive attack, the reason they're strong is obviously damage, more damage than shard bombs (as an example)

If bombs need an "extra edge" MSI is definitely not the way to go, especially if you don't buff both sets, there's something called balance

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