Me and a friend were talking about how we wish we could move bonuses from one item to another, it would be fairly convenient as we wouldn't need to spend another 2bil* Crowns just to end up with a Gremlin Low on our Rocket Hammers and Jelly med on our Barbs.
I've had an idea of another UI or Machine that will allow you to "transfer" a UV from one item onto a ticket.
Let's say you have a GF that you use alot, and it has no UVs. You really don't want to try your luck with Punch and don't feel like farming radiants to just make another one. Let's also add that you have a 3* flourish that you barely use and have ASI High on it. The item with UVs will go into the UV Extraction Machine, get its UVs extracted and stored into a ticket; the item will lose the UV(s) that has been transferred. Afterwards, you can redeem your shiny new Ticket with Punch and apply the UVs to your GF.
This Preset Ticket has the same rules as regular UV punching; you need to have the appropriate ticket to be able to transfer the adequate amount of UVs into it (ie. A 2UV ticket will only transfer from an item with 2UVs or more; if it has more than the amount the ticket is designed to be, one of them will be lost [you will choose which one you'd like to keep]). The ticket doesn't have to be special, the regular random ones can be used, it will just overwrite the random aspect of it with the preset UVs on it.
Upon transferring the goods onto a ticket, the ticket will remember the Star level of the item it extracted the UVs from (with the same example as above, the ticket would read as a 3* 1UV ticket). If a lower-starred ticket is applied to a higher-starred item, the UV quality will decrease; the bigger the gap, the higher the drop. It will not go past Low, since that's the minimum. Alternatively, the tickets could be Star-locked, only usable with items of the same Star Level; this is tentative.
This ticket could be unbound to be sold by merchants or simply traded by players alike. This goes to say that the item will not be cheap, however for the price it'll remove the random aspect of regular punching and the ability to transfer UVs from different items, which to say the least sounds convenient for merchants as they can fully focus on selling the UVs rather than a specific piece of armor with them attached (removing the need for the merching of niche items), reuse of an item to acquire more UVs (unless ragecrafting is more your style), as well it feels more comfortable for the customer as they can apply said ticket to a piece /they/ want, not what they're /getting/ with them.
I'd like to know your opinions to this idea. Merchants; does this seem like it'll affect your marketing tactics? Would it unbalance/destroy the economy? Knights; would you be willing to pay a higher amount of money to put a UV wherever you please?
Feedback would be nice!
Rage craft 1* items, extract good uvs, put on 5* stuff, gg.