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Pre-UV'd Tickets and UV Extraction

5 replies [Last post]
Wed, 04/22/2015 - 09:05
Gyrruss's picture
Gyrruss

Me and a friend were talking about how we wish we could move bonuses from one item to another, it would be fairly convenient as we wouldn't need to spend another 2bil* Crowns just to end up with a Gremlin Low on our Rocket Hammers and Jelly med on our Barbs.

I've had an idea of another UI or Machine that will allow you to "transfer" a UV from one item onto a ticket.

Let's say you have a GF that you use alot, and it has no UVs. You really don't want to try your luck with Punch and don't feel like farming radiants to just make another one. Let's also add that you have a 3* flourish that you barely use and have ASI High on it. The item with UVs will go into the UV Extraction Machine, get its UVs extracted and stored into a ticket; the item will lose the UV(s) that has been transferred. Afterwards, you can redeem your shiny new Ticket with Punch and apply the UVs to your GF.

This Preset Ticket has the same rules as regular UV punching; you need to have the appropriate ticket to be able to transfer the adequate amount of UVs into it (ie. A 2UV ticket will only transfer from an item with 2UVs or more; if it has more than the amount the ticket is designed to be, one of them will be lost [you will choose which one you'd like to keep]). The ticket doesn't have to be special, the regular random ones can be used, it will just overwrite the random aspect of it with the preset UVs on it.

Upon transferring the goods onto a ticket, the ticket will remember the Star level of the item it extracted the UVs from (with the same example as above, the ticket would read as a 3* 1UV ticket). If a lower-starred ticket is applied to a higher-starred item, the UV quality will decrease; the bigger the gap, the higher the drop. It will not go past Low, since that's the minimum. Alternatively, the tickets could be Star-locked, only usable with items of the same Star Level; this is tentative.

This ticket could be unbound to be sold by merchants or simply traded by players alike. This goes to say that the item will not be cheap, however for the price it'll remove the random aspect of regular punching and the ability to transfer UVs from different items, which to say the least sounds convenient for merchants as they can fully focus on selling the UVs rather than a specific piece of armor with them attached (removing the need for the merching of niche items), reuse of an item to acquire more UVs (unless ragecrafting is more your style), as well it feels more comfortable for the customer as they can apply said ticket to a piece /they/ want, not what they're /getting/ with them.

I'd like to know your opinions to this idea. Merchants; does this seem like it'll affect your marketing tactics? Would it unbalance/destroy the economy? Knights; would you be willing to pay a higher amount of money to put a UV wherever you please?

Feedback would be nice!

Wed, 04/22/2015 - 11:00
#1
Conicius's picture
Conicius
-.-

Rage craft 1* items, extract good uvs, put on 5* stuff, gg.

Wed, 04/22/2015 - 11:24
#2
Fangel's picture
Fangel
What Conicius said

The issue is the star levels. We don't want to encourage UV farming.

So here's a proposed solution: UV-tickets with a star level attached. Using your idea of moving UVs to tickets, we could also apply a star level to them. For every star level after the level given, the UV loses one bit of efficiency, minimizing it out at "low". This means that a 3* flourish with ASI: VH will only translate to ASI: Med on any 5* item. However, CTR: VH on a 4* item will still be CTR: VH on a 3* item. This means rolling a max UV via ragecrafting 1* gear will only be a low on an actual 5* item, and you will never be able to get a +4 UV transferred over to your gear from ragecrafting 1* gear (best you can get is +3).

Another thing that could be taken into affect is multiple UVs. On a multi-UV item, you shouldn't get a 2UV insurance. Instead, you should get two separate 1-UV for each UV on the item. This means you can technically insure you get one UV you want, but all the others you're at the mercy of Punch. Still makes Punch a viable tactic and a crown sink for rich players while still having more players be able to get their hands on moderate or good UVs.

Wed, 04/22/2015 - 12:24
#3
Gyrruss's picture
Gyrruss
@Fangel

Hm! I actually like that idea of decreasing efficiency. I'll tag that into the OP. Alternatively we can just star-lock them, but that sounds less appealing than decreasing.

The problem with multi-1UV tickets would be that it'd be nigh-impossible to add 2-3 Preset UVs at once onto an item; while it doesn't defeat their purpose, it would surely not catch as much attention for those that are looking to optimize their gear as best as they can, since the follow the same mechanics as their random counterparts. What you proposed does sound like a fairly good balance between both rich players and casual players, but you could still achieve the same thing by attempting to buy a single preset ticket, or simply rerolling the item with certain locked UVs. I'd find it pretty neat if you could be able to add 2-3 UVs you'd enjoy, for the right price.

Wed, 04/22/2015 - 14:03
#4
Fangel's picture
Fangel
Well, see...

Triple maxes shouldn't be something anyone has on all their gear... Sure it can happen but don't make it the thing players default to.

Having the random element is sort of fun, but there has to be an element of control. Heck, I just thought of a way to monetize this service!
First off, you would buy an "empty slate ticket" from, say, Kozma. These are only in 1UV-preset condition and cost, oh I dunno... 650 energy? Whatever would be a good price for a UV. Anyways, you can use this ticket the way that is described. They assume the star level of the item they are used on.
However there would be 2UV and 3UV "empty slate tickets", however they would only be obtainable through forge prize boxes (as an alternative to the current UV tickets). These tickets assume the level of the fire crystal the box is labeled after (5* only from radiant, 4* from shining, etc).

This way, 3UV (selective tickets) are pretty rare and if they actually have good UVs, and the ticket itself can get expensive. Keeps the larger tickets "rare" but in the game. Heck, put some of these tickets into the equinox and solstice prize boxes (Split the current ticket numbers in half, put these in for half, or get 1UV ticket + 3UV blank slate, 2UV ticket + 2UV blank slate, or 3UV ticket + 1UV blank slate. Would make everything worth at least $5).

Bottom line I guess is that other than 1UV tickets, stuff should be rare. Keep the randomized end-game the way it is, but make the entrance to UVs much easier/softer. Not everyone should have triple maxes, but everyone should have the ability to have medium and high UVs of their choice.

Wed, 04/22/2015 - 16:05
#5
Gyrruss's picture
Gyrruss
Aaah.

I definitively like the 2UV and 3UV tickets being a pain to get. Makes them all worth it to get afterwards, as well I do see your point about 3 Maxes, that would be silly!

I'm all for the whole prizebox blank slate tickets too, that sound alot more reasonable that being able to buy them off the market. The 1UV ticket should be available to everyone via the Supply depot or something, like at Punch, but keeping the higher ones alot more harder to obtain.

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