People are complaining about the price of CE on the basis that it costs more to buy 100 CE than you can make using the 100 CE. Logically though does that not make sense? The price of CE at any given moment in my opinion should be at LEAST the amount of crowns that could be earned in using the 100 CE. Otherwise why would you sell it? You would be losing value. For me, the only incentive I have to sell CE is if I can get more crowns out of the sale than if I were to use the CE myself. I understand the new player sentiments and everything but for me at least, the price difference makes sense.
My 2 Crowns on CE
I agree completely with what your saying. I would say the break-even price is more of an equilibrium if anything, with prices generally gravitating towards it.
I agree completely with what your saying. I would say the break-even price is more of an equilibrium if anything, with prices generally gravitating towards it.
Ehh yeah, but it was a lot cheaper in the past. Prices now are about twice as much as they were a month and a half ago. THAT'S what started the complaining. No buyer likes to see prices go up.
I'm not disagreeing with your conclusion or anything (it makes a decent amount of sense to me), just putting forward a potential reason why people are yelling about it anyway.
I can see where the complaints stem from, I just think people need to analyze the situation more logically. It bugs me when people say that sellers should lower there prices on the basis of they want lower prices. They don't seem to understand the seller's point of view. People don't always raise prices out of spite for the free to play players haha.
Lol, Gigafreak. When I started playing the price for 100 CE fluctuated between 1800 and 2500. To see it up and over 7000 now is astonishing, to say the least, considering it's roughly 3-4x as costly for the same amount of CE. I was shocked when it got close to 4000, to be honest.
But don't take that as complaining.
And maybe you should analyze the situation more logically from their standpoint. The game is "free" and it's very hindering when you can't even do a Jelly Run to get the funds to buy 100 CE anymore. It bugs me when people demand higher prices for things because they don't care about the progression of other players. People don't always complain about wanting lower prices out of spite for paying players. :|
"It bugs me when people demand higher prices for things because they don't care about the progression of other players."
What? The price isn't going up because CE sellers are demanding higher prices (sellers always want more for what they're selling, that's how business works), the prices are going up because there are still CE buyers willing to pay more.
Think about what you're saying here. "[Sellers] don't care about the progression for other players." The sellers are paying REAL MONEY for CE, and you want them to waste some of their REAL MONEY because of your progression or your fun? Do you know how ridiculous that sounds?
If you're so much in favor of money sharing, maybe you should buy a bunch of CE and list it for 2k crowns. Or better yet, donate your money to real-world charities.
And the people who played the beta with 12,000 per 100CE think complaints at 7000 are astonishing. It's all a matter of perspective (or lack thereof).
Agree with what MLC said
On top of that, This IS FREE. In what free online game (with micro transactions or cash shops) can you obtain the same items as players who use real money? Sure, it takes longer,but the point is to expedite the grinding times and have economic advantage or whats the incentive for F2P players to even fork out any money? You know what the first thing Econ students learn? There is no free lunch. ( you kids might need to think long and hard to figure this out? lol)
I myself got full 5* gear recently without using real money. I never complained because i knew that it would be hard work and long grind times,and I never complained like kids do now because they are so use to getting everything instantly.
I then decided to buy CE because the current promotion was worth it and to get a 2nd set of 5* faster. It also supports the company and to ensure future content.
Cheese, I was referring to people thinking that sellers are raising the prices out of spite, not the other way around.
Has anyone ever considered that after using your mist energy you don't have to buy 100 CE? You can simply wait for your mist energy to refill. The only time you actually NEED CE is to craft higher level items. Yes, I understand this is considerably slower, but hey you get what you paid for.
People that don't pay for energy with real cash is the paying players biggest customer base for their energy. If they cannont profit running dungeons, then their purchasing of your energy will decrease thus lowering how many crowns you can get for your energy. So it would be in your best interests if you are a seller of energy to make sure the going rate of CE stays a place where people can profit off of runs.
JTH you make an interesting point... however, keep in mind that people place value on their time -- and it takes a fair amount of time to run through 10o CE worth of dungeon levels.
I believe that if well-geared players want to convert CE to crowns in the most efficient manner, that it should be done by going through dungeons, since that's the meat of this game anyhow. Trading CE -> crowns should be a faster but less efficient method.
All of this is just my personal opinion, of course.
People are RAISING the price of CE on the basis that it costs LESS to buy 100 CE than you can make using the 100 CE. Logically though does that not make sense? The price of CE at any given moment in my opinion should be at MOST the amount of crowns that could be earned in using the 100 CE. Otherwise why would you BUY it? You would be losing value. For me, the only incentive I have to BUY CE is if I can get more crowns out of the PURCHASE.
I understand the PAYING PLAYER sentiment but the time spent grinding that ce into cr is time you are SAVING by selling your CE.
The fact is - there is a symbiotic relationship between those who buy CE and those who sell CE. The ppl buying CE on the market want it for crafting. Diving isn't profitable on it anymore, so crafting is the only use of CE on the market. The ppl who are selling CE on the market want the crowns. They want these crowns so they can get that recipe / material / uv crafted item without doing it themselves.
The price of CE needs to be reasonable. It needs to meet both players uses. IF CE were cheap enough in cr that I could sustain my dives, I would buy a lot more CE. As the price currently exceeds the profit of a dive, I only use CE to craft. I went from buying regularly 500+ ce a day on the market (with my cr) to buying less than 750 ce every 2 weeks with (my own credit card.) (100% dives on mist, and all crafting offset by mist.)
You choose your prices, I do not blame you or hate you for raising them, but you have taken me out of the market. Me, and many others.
For the record I have not attempted to affect prices in either direction, I am just posting my opinion on the topic. I just wanted to get across my points because I hadn't seen anyone view it the way I do. People also need to realize that being a non paying player IS more difficult and it SHOULD be. Personally, I would never reduce my price just to be nice. BUT, I'm not trying to rip people off, ruin their game experience, or make their life miserable. I am just trying to get the most value. Eradicats, I agree with your point on price efficiency. Really the price of CE should be slightly less than what you would earn from doing a dive. However, if players are offering to buy it for more than it would actually be worth to use I see no benefit to just drop the price.
You're view isn't uncommon or unique. 90% of CE sellers share your view, which is that you deserve more than what you paid for. ie - what you could reasonably grind out of 100 ce.
It comes from being narrow minded, and seeing only your own view point. Fact is - no one buys ce to play the game. In the current market everyone plays on mist, or is wasting their energy. Everyone, f2p or p2p because you cannot get more for your ce than throwing it on the market currently, especially true since jk isn't on any shaft right now.
With equipment binds you cannot craft to increase the value of what your ce gained you, and even JK grinds are break even now.
@Shosuko
"You're view isn't uncommon or unique. 90% of CE sellers share your view, which is that you deserve more than what you paid for. ie - what you could reasonably grind out of 100 ce.
It comes from being narrow minded, and seeing only your own view point."
You're stumping on your soapbox while calling JTH023 narrow-minded?
Let's say you and ten friends make widgets to sell. It takes you each an hour to make a widgets using $5 of materials. A lot of people like widgets; they just can't get enough of them. 100 people want to buy a widget, but you and your ten friends only worked an average of 8 hours each today, so there are only 80 total widgets for sale.
Buyer A offers you or any of your friends $3 per widget for as many widgets as he can get. This is under your cost, so you say no. Furthermore, you're offended and you tell him the materials alone cost $5, and even minimum wage for an hour makes it way more than $3.
Buyer B offers you or any of your friends $5 for one widget. You tell him if he wants to have one for $5, he can buy the raw materials and make it himself.
Buyer C offers $10 per widget for as many widgets as you guys are willing to sell. That's $5 per hour of work put into it, and you consider it.
While you're discussing it, one of your friends who is hard up for money says yes, and sells his 8 widgets to Buyer C. Buyer C tells you guys the offer is still open.
Buyer D overhears how much those 8 widgets were sold to Buyer C for, but he's not about to leave empty-handed. He says he'll buy 20 widgets, for $11 each. Before anyone can say yes, Buyer E steps up and says "Don't sell to them, I'll buy them for $12!" ...
After the dust settles, you've got offers on the table for $30 a widget, for everything you guys made today, and they're asking you to sell more tomorrow.
TL;DR What does "you deserve more than you paid for" have to do with anything? If someone is willing to pay 7,000 Crowns (for example) for 100 CE right now, anyone selling CE would be stupid to sell it for anything less. And as long as there are people willing to buy at whatever the current price is, it'll never go down. Why do you keep blaming the sellers when it's the buyers propping the price up?
Stumping on my soap box?
Check my earlier post.
I illustrate the argument goes both ways. Ppl are grinding out cr in the game, and ppl are buying ce. Both want the exchange or it wouldn't be happening. Some argue the price should go one way, others argue the price should go the other.
Ironically - they both use the same reasoning - that "their" product should be worth more than "your" product.
It is narrow minded to believe either side is "right" in this reasoning, as both sides have merit in their argument.
Regardless - for my own gaming - the market is too high for any reasonable profit to be found in diving. There is no reason to put any more than mist energy into diving. If you buy CE, with USD or with cr, you are better to horde it for your own crafting, or sell it on the market.
People are complaining about the price of CE on the basis that it costs more to buy 100 CE than you can make using the 100 CE. Logically though does that not make sense?
In the current game design, yes, this makes sense. It is not a given though. For example, one of the other games OOO has, puzzle pirates, there is a *VERY* similar exchange. Over almost all of the 6+ years that puzzle pirates has been running, the vast majority of players can make more PoE (crowns) off of the dubs (CE) they buy than the dubs (CE) costs. This is because in puzzle pirates, there are very large PoE (crown) sinks and large percentage of the dub (CE) buyers are not buying dubs because they want dubs, but because the want PoE and selling dubs for PoE is the quickest and easiest way to get it. It is a completely different mindset than on spiral knights.
As mentioned above, turning 100CE into crowns via running gates takes time (and also skill). People with a lot of RL money tend to have less time, so they are often very willing to trade a small amount of money (a matter of pennies) for hours worth of "work".
If Spiral Knights was designed correct, the equilibrium point of supply and demand for 100CE could easily be 2k-3k cr, but crowns would have to be made *very* desirable for that to happen. That wouldn't stop all the complaining, of course, since crowns being that desirable would mean that free players would object to giving up half the crowns they earn on a T1 run to buy more CE to do the next T1 run. However, it would mean that there would be lots of people running lots of gates on CE instead of mist energy and OOO may well end up selling significantly more CE that way. There would also be a lot more players in the game, and people telling other people that Spiral Knights is a fun game that you can play for free. A certain percentage of those people would, of course, buy CE because they want crowns.
I really think that OOO is being penny wise and pound foolish with their choices of having large CE sinks, but small cr sinks. The *only* way crowns can enter the game is via running gates which cost at least 10CE per level. All crown sinks therefore *are* energy sinks and OOO really should want most of the energy sunk on elevators to be CE, not ME. Even with the large percentage of gates currently being run on ME, a sufficiently large crown sink can still match any sized CE sink that is in the game. The difference would be that people would be required to*play the game*, something that should be fun, rather than just open their wallet.
Shosuko, I assure you I am not being narrow-minded. I have looked at both sides of the arguments and both have some valid points. MLC's illustration is, in my opinion, perfect. How is it wrong to take the highest offer? The flawed argument that I see is the one that says I should just lower the price to make it easier on the other players. You can call it selfishness if you want, but to me that is just logical reasoning.
Hey, MLC, did you ever once consider that I might be a paying member? 'Cause guess what, I AM. Don't [language]ing attack me when you know NOTHING about me. I have donated to the Red Cross for the Japan Effort, and I make monthly donations to helping the US be a little less homophobic. And you know what? I can't even afford it, I'm still in college, and I'm barely scraping by. SO STFU. I've paid $15 to this game, and I'm not a greedy sob like all of you seem to be. But I'm not going to artificially deflate the prices, because it wouldn't actually help unless I had about a million other people in on it. But you know what? Everyone's too [language]ing stupid and greedy and selfish to even [language]ing CARE. SO HOW ABOUT YOU DONATE TO CHARITIES YOU SOB. Are YOU even listening to what you're saying? I swear, some people are nothing but [meanieheads]. Grow up, get a life, and [screw] off. I don't even care if that gets me banned, honestly.
[Edit: language not caught on the first pass.]
Let's debate the topic instead of attacking each other, bokay?
Back on track, as I've mentioned before:
The reason why CE is inflating right now is because most of the P2Pers that joined in the opening rush have finished getting their supreme 5* UV gear and whatnot. In short, there's no reason for them to keep purchasing CE to sell for crowns. Of course, there is a steady but small influx of new P2Pers (which is why there is *any* CE at all on the market right now) but these new arrivals hardly compare to the giant surge of CE purchasers during launch in April. It doesn't help either that crowns are easy to generate, and CE is a limited resource by comparison.
The equilibrium price for CE is likely to be the number of crowns the average player can earn with 100CE. Note that I say AVERAGE, not MEDIAN. Wealthy top-tier players can earn far more than a newbie, and they drive the average way up; the median player probably earns much less than average. It is possible for prices to fluctuate above or below this equilibrium- a complete dearth of CE sellers will cause prices to go up, as one can still use mist to earn crowns; impatience in converting CE to crowns if CE buyers balk drives prices down. However, by and large, prices will only go up, as you absolutely *need* CE to progress and there is no other in-game way to generate it. If you want to get 5* gear, eventually you will have to buy CE for real money or crowns, and assuming the latter, you will have to pay whatever the market dictates.
I do feel this method of managing things is unduly harsh toward new players that started significantly after launch (namely, after the 5/17 update), but I don't see an easy solution. And I'll admit I'm only human; I have most of my 5* gear and I am one of those higher-tier players raking in crowns gauntlet over fist with each run, and there is little incentive for me to purchase CE with real money or sell it for crowns. That said, I would be all in favor of being part of a solution, if the solution seemed feasible. Either that, or you'll need a really high charisma stat and a good persuasion roll to convince me. =P
I don't want this to turn into personal attacks. I was only interested in people adding their thoughts.
People kind of 'like to' take it as a personal attack, whether or not you stated their name, but yea these kind of things always get misinterpreted easily.
Well it is getting a little too personal and that was definitely not my intention.
Many people feel the break-even line is a natural limit. Some people see it as an upper bound, while some see it as a lower bound. I believe it is neither. One might accept less for the convenience of having the crowns immediately. One might pay more for the added fun of playing, or because of the added value of CE in being able to build up a stockpile necessary for crafting. So it is within reason for the price to end up on either side of that break-even line.