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What does it take to crash this game.

6 replies [Last post]
Thu, 05/07/2015 - 16:36
Agenta

We all know (or at least a GOOD majority of us know), that a large number of players on 1 server can cause a lot of issues (im looking at YOU certain free item giveaways!). But, is it possible to crash the game, in a 4 person party, by having way to many enemies on the level, combined with the levels graphical features. If anyone has tested this, please link it to me, a video is preferred. If not, i think there are 2 optimal ways to test this, Ghosts in the Machine, and the Ice Queen Shadow Lair. As we all know, Ghosts in the Machine's second depth has a room with those 2 bombie spawners guarding the key, what if we did this for that level: ONLY kill what is completely required to be killed, fill that room up with as many bombies as possible, set the graphics up to max, and get the maximum number of enemies that could be potentially be moving at the same time alive, and set the graphics quality up as high as possible, would that level have enough enemies/graphical effects to crash the game? The second option is the first depth of the ice queen shadow lair. As far as i can remember, at the end of the level, there is a room with infininetally spawning lichens, and whenever a lichen that was connected to the respawn pad mingles with another lichen that was not, another lichen spawns. Is it possible, if you follow the idea's text, but instead of the bombies try and get as many lichens on the battle field at one time with max graphics enabled, to crash the game, this idea would be more expensive, but if a lot of us contribute to this idea, could be potentially do this, and test the limits of SK. If someone has done this, link it to me, if someone hasnt, can someone do this maybe for a video and test it out. I dont have anywhere near the skill or knowlege to do this.

Thu, 05/07/2015 - 16:59
#1
Fangel's picture
Fangel
Err

I'm not sure it would be possible to crash you game, however a lot of things on a weak computer might make the game slow down to a crawl at 1FPS.

I do doubt it would crash your game to spawn a bunch of bombies however, as I'm pretty sure certain monster families are "loaded" into the game, and once they're loaded they won't cause too many issues. Shroud of the Apocrea doesn't crash games, and there are so many enemies that can be on that level at once... All it does it slow the game down a huge amount, and it's all client-sided.

Thu, 05/07/2015 - 17:09
#2
Traevelliath's picture
Traevelliath

I used to play on a laptop with a rather terrible graphics card. What caused me a lot of problems were the semi-transparent effects. After 2-3 hours, I'd usually get some terrible graphical glitches, followed by a crash. The Grasping Aura in particular would cause my graphics card to burst into tears and commit seppuku.

Getting a client to crash is more based on someone's specific computer than any sort of technique. Server crash, on the other hand, I've only seen once, and it was when someone pissed off Rubyeclipse. I don't think Ruby was the cause, but it was hilarious timing nonetheless.

Fri, 05/08/2015 - 06:54
#3
Smalltownguy's picture
Smalltownguy
Look at it crosswise?

I've had the client crash lots of times. Usually it's been for graphics driver reasons (including one just this week: it only displayed the upper left quadrant of the screen. I couldn't click on the Quit button.), but also a few when the mouse or keyboard focus shifted (the game was in front, but the mouse/keyboard focus was some other screen. Alt/Tab didn't fix it.), a couple when the network went away at just the wrong moment, and a few I still haven't explained (memory leaks?).

I haven't (knowingly?) caused a server crash yet, though.

Thu, 05/07/2015 - 19:46
#4
Skepticraven's picture
Skepticraven
↓

http://forums.spiralknights.com/en/node/102850

I think there were around 100 knights in the same GH that caused that crash.
That being said, knights take up a lot more server bandwidth than NPCs.

Thu, 05/07/2015 - 20:37
#5
Gwenyvier's picture
Gwenyvier
If enemies were going to

If enemies were going to cause the game to crash I think this would've. https://imageshack.com/i/09spiral20120502061352p

It caused lag, no where near a crash though.

~Gwen

Thu, 05/07/2015 - 21:03
#6
Hexzyle's picture
Hexzyle

Both Boost's farewell party and the GUI farewell party were pretty darn choppy on the FPS, but nowhere near crash severity.
I think it'd take more than a tonne of mobs to cause a crash.

I've been in a server that's crashing though, and I've even been taken to a invalid floor (which did a nasty on my framerate)

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