My take on this matter has been long overdue, so I'm finally posting my concerns and rants, and not trying to beat around the bush. I've been noticing two main issues related to role play over the past while here. Issue one, role plays don't last very long. We seem to be trying to do lengthy RPs (Condemned) and them slowing down and falling flat on their face. The other issue I see, is that role plays are starting to have less and less relation to Spiral Knights. Nowadays, we've been started to ignore the clockworks, or saying the core has been open for a while and then completely ignoring it. We've been deviating too far away from Spiral Knights that I believe we're starting to shoot ourselves in the foot. While I enjoyed the story and plot of Condemned (I'll be using this as an example), IT HAS LITTLE TO DO WITH SPIRAL KNIGHTS. So long into the roleplay, and barely anything related to the actual game has taken place in it. I feel this is a huge issue. If we wanted to do something like Condemned, it would be best to take it to another forum where we don't have to put limits on the story because we want it to be on the Spiral Knights page. We have a really rich, yet loose, lore with Spiral Knights. If we wanted to toy around with gremlin lore, we could. Valkyrie lore? Shoot. Swarm lore? All good. I'm starting to get a bit sick of role plays that aren't Spiral Knights, and trying to be something they could be but they can't reach their full potential because we put a Spiral Knights lock on it.
I'm really missing the times where we had freedom to make characters we wanted, good or bad, where we could toy around with the lore and have fun with it, and the cases were "Spiral Knights v Swarm" or "Spiral Knights v Morai". I've been starting to slowly have less and less joy out of my hobby that I've took part in for about 3 years now, because it's slowly and slowly becoming something it isn't, rather than wwhat it is: Collaborative Literature about Spiral Knights.
What are your guy's takes on the issue?
TL;DR I feel like we're trying to make role plays too long and deviating too far from what Spiral Knights is and falling flat on our face because of it.
As this is an issue both dear to me and important to my valued friend and (former) guildmate Archemiday, I feel that it is both necessary and appropriate to speak alongside him.
Years ago, there was a little game called Clockwork Renegades, and it told the story of monsters in the Clockworks fighting against their fellow species for the greater good. Some of you may not remember it. My own memory of it is rather fuzzy, since I only joined late and didn't write much, but it left an impact. It left me wanting to explore more of this glorious world called Spiral Knights.
So after a short-lived experiment with The Fangs, I started my own game, Return to Cradle. There, we learned how to roleplay, and more importantly, it laid the groundwork for much of the Spiral Knights story lore library that's still in use today.
We've advanced so far since then.
But at the same time, we've slid backwards. With so much lore recorded to our collective memory, it feels like there isn't much left to explore, so we've delved into other worlds, many of which are loosely connected to our beloved game or hardly at all. We've lost sight of the things we loved about the game's lore. If we want to explore brand-new lore, that's fine. But let's not do it on the SK forums. The SK forums are where we should show our love and appreciation for a game so finely crafted by both developers and players alike. The SK forums are where we share stories about the virtual world we live in.
It is not for telling stories about other unrelated universes.
Of course, you're free to express dissenting opinions, and we'd love to hear them. I feel that this debate has been a long time in coming to our community.